
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 11 → 24.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunrise. Twilight of Earth. The world is ending. Acrid auromas of sun-scorched streets fill the air. Blackened corpses gnarled into shapes of agony line streets. Peering outside is enough to scorch eyes from the socket. The only refuge is in the night.
But the night belongs to the Visitors.
A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs.
Isolation is not an option. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help. Some will need help.
Some are Visitors.
The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
0/10 Cannot make out with the pale visitor
Got my poussy with adhd so wet bc of this game, i need someone to fck it hard
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese +6 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes, i'm a human
в Казахстане это называется понедельник
好玩
Сыграл в No, I’m not a Human — и мне пару дней было не по себе просто на соседей смотреть. Это такой симулятор паранойи: сидишь в своём доме, а к двери то и дело кто-то стучится, и ты такой: «Ну давай, будь нормальным и ровным перцем… или не будь. Я всё равно не уверен». Суть простая: ночью пускаешь людей на поспать, днём проверяешь, не Гость ли это. А Гости — они маскируются под людей, чертилы эдакие, но у них есть свои «фишки»: красные глаза, идеально белые зубы, ногти как после стройки и прочие милые детали. И вот ты стоишь, разглядываешь очередного гостя и думаешь: «Так, зрачки бегают… или мне кажется? Может, он просто нервничает, что его не пускают?» В какой-то момент ловишь себя на том, что подозреваешь вообще всех — даже бабушку с пирожками. Самое жёсткое — это когда ошибаешься. Пустил Гостя — утром труп. Пристрелишь обычного человека — и тебе в лицо летит скример, а потом сидишь и чувствуешь себя тем ещё «защитником человечества». Игра здорово давит на совесть: вроде бы надо выживать, но каждый раз, когда нажимаешь на курок, внутри что-то ёкает. Ещё тут есть этот бледный тип, который вечно спрашивает: «Ты дома один?» И если честно, к середине игры этот вопрос начинает сниться. Потому что остаться одному — это почти гарантированный конец: он просто выбьет дверь и скажет своё коронное. Так что стараешься держать в доме хоть кого-то, даже если у него зубы подозрительно белые. Атмосфера на максимум, напряжение держится до самого финала, а концовок тут штук десять — и почти все такие, что хочется сразу начать заново и сделать всё иначе. Из минусов: местами игра ощущается как очень плотный, но короткий кошмар — часа на три-четыре, не больше. И после неё реально хочется пару дней пожить где-нибудь в людном месте, чтобы никто не стучал в дверь. Прошёл на платину за ~15 часов — «хоррор», где страшно не от монстров, а от собственных решений.
pale visitor my beloved
[h1]No, I'm not a Human. I'm an indie dev.[/h1] (And neither are my customers^) [u]Strongly do not recommend buying or playing it. An infinitely better alternative is to quickly skim through a YouTube video recording of this game.[/u] The audiovisual experience is mostly fine (minus the [b]very lame censored gore[/b], which seems to have been forcibly applied to the game just before release) and the little immersion and detail into this world is fun especially for people from the relevant parts of the world, but the game itself is [b]shallow, poorly thought out, unorganised[/b] and in general a [b]waste of time[/b] that is accompanied by a [b]lot of distastefully written dumb foul language[/b] and a veil of [b]atheistic pretentiousness[/b]. The trailer and the store page are very misleading, tricking the user into thinking the game is better than it is. The game also suffers strongly from [b][u]petty and malicious game design[/u][/b] , especially the save system . It is tied to a consumable item that can be replenished only sometimes and it compromises the acquisition of other consumable items , which hinders the player's exploration of the game greatly . The sly developer's malpractice here is intentional as it is a way to ensure that play-hours are accumulated (first of all to minimise the amount of refunds , secondly to establish a form of "credibility" through means of "look how long this and that user has played the game for , It must be good and with content !") , by forcing the player into situations where, if they have to step away from the computer, they must choose to leave the game running or closing it but then on the next session restarting from a much earlier point in the game . [b]This is intensely disrespectful of a human's free time and will[/b] Exactly the kind of wrongdoing that the "games are art" and the overexcited indie-worshipping infantile hiveminds tend to celebrate. Speaking of which, the game has a whopping of 10 or so endings, because God forbid a game has one ending - the neglected brain of the zoomer will start to hopelessly and desperately search, over-analyse and then convulse from the lack of "content" and "deep" meaning. Obedient dog, you must experience all of these 10 endings and to do so you shall play through this short but painfully SLOW, REPETITIVE, LINEAR game 10 times, because a decent save, checkpoint or restart system could not be incorporated into the game, because the typical gamer has no self-respect and no time and space awareness, just a narrow mind focused on the chasing of numeric entities [u]A relatively interesting world is presented, but to explore it you must engage in completely unnecessary repetition.[/u]
Прикольненько, но проще было бы без дома остаться, а-то проходной двор и ваще бордель какой-то
This will be the next mini horror game to become a movie. The paranoia is great.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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