
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 11 → 24.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunrise. Twilight of Earth. The world is ending. Acrid auromas of sun-scorched streets fill the air. Blackened corpses gnarled into shapes of agony line streets. Peering outside is enough to scorch eyes from the socket. The only refuge is in the night.
But the night belongs to the Visitors.
A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs.
Isolation is not an option. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help. Some will need help.
Some are Visitors.
The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No, I'm not a Human is a great game that I would recommend anyone to play at least a few times over. I'd actually go as far as to say this game is high quality enough to pay the full $15.00 for, which is rare for me since I buy almost everything on Steam during the annual sales. Without getting into any spoilers, the highest praise I can give the game is that it has very interesting characters, incredible dialogue, and fantastic character interactions from start to finish. The music is great, the art is great, the humor is great... quite frankly there isn't much about this game that I can say isn't great. The story of the game, along with its setting, and the events that unfold throughout, are wrapped in a massive amount of subtext, and it becomes more and more clear that almost nothing that your character is being told, or shown, is necessarily the truth. The question, though, is whether or not you're being told outright lies, half-truths, or delusions that the other characters genuinely believe to be true. The only thing that is certain, is that many of the characters are hiding things, including some of the characters that you might trust the most. Even the main character may be hiding dark secrets that you might not fully understand until you've played through the game multiple times. This game has over ten different endings that you can get, some of which are easier than others, as well as a ton of hidden dialogue and character interactions. Those hidden endings and interactions require you to accept different characters into your house and pass specific dialogue checks, while simultaneously keeping them alive for days at a time, without them being either murdered by a "visitor", or being kidnapped by the government agents. I ended up finishing seven of the endings, and decided to write this review and drop the game at this point. Some of the endings are much harder to get than others. Just to give you an idea, less than 4% of players have actually gotten the achievement for accomplishing all of the game's endings. This leads me to my biggest complaint about the game, which is that it is simply too RNG dependent and repetitive across multiple playthroughs to justify sinking any more time into it than eight hours. In terms of actual "gameplay", there's nothing here; you are literally just walking back and forth through the same L-shaped hallway 28 times per run, talking to people inside of your house and at your front door, until the game eventually ends. The game is fun, and incredibly vibey, but at the end of the day, it's basically like reading a choose your own adventure book where the main plot is more or less the same every time. Once you've played through the game about ten times, figured out the gist of how it works, and have gone through every daily interaction and met most of the characters, all you are left with is basically just grinding to try and get a small number of secret interactions and endings, which are heavily dependent on luck in order to pull off... some of which you are not even capable of getting during any specific playthrough due to the fact that certain necessary characters have a chance of either not spawning at all during your run, or being killed through no fault of your own, or being kidnapped by the government agent due to pure RNG. There are some strategies and decisions that you can make along the way that mitigate some of those outcomes, but those decisions only ever slight the odds in your favor; they are never truly fully preventative. If you're someone who is heavily motivated to go after all of the achievements, then you could easily sink what I imagine would be 50+ hours into this game. If not, you will probably get somewhere in the range of 7-10 hours out of this game, and then the rest of the interesting content which you may have either missed or couldn't pull off during your run can be absorbed later on through lore and explanation videos on YouTube. You can tell the developers here put a lot of love and thought into making this game feel meaningful, and special. So hats off to them for making this, it's an achievement.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese +6 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the atmosphere is otherworldly... i think it's safe to say i fell in love with this game the moment i saw it. i love chillingly, eerie games, that along with the whole analog horror theme - i was HOOKED. highly recommend, the gameplay is very interactive - the fear of the unknown is crazy! the whole soundtrack is just chefs kiss too, easily one of my favourite games of all time.
дрочильня рандома
вы почему меня наебываете)))))))
Uważam że za tą cene jest to jeden z najlepszych horrorów psychologicznych w historii gier komputerowych.
Yes, i'm a human
в Казахстане это называется понедельник
--{Сюжет}--- ☑ Это заменит тебе жизнь ☐ Запоминающийся ☐ Интересный ☐ Посредственный ☐ Лучше иди поспи ☐ Сюжет? ---{Графика}--- ☑ Реальность выглядит хуже ☐ Сочная ☐ Хорошая ☐ Приемлимо ☐ Плохая ☐ Там что-то есть? ☐ Опасно для глаз ---{Геймплей}--- ☑ Этим можно заниматься вечно ☐ Просто геймплей ☐ Ну такое ☐ Лучше просто сидеть на месте ☐ Похоже разрабы забыли, что делали игру ---{Аудио}--- ☑ Экстаз ☐ Очень хороша ☐ Хороша ☐ Сойдет ☐ Ваш голос звучит лучше ☐ Играй без звука ---{Динамика}--- ☐ ЧТО ЗДЕСЬ ПРОИСХОДИТ?! ☐ Очень динамично ☐ Интенсивно ☑ Умеренно ☐ Спокойно ☐ Можно даже заснуть ☐ Может она просто зависла? ---{Сложность}--- ☐ Продайте душу сатане ☑ Это будет тяжелый путь ☐ Стать мастером тяжело ☐ Нормально ☐ Иногда нужно будет играть двумя руками ☐ Press "X" to win ---{Аудитория}--- ☐ Новорожденные ☐ Дети ☐ Взрослые ☑ Люди ☑ Точно НЕ люди ---{Требования к ПК}--- ☐ Ждите квантовый компьютер ☐ Мощный ☐ Нормальный ☐ Первый компьютер пойдет ☐ Эта игра пойдет даже на очень слабом пк. ☑ Она запуститься, даже если вы просто подключите электричество ---{Прокачка}--- ☐ За одну жизнь не справишься ☐ Переизбыток гринда ☐ Иногда можно заскучать ☑ Это просто игровой процесс ☐ Только если вы хотите стать показушником ☐ Тут нечего прокачивать ---{Время игры}--- ☑ Бесконечность не предел! ☐ Довольно длинная ☐ Средняя ☐ Короткая ☐ Вы не успеете моргнуть ---{Цена}--- ☐ Тебе некуда девать деньги? ☐ Не стоит трат ☐ Можно подождать скидки. ☑ Цена оправдывает ожидания ☐ Бесплатна ---{Баги}--- ☐ ОСТОРОЖНО! ЗАПОВЕДНИК! ☐ Могут раздражать ☐ Иногда попадаются ☐ Ты их видел? ☑ Тут просто нечему баговать ---{Оценка}--- ☑ 10 бал. ☐ 9 бал. ☐ 8 бал. ☐ 7 бал. ☐ 6 бал. ☐ 5 бал. ☐ 4 бал. ☐ 3 бал. ☐ 2 бал. ☐ 1 бал. Великолепная игра! Я слежу за ней ещё с тех пор, как бета не появилась на свет. Купил Violent Horror Stories: Anthology сразу, как только увидел эту игру в сборнике историй, и она моментально запала мне в душу. Атмосфера, музыка — всё в этой игре идеально. Как же глубоко прописаны все персонажи, и красиво они выглядят! В игре очень много персонажей и хорошее количество концовок, но самое прекрасное в игре — это, конечно же, котик, который мурлычет, кушает свою еду и оберегает всех. Я прошёл игру на 100% достижений, потратив на неё кучу часов, и рекомендую каждому сыграть в неё и вникнуть в сюжет этой потрясающей игры.
0/10 Cannot make out with the pale visitor
好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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