
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 8.6/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even worse than Nioh 1 in every aspect which is surprising. Ki pulse is still retarded so that's a constant I guess.
[b]在充斥着西方奇幻游戏的这个时代,苦苦寻找着一款东方风格的作品,终于,我找到了《仁王2》这样一部与我的想象是如此的符合。[/b]花与树等自然物、木结构的建筑和以前只在传说故事中听说过的各种妖怪,来源于灵魂的力量、万物有灵的自然崇拜还有佛教道教神道教的一些元素,每一个地方都透露着东方的含蓄而富有内涵的气息。 一开始可以在十二种武器里挑选自己喜欢的武器来进行游戏,每一种武器都有着[b]独特的动作,[/b]激起人的探索欲,最后还是将所有武器都尝试了一遍。有妖怪技的系统,经典的打倒妖怪获得妖怪的某种能力;而妖怪化的存在感就很弱了,动作很少,持续时间也不长,基本不是游玩的重点。 令我很有感觉的是,游戏里的Boss或者精英妖怪,在自己精力耗尽或者生命值就降低到一定程度,会做出一些动作然后开启“常暗”。“常暗”是一个背景的色彩被淡化成几乎黑白色、有鲜红的彼岸花一株一丛此起彼伏的领域,妖怪通过释放这个领域来恢复它们的精力,一段时间或者被击败之后,常暗会退散,从屏幕中央呈辐射状将画面扭曲,各种光线一顿摇晃之后,常暗就消失了。 游戏很有难度,四处都存在着会让人不幸丧命的东西,不过游戏的[b]复活时间很快,[/b]在不断死亡的游戏过程中,让自己逐渐变强,逐渐能通过那些曾经难以通过的挑战。 [b]游戏不是纯粹的动作游戏,[/b]有一个rpg系统,主要体现在提升容错率,例如本来砍你一刀死的,现在可能砍你三四刀才死,不过到了最终的最终的难度,依然可能砍你一刀,你就只剩丝血了,而你一刀只能对敌人产生很微小的伤害,这就需要玩家提升自己的能力,掌握好闪避和格挡的时机,还有各种动作和妖怪技的配合,在挑战还有更强挑战之下,[b]得以充实数百个小时的时间。[/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best action game ever made
哎,心累了,非要设计的这么恶心的游戏我真吃不下去了
O Nioh 2 vem com mecânicas diferentes do NIOH 1 o que é realmente animador. As mecânicas foram bem implantadas e funcionam muito bem. Ponto negativo do jogo é que pra um jogo de 2021 ele tem muito "efeito de nevoa" a imagem não é ruim, mas fica o tempo todo branca demais como se tivesse em uma nevoa na maioria das missões.... Testei em 3 monitores e realmente não é configuração de tela ou da escolha do jogo. Fiquei sabendo da existência do 3 agora em 2026, espero que arrumem isso. A velocidade de batalha é frenética nas soqueiras, a sensação de descer a porrada na cara dos bichos ficou legal demais kkkkk comecei com as soqueiras, joguei com todas as armas que foram possíveis durante a campanha e finalizei de tonfa e soqueira. Que venha o 3
Souls combat upgrade and Diablo loot.
harder than nioh one
This is the near perfect game for me. Yes, its difficult but life is difficult.
Wonderful game. Best of its franchise. I have played this game about 5 times now. I can not stop loving this game.
双刀跟镰刀真是太好用了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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