
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小怪三下死,精英两下,反而boos能抗四下,md乌鸦天狗红光一闪就直接戳了,我还妖反个蛋
脑残游戏,第一次写差评,xbox手柄不能改为b键位闪避是何意味???
ソウルライクにしてはゲーム苦手なフレンドに投げても積みゲーにならないレベルで簡単なのでおすすめです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 25.6K | 86% | $34.99 | |
| $33.7M | 113.5K | 97% | $9.99 | |
| $33.2M | 32.8K | 90% | $39.99 | |
| $33.8M | 36.3K | 93% | $29.99 | |
| $33.2M | 78.3K | 96% | $19.99 | |
| $33.2M | 33.6K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 11.8K | 78% | $39.89 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $1M | 4.7K | 83% | $11.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $63.5M | 100.3K | 92% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After playing Nioh 3 i returned back to Nioh 2 and must say its way better even tho nioh 3 did some good choices. It looks like an older game, but its rpg elements are superior. It's a very good game and i recommend it immensely.
这个精力条设定是真的牛批,打着打着就没了,闪避也消耗,奔跑也消耗,这是正常人能想出来的设定?真不如只狼、黑魂那种呢,看时机QTE我还能接受。 没想到这仁王真TM硬核。。。
diablo 2 in a japanese mythology because theres so much loot and hard ugly bosses that will kill you 5 million times and the story is residentsleeper yea a pretty good game tho maybe should play dlcs 8/10
极其出色的续作,在原有的武器系统添加了新的武器,同时难度也比之前更上一层楼,不过也在各位玩家的攻略下研究出不少逃课打法和取巧的玩法,使得一部分手残人士不至于连打开这个游戏的勇气都没有!
非常好玩,已打完一周目,虽然前期挺坐牢的,不过剧情音乐玩法都很优秀
本来不堆怪能是个很不错的动作游戏,深度独此一家,boss战酣畅淋漓,不是我压制一套下去秒boss就是被秒,鼓励进攻的动作游戏玩起来就是很爽,但是堆怪真的是致命缺陷,何意味啊,推图的时候偏偏人物只有对单性能还脆,结果经常一个地方放三四个怪,而且这小怪打人也是疼的一,还整天在高台放个远程,就要你有事没事拿个弓箭和他对,每次死了重新跑图还要重新和他对,可以说boss战体验远远胜于推图体验。做成类bossrush比这破烂地图和破烂堆怪不知道要爽多少倍。
Soulslop. Nothing more
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.