
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.3Kreviews | 57% | — | $12.7M |
| $29.99 | 1.9Kratings | 84% | #93 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
такое себе, постоянная потеря с сервером при эвакуации, сервера рандомные нет выбора, играешь либо с пендосами либо с гуками
17 de Mayo de 2026 Experiencia personal de un jugador de 61 Horas, que jugo TODAS las Dificultades y las completo con éxito varias veces, incluido el Modo Pesadilla ... Y puedo afirmar que antes de comprar el juego lo tenes que saber: La base del juego es interesante, los niveles de dificultad lo hacen un poco mas desafiante, pero luego de 2-3 semanas de haberlo comprado se siente un juego muy verde y vacío. La premisa de ser un Zombie Extracción esta buena, pero que no te permitan llevarte NADA de la partida que jugaste mas que unos "Créditos Limitados de grupo" es un tanto ... vacío. Los "Créditos" que te otorgan en las partidas te permiten comprar equipamiento en el Lobby, para un personaje en especial, pero no podes mejorarle NADA mas que habilidades pasivas que ganas a medida que sube de nivel (Si tu personaje muere, perdes TODO lo de ese PJ). No hay ni una mejora disponible para el equipamiento de ningún estilo, lo que lo vuelve un juego en el que te estancas y solo juntas "Créditos" que encima son Limitados por cada partida. No te beneficia en nada irte con toda la vida, juntar armas o mejorarlas en el momento, tener una excelente partida o la cantidad de misiones que hagas, no importan ni son relevantes ... Lo único que te da "Créditos" son ítems secundarios del juego que no los junta casi nadie porque al fin y al cabo te lo limitan a "recursos de equipo" y te dan los mismos créditos que a todos. No te beneficia en nada comportarte como "Heroe" y rescatar a tus compañeros, ya que no te lo retribuye de ninguna manera mas que un contador de cuantas personas ayudo tu personaje actual. Resumiendo: El juego empieza siendo Cooperativo, pero a medida que lo vas conociendo ... EL MISMO JUEGO lleva a las personas mas experimentadas a hacer un Speed Run sin juntar recursos (mas que lo suficiente y necesario para no morir en la partida) ... Corren sin detenerse a ayudar a nadie, ya que no tiene valor alguno, y al termino ganas SOLO "créditos" que son totalmente Limitados y se vuelve a reiniciar todo. Tu personaje sube de nivel, te dan alguna habilidad pasiva, unos créditos y tu equipamiento SIEMPRE es el mismo sin ninguna mejora. Pasa de ser un juego cooperativo a uno donde sobrevive el que puede, repetitivo, con sensación de estancamiento lo que lo vuelve aburrido rápidamente, y lo mas importante de todo ... No hay méritos para el compañerismo. Hoy lo veo un juego casual donde entras a 1 partida, matas zombies, haces misiones y salís porque aburre lamentablemente. Ojala mejoren esto porque cuando salga *Nakwon: Last Paradise* que encima es GRATIS ... se lo va a comer vivo a este juego.
Media

Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.7M | 33.7K | 78% | $19.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.6M | 163.4K | 94% | $7.99 | |
| $12.7M | 13.2K | 67% | $39.99 | |
| $12.6M | 13.7K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6K | 82% | $19.99 | |
| $233.6K | 1K | 68% | $9.99 | |
| — | 0 | — | — | |
| — | 4.5K | 63% | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.5Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was really looking for a good friendly coop game. This seemed to fit the bill. So the game by itself, I like it. I like scavenging and finding loot, I like the combat, I like the missions. Community is what ruins this. People who came to a coop game who have no interest in playing as a team. They treat it like COD Warzone, loot everything, and then run off and die, or early extract... And there is no way to mute or kick. Listened to some guy's kids scream for 45 minutes while he was hot micing. Loud music and just general stupidity. It was good upfront, until you realize that other peoples' actions can cause you to lose hours of progression on a character.
我正常进行游戏,开局刚进去,我发现我动不了,移动什么都没反应,一手拿着手电筒按了一下鼠标左键,角色直接死亡,出来后提示重连,进去还能移动角色,然后又断连,反复几次,直接重新选角色,之前练的10几个小时72角色直接没了。你让我被丧尸打死都好,结果竟然让我第一把开局就没了,好不容易练了个这么高等级的角色,莫名其妙就没了。我不会再玩了,这么搞我,一点重头再来的心思都没有,不会再碰了!!!!
От звуков зомби мне аж стыдно. Какое-то нытьё то ли китайское, то ли звуки занятий кун-фу. Бред, собачий :) Минимального стелса тоже нет - неважно, крадешься ты или обычно идешь/бежишь - зомби тебя палят одинаково. Какие то тупые уровни персонажа для разблокировки оружия - зачем..?! Графон местами хорош, а местами как-будто что-то скрыть пытались и чат-гпт поработал. Играть можно, впринципе, но только с друзьями
релиз хороший, есть что ещё допилить и оптимизировать но играть можно, рекомендую.
If you enjoy really slow clunky games that make it hard asf to find supplies, this is the game for you!! I've seen disabled people with MS swing melee weapons faster than the characters in this game... so melee attacking really sucks and is really slow, so you switch to a gun. With a gun you have about 5 seconds of fun and then are out of ammo with none to be found. Its crazy how developers will make zombie games where the zombies are far faster than the healthy human characters you use to fight them with. Zombies can attack me mid swing with a bat... wild. I only bought this game cuz my friends wanted to play it. Would not recommend.
游戏的玩法和一代一样,氛围更沉浸了。接下来重中之重是把优化做好,解决网络问题,如果像一代那样开放非官方服务器更好。后续制作组接着出官图,修修bug,这就是一款不亚于一代的好游戏了。
Really fun game but the stakes are too high, Character permadeath is too much for anyone with a busy schedule. I would recommend the game, if only Character permadeath was an option, not a compulsory effect for any match with some degree of difficulty. If they remove permadeath, or lock the character out for afew hours after death....or simply add an option to play without permadeath at the cost of half exp rates....this game will get my thumbs up. Until then, I do not see myself playing this game beyond 3 character deaths...therefore i can not possibly warrant recommending people to spend £25 on a game which I will get maybe 20 hours out of. Which is a shame because it is otherwise great fun. Developers need to respect peoples time/ability to commit to character loss stakes. Hardcore modes like that are a great option, but this will be a flop if there isn't a more casual option (ie character death lockout timers/non permadeath settings.)
Been enjoying this game more with every new update that comes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.