
Travis Touchdown is back, baby! The otaku assassin takes up his trusty beam katana once more to slash his way to the top of the Galactic Superhero Rankings and save the world in the latest entry in the No More Heroes series.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.1Kreviews | 78% | — | $779.2K |
| $49.99 | 1.6Kratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
waow
果然是一个极致需求脑电波的游戏,近格斗的动作游戏不适合我,我要记住了。充满了游戏制作人的各种无厘头搞笑脑洞
This game has great style. I haven’t played the first games but still liked it. The combat and traversal feel janky. You spend more time fighting invisible walls than enemies. I still think it was worth playing just for the vibes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese*, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 5ratings |
| 92% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Segunda vez que lo juego (la primera fue en Switch) y mantengo mis impresiones: se trata del peor NMH de los cuatro con diferencia, y es que sí, debemos contar Travis Strikes Again. ¿Eso lo hace un mal juego? Qué va, de hecho está bastante bien. El problema principal es que los jefes, santo y seña de la saga, han pasado de ser una maravilla a una auténtica basura. Luego está lo del contenido entre misiones y demás, que ha ido a peor respecto NMH2. Es cierto que gráficamente y a nivel jugable ha mejorado, pero es que nos ha jodido, solo faltaba lo contrario. Si te gusta Suda51 y ya no digamos la saga, evidentemente debes jugarlo.
期待米国
Pretty good game. Didn't play 1 or 2 but remember watching numerous speedruns and boss fights when I was in grammar school (Damn)
This game is the black sheep of the series if goichi suda had the time and money he deserved to truly make this a masterpiece he would've but unfortunately nintendo did not give this man enough support to truly realize his vision for the series this game is the most clear to see unfinished game in the series so many mechanics ideas and features that were changed and just not included or carried over from the previous 2 games the level of replayability to this game is nonexistent the level of writing atmosphere and even aesthetic is unique and different in its own way but does not hold the same charm or out of world ethereal like feeling of the first 2 games this games departure into nonstop pop culture references and nerd culture references was way more heavy and on the nose than it needed to be whereas the games before would be subtle and on the money without feeling forced this game had the perfect setup with its bosses cast only to be ruined by a choice to kill a majority of them off repeating a inside joke the first and second game had on there own but to the extent where it became disappointing and lackluster VANISHING POINT among others WOULDVE BEEN THE BEST BOSS FIGHT IN MY OPINION but no theg instead gave us Kimmy howell with a cringe out of touch rap session with Travis that was the most insincere unfunny moment of the whole game the gameplay is repetitive and while being graphically upgraded and looking impressive falls flat due to mediocrity travis only uses and only has the blood berry and nothing else the fact that they didn't even try to give him previous weapons like his famous Tsubaki MK3 was a huge letdown and dissapointment that proved to me this game was unfinished and rushed beyond belief so many sections of the game was undercooked cringe and overall not engaging or on the level of writing like the first 2 depending more on crazy wacky scenarios and making the cutscenes overly wild and stylized wich isn't a problem if only they tried to soak that style change into the actual gameplay but unfortunately they dont travis still feels great to control and play with his wrestling and executions and the graphics of the game obviously being a step ahead but the gameplay theme and atmosphere of the game is incredibly rushed and unfinished and I really wish suda was given more time and support because I love this series and felt incredibly surprised and excited when 3 was announced only to be dissappinted with the story bosses and gameplay loop I still recommend this game on sale but it's to me the black sheep in the series hopefully if NMH4 is ever made or released they will ACTUALLY finish and bring there true vision to life without rushing
best way to experience this game.
After completing the main campaign in the Bitter difficulty, might as well say that No More Heroes 3 has one of the tightest combat systems out of all Hack and Slash videogames I ever played. Does it get stale after a while? Yes, it really does: this problem also amplified by the uninspired designs of the local stages and some bosses that rely too much on the unique gimmicks. Does that mean it's not fun? No. Travis no longer throws punches and kicks but he can jump: now you can perform an AoE attack if enemies get too close or jump on the them to shorten the distance (this one becomes pretty much useless the moment you acquire "Screw Crusher Death Kick" which can pretty much teleport you to the enemy, additionally cancelling their attacks ((really helpful stuff)). Speaking shortly, No More Heroes 3's combat system is solid for what it is and doesn't get overambitious. It looks boring if you only watch the gameplay but when it's real deal, you have to remember to manage both of the enemies (and here's the sad thing: in the late episodes of the game some of the matches straight up turn into a ♥♥♥♥♥♥♥♥ when you have to deal with the one Leopardon, one Captain Treatment and several Fullfaces - get ready to change your tactics on the go because these guys do not respect you or your gamepad at all) and Beam Katana's battery limit. You can't go ♥♥♥♥♥♥♥ crazy here. Positioning, finding the right time to attack or withdraw and using your Death Glove abilities for the crowd control: Travis is no longer young, hotheaded otaku who survived simply because his enemies were bunch of low-life goons or insane assassins who actually were getting off at the idea of being killed. He's dealing with the legitimate threat in the face of the alien invaders who will work together to send you back to the Retry Roulette. And you just wish that the aforementioned aspect of the game had any weight in the story or the overall setting. Santa Destroy's inhabitants ABSOLUTELY DO NOT CARE that half of their hometown got wiped off the Earth, their president was brutally murdered by the leader of the invasion on LIVE TV (and also the fact that Moscow got nuked by their own rockets but then again it was also nuked previously in Kurayami Dance, manga written by SUDA51 himself). If Grasshopper Manufacture couldn't show how badly the citizens of the Santa Destroy reacted to the invasion, then why not compensate by showing how they immediately give up? It would really help to understand that Travis, this old washed-up bum-ass killer who does nothing but rewatch Takashi Miike's filmography and [spoiler] horribly console one of the most important women of his life after her losing her father by suggesting HER to watch her dad's favorite films (wait, this is actually a great advice. Thanks, Travis, now I know how to cheer up a woman or two!) [/spoiler], was city's only hope in defeating the alien forces. If you at least don't know what happened in Travis Strikes Again, then be ready to get utterly confused by the final boss and cameo appearances by the characters previous GhM's games. Developers being forced to cut the Blackhole Prison, where Travis would face THE LORD FLEMING HIMSELF from Shadows of The Damned, who's also connected to one of the guest characters, certainly hurt the story. Visually No More Heroes 3 is a mess. Characters themselves look decent enough but the enviroment looks horrendous. The open world sucks. Side quests are too short, although well-written, and other activities, such as collecting items or doing part-time jobs, lose their appeal immediately. It doesn't hit the same it did like in the original No More Heroes (and we're not talking about No More Heroes 2) Good luck, completionists. Paraphrasing the words of FU, the main antagonist of this game, to think that there was a shining pebble in the rough of that trash after all. And there are plenty of shining pebbles here but no diamonds to be found. So, should you play No More Heroes 3? I also forget that you can suplex an American pop-idol and shoot huge alligators from a tank in this game. The way I see it, those little things makes it worth it. Also, read Kurayami Dance. Unlike No More Heroes 3, I have no difficulties recommending this masterpiece of a manga. Go read it or I will Mustang Mode your ass straight to Neo Brazil.
CINEMA
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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