
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.7Kreviews | 87% | — | $33.6M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Massive Improvement over the first game. IMO the first game was a slog to get through, Still an amazing game, but it has alot of quirks and Late Game issues Especially. If you enjoyed the first game then Nioh 2 seems to do just about everything better, and is a Must Play Title. Haven't gotten to the 3rd Title yet, but I'm excited to see how it compares.
Overall a massive improvement to the first game. The RPG mechanics are better with more quality-of-life features, and the weapon balance is a lot better. Bosses are tankier while regular enemies are much squishier compared to the first game. Works perfectly on the Steam Deck too.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.7M | 113.5K | 97% | $9.99 | |
| $33.4M | 25.6K | 86% | $34.99 | |
| $33.8M | 36.3K | 93% | $29.99 | |
| $33.3M | 32.9K | 90% | $39.99 | |
| $33.2M | 78.4K | 96% | $19.99 | |
| $33.2M | 33.6K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.5K | 78% | $39.89 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $94.2M | 132.3K | 84% | $39.99 | |
| $1M | 4.7K | 83% | $11.99 | |
| $938.5M | 1.2M | 93% | $59.99 | |
| $98.5M | 155.5K | 92% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
combat smooth. game is really hard which is good. massive build variety and freedom. enemy variety is very limited. mission system still buns
This game is unique and honestly one of a kind but is filled with issues due to being "soulslike" and a console game. I stopped at Depths 11 as I just burnt out of fighting hp sponges with 1-2 hit moves. The game just become more tiresome rather than fun. I played mainly corruption build as 7magatsuhi/6x - Grabs are the worst combat mechanic by far and ruin any gameplay - Most bosses fights are a toss up if they use grabs more, some, or not at all. - There is more boss rng with some attacks purely one hitting and they may use it a lot or not at all. - Boss fights are skillful unless you get bad rng on grabs or stagger immune attacks with high damage - Gear is just a keep up system rather than personalizing a build for the majority of the game. - If a build is made before depths it has to be redone for the depths specific set to catch up to depths enemy damage - Materials for using become increasingly rare due to the fact you do not need to full complete each new game and underworld does not reward basic materials. i.e. chisels and umbracite - Dream of the strong/demon/wise are useless time wasters - Daily rotation in this game especially for depths bosses is such a stupid design choice - Gear management is a nightmare due to console port with barebones mouse and keyboard support - Player inventory capped at 600 for ALL items including soul cores which are inside the shrine menu making counted inventory feel disjointed - Fps affects the game in funny ways that i cannot fully explain but the "real" experience is 60fps, 120 comes with some benefits but seems to just feel "off"
Among my top 55 action games
捏脸太顶了
动作系统设计完善,玩法多!
一周目主线通关: 评分9/10 游戏里总共有11种差异性很大的武器外加每种武器各自都有的三种架势,本质上相当于衍生出非常多不同的攻击动作模组,而且还有忍术和阴阳术带来的各种道具和BUFF或者法术技能玩法,总体上来说游戏的动作系统非常出色,机制和玩法都非常有深度,耐玩性非常高,内容丰富。 不足的地方可能是怪物种类比较少,且普通怪之间的区别倒不是非常明显,有特色的怪几乎都是非常难打的;这似乎也是对应游戏比较极端的难度,伤害数值很难平衡,己方和敌人身板似乎都非常脆弱,但爆发性伤害都非常高;当然也许是因为游戏的底层设计是极其鼓励进攻的,围绕精力限制和回复精力的操作基本功的这套玩法机制下,如果能适应下来战斗体验会非常丝滑爽快,反之一味的退让防守或者保守操作会感受到游戏非常大的恶意且几乎没有正反馈。 游戏的画面也充满光污染,取消掉画面设置里的阴影和环境光遮蔽似乎能让画面更加清晰,当然瑕不掩瑜,游戏本身的质量还是非常过硬的,游戏的机制玩法非常有趣,值得体验。
yes of course, try it!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.