
Ninjasoul is a platform action game that combines roguelite with Galaxy warrior demon city. Kunoichi, Tachibana Yachiyo unexpectedly awakened the ability of "death backtracking". She will find the truth in the land that used to be her hometown in the fight and death again and again.
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Languages: English, Simplified Chinese, Japanese, Korean
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Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
아이템 설명이 너무길고 인술이나 아이템 설명이 잘안되어있어서 뭐가 뭔지 유심히봐야된다는 단점이 있음 빨리클리어하면 보상도 주는데 길을 외워야하다보니 못먹는경우가 많음 딱히 특이점도 없는 그냥 무난한 로그라이크게임임
After playing the game for a bit, I can say that there is a lot going for it and against it. Pros: The weapon and gear system is actually really good. The way you can mix attributes of different items is really interesting and quite fun. Once you understand the movement, it becomes pretty fast-paced. Learning to time your dashes and jumps to align with platforms can result in very fluid horizontal movement. The basic melee is alright, especially after you get the first upgrades, Dashing granting you invulnerability is a plus and a good option out of attack. Kunai are whatever early game but become a core part of your gameplay with better items. Cons: There is no in-game guide, so you have to do a bit of reading to understand how each thing works. The horizontal movement is good, but the vertical is lacking. Wall jump is only limited to a select few surfaces, and gliding in the air can be clunky. The game is not patched, there are multiple occasions where the game breaks, such as clipping out of bounds by dashing into the wrong wall. This kills the run. Most enemies aside from the main bosses have a pretty low IQ and predictable patterns. Especially with how fast Ninja can act the opponents seem lackluster at times. It's far too easy to just jump off a ledge then come back on and attack. Enemies forget if you're there if you leave a certain range and they have no teleports, ranged attacks or air mobility. With this in mind, the best way to play is to try it casually for a run or two to learn the items, then speedrun it. You'll find fun mixing and matching skills and attributes of your items to make strong builds. This is one of the first Roguevania I played alongside seed hunter and I think there is room for improvement but so far it's pretty good.
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote] 《妖刀退魔忍》是由Ash Game Studio开发的一款类Rogue恶魔城类结合的横版平台动作游戏。女忍,立花八千代意外获得了“死亡回溯”的能力,让她能不断的回到最初的起点,一次次变得更加强大,最后揭开黑暗后的真相 [h1]游戏玩法[/h1] 游戏核心玩法是恶魔城类的动作平台游戏,定位比较明确,然后还加入了很多rouge的元素在其中。不过提到类似的游戏,就不得不提到另外一款更出名的游戏《死亡细胞》,因为本作不管是在玩法上还是流程上相似度算是非常高了。首先本作的特色内容在于技能的设计,技能的特效动画做得流畅炫酷而且新奇。其次是武器技能的设计,标准的双武器系统,类似的增益词条都是常见的设定,不再过多的赘述。 [h1]游戏体验[/h1] 因为游戏体量的缘故吧,本作的动作动画的打磨得并不好,游玩起来首先是感觉地板很滑,通常跑图和打怪的时候手感可以用稀碎来形容。然后是各种动作的动画貌似是只做了几帧,攻击的时候也是卡顿感很明显,打击感比较突兀最后还有地图场景粗糙的问题。 [h1]总结[/h1] 《妖刀退魔忍》作为一款动作游戏,在动作画面方面还有待优化,而游戏的玩法设计上也大致沿用了同类型作品的设计,新鲜感并没有那么强。作为一款小体量的作品自然也不能过分苛求,相较于这个定价来说,依旧是同体量颇具竞争力的作品,喜欢动作类rouge游戏的玩家可以入手。
还不错,没有被一开始的僵硬手感劝退,目前通了时间线VII,时间线EX还没打,不过发现VII级装备在时间线VII里只有最后BOSS有掉落,虽然打完最后BOSS不像前面的时间线那样直接融合装备过关,还能熔炼一下新拿到的装备,不过因为掉落装备是随机的,而且属性和技能也随机,而且外面只能储藏5条属性或技能,因此还是没有办法好好的定制自己想要的极品装备,希望EX时间线能有变化,变成不是只有最终boss才掉落VII装备吧,另外,我实在没有弄明白诅咒装备到底是啥回事,技能树里还要特地消耗灵魂增加诅咒装备的出现几率,本以为是不是融合了诅咒装备后本来的诅咒属性会有所变化变得比一般的属性增加要高,没想到融合了之后居然依然还是在减属性的,这就让人很不理解了,难道特地增加诅咒装备的出现率就为了拿个成就,你这成就叫“真正的力量”,可我看不见什么真正的力量啊,或者说其实有什么是我还没发现的?希望有知道的熊带告知一下诅咒装备到底是啥回事
Açıkçası sorun bende mi bilmiyorum ama oyunu bir türlü oynayamadım. Dün gece denediğimde ana menüyü bile geçemiyordum fakat az önce çift enter ile bir şekilde geçtim ve ilk bölümü açabildim. Peki ilk bölümü açtıktan sonra oyunu oynayabildim mi? Hayır, oynayamadım. Karakteri bile hareket ettiremedim, nedendir bilmiyorum ama hiçbir tuş oyundaki etkileşimi etkilemiyor. Eğer çözebilirsem oyunu bitirip oyun hakkındaki fikirlerimi yazacağım. Edit: Sorun bendeymiş :d Bir ara bitireceğim
游戏好玩是好玩,什么时候加背包和菜单键什么时候改好评
遊戲節奏還不錯,難度偏簡單,裝備刷起來後戰鬥更爽快,但就是內容太少了 基本上就是一輪破完接下來五次強度加強,遊戲系統架構弄得還不錯,感覺可以繼續強化一下技能樹、繼承系統和裝備種類,非常可惜的一款遊戲
初见 动作设计和战斗反馈都很差 难怪卖18 而且没有闪避的动作,制作组怎么敢的? 真就对自己的动作设计这么有信心吗?
可能不值这钱,流程很短,因为之前玩完,现在就是在短时间爽一下 一个世界线30分钟够了,前面都是跳过,都是低级装备,玩各种流,可能还可以玩久一点,比如忍术流,叠忍术相关的词条得了,流血之类的
Good idea, not a bad attempt, just doesnt hit the mark.
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