
No Longer Home is a game about letting go of the life you've built due to circumstances beyond your control. Immerse yourself in the lives of Bo and Ao and learn about their dreams, frustrations and fears. Welcome the magic of the everyday and somewhat extraordinary.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.43/day in the week after.
About

Bo and Ao are graduating university and preparing to leave the flat they’ve lived in together for a year. Thanks to visa limitations, Ao is forced to return to Japan, leaving Bo in England. Disillusioned by post-educational life and shoved aside by a government who doesn’t want them there, both are trying to come to terms with their uncertain futures. And deep under their South London flat, something grows...


Wander through an intimate flat and examine the everyday belongings of Bo and Ao. Have BBQs, play video games, and stay up late just talking in bed. Follow the day to day activities and conversations of two queer, non-binary students and their friends. Get to know Lu, the multi-eyed, animal-like new flatmate.

No Longer Home was born when the developers were similarly forced apart after university, and decided to stay in touch by working on a game together. Development duo Hana and Cel chose this project as a way to explore and express the emotions that came with saying goodbye.



Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 450reviews | 62% | — | $68.7K |
| $14.99 | 81ratings | 57% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Basically an animated journey into the diary of whatever weird traumas these dork deveoper/wrtiers went through. Absolute waste of time
几毛钱买的cdk按理说已经提高了接受程度,但还是没法消化,因为我认为这不是一个完成品应该有的状态,美术和音乐我认为值得,但也不能完全不兼顾叙述方式和交互? 大部分是很私人的情绪或者回忆,而我好像只是误入了一个很私人的聚会,不知道他们在干什么,提供选择的对话选项里面 除了可能会触发不同的结果之外,每个选项对我来说是没有不同的,因为我没有足够了解里面的人事物。 每个门打开好像都不一样,里面的内容太神秘了,已经很努力去理解了,但是很抱歉¿
While I'm sure the game must have a lot of meaning to the dev's, that doesn't mean it's not incredibly slow and boring. I wanted to like this game, and I do really like the graphics and the way they change scenes and stuff, but everything is so slow that I really had to force myself to finish it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $14.99 |
| 34ratings |
| 42% |
| — |
| not modelled |
| $14.99 | 24ratings | 62% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $2.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
後半の探索でパソコン画面に映っていたのは「Kentucky Route Zero」? ふんわりメランコリックな雰囲気と現実と虚構の入り混じる演出が良くて、このゲームにも近いものがあると思っていたのでちょっと嬉しい。 ボーとアオの潔癖レベルが一緒で、こういう相手とは長く続くよなと思う。 二人がこの先も交流を続けるのかゆっくり疎遠になっていくのか可能性は半々なままで終わるけど、現実でもあの人の側は心地よかったと思いながら二度と会わずに生きていくことはある。ロマンスよりもなんとなくその予感の方が強い。 会話のテンポに最初は戸惑う。バーベキューがお開きになってゲームをしたあたりから関係性や抱えている問題が掴めてきた。ボーとアオの日常に飛び込む、というより日常の跡を追うという感じ。 あれは長い一日だったんだね。もっと何日間かの話だと思ってた。 やり込みが甘いのか、ギがなんなのかよくわからなかった。アオのイマジナリーフレンドというか、自分を批判する自分、自分を客観的に見ようとする時の刺々しい自分、みたいなものなのだろうか。一回しか会えないんだけど、そういうものなのか。猫みたいに何回か会って話してみたかった。 賛否両論なのが理解できた。 ヒューマンドラマにしては隙がないし小難しいかも。ジェンダーの話題も色濃くなく、明確に出てくるのは料理はジェンダーロールじゃないとかそのくらい。LGBTQ+はほとんど感じてないし、隣人やボーとアオに「もしかしたら二人は…?」と思うくらい。でもタグ無しでプレイしたらそれはそれで少なからず誰かが不意打ちをくらう形になるのかな。 部屋を回転させるのは個人的には楽しかった。たいていの部屋に光が差し込んでいて、人物の影も動きに合わせて映り込むのが細かくて好きだった。 美大生のその後ってシビア。焦りは募るばかり。でも頭を納得させようとしても仕方ないから、手と足を動く限り動かし続ければきっと大丈夫。
I really liked the style of this game. I really enjoyed playing this.
前路茫茫,知己难寻
Yawn.
美术是挺好的,然后切换场景的方式也挺有趣,只是游戏性不是很好。觉得有趣的地方是在游戏里进入那个电子游戏的那一段,弹钢琴见到在老教堂的牧师还是什么的人的时候,那一段场景切换的特别有意思。 但是剧情说的不是很清楚,主角背景也不是特别了解,无法让人代入。 突然出现的怪物和奇怪的东西,也让人一头雾水,无法看懂想在表达什么。 我不是很推荐玩,90多分钟就这样消失了,除非很喜欢这个美术吧,不过在py上买价格也不贵,1.62购入的。 但游戏中有一句话我觉得特别有趣。 :我感觉自己就像来到了生命的车站,但兜里没有车票,只有一张彩票。所以我就坐在车站,看着其他人朝他们的目的地进发。
Унылая XYNTA
[h1]A trip down the last few days...[/h1] [b][u]PROS[/u]:[/b] No Longer Home is a story driven, borderline kinetic point & click title centered around a couple leaving their flat. The title is entirely centered around that story element with most clickable aspects of the game just there for set dressing, giving more characterization & backstory with their time living in said flat. The characters feel very real, with Ao & Bo expressing actual concerns & showing moments of comfort & vulnerability. It feels very real in that regard, as if looking into a relationship at the moment where their lives are about to change. The visuals have a toy based pop to them in a very minimalistic sense & the soundtrack has an atmospheric vibe to it rather that actual songs being used. [b][u]CONS[/u]:[/b] The story, though successful in telling what it wants, leaves quite a bit out. There are stand ins for issues people like this feel, but they can feel a tad disjointed when brought up. As such, this feels less like a story told on it's own merits & more like a story the writer needed to tell, something to get off their chest. That kind of thing is fine & has every right to be told, but it does mean some people may not bond with the story in the same way, simply getting a brief game out of the way. [b][u]ACHIEVEMENTS[/u]:[/b] This is a very simple list thanks to the near kinetic nature of this title. The majority are achieved by simply exploring, clicking as much as one can, & finding the little extras about. There are four that will require a choice to be made, not enough to change the story but to see a different path, requiring a second playthrough. The title is short, so this won't take very long. [b][u]FINAL[/u]:[/b] No Longer Home is a story about saying goodbye, but not one many would feel tied to. As stated above, it's a story the writer needed to tell over one needing to be heard. As such, it's quite difficult to recommend. I'd give it a recommendation thanks to the discounted price & calming nature about it, but this definitely won't be the story for everyone. If you don't think you'll be able to connect as easily, try waiting for a sale.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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