
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 45.7Kreviews | 94% | — | $27.5M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2472 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sekiro but 2D
It's a so beautiful game in many meanings. I've completed it in the second time and had so much fun. Want to pay additional respect for the last boss fight - that's how it must be. It's difficult, fast, furious, skill is required.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nine Sols é um metroidvania muito inspirado em soulslikes na jogabilidade e com uma história bem explorada ao longo da gameplay, sendo os pontos principais a dificuldade adaptativa, o combate viciante, soundtracks e a história. Dificuldade: Como já citei, ela é adaptativa pra qualquer jogador, tendo os modos "narrativo" e "Padrão". Na exploração mesmo o mapa é muito bem construído e intuitivo para que o jogador saiba onde deve ir sem precisar dum google ou youtube, com as habilidades que tu adquire com o tempo mudando a forma de exploração no jogo. Combate: Com a principal mecânica o parry, a evolução do player é o maior fator, tu não depende principalmente de amuletos, equipamentos ou níveis, e sim da prática em aprender o padrão dos ataques inimigos e melhorar com o tempo. É um jogo em que tu sente a evolução na pura habilidade da jogatina, e não no "nível 99", algo que ao meu ver, é muito mais recompensador. Arte: Sinceramente eu achei o primeiro "mapa" ou "bioma" meio estranho de se ver ou pouco chamativo, sendo o único ponto negativo que eu vi. As áreas que tu explora do mapa tem bons aspectos visuais, tornando cada área algo único, o design dos personagens, dos golpes, dos inimigos ou bosses são sempre algo novo e original ao meu ver. Soundtracks: Fod* pra caral**, ela encaixa perfeitamente durante a gameplay. Eu escuto quase que diariamente as músicas de bossfights enquanto to jogando outros jogos, é fenomenal o trabalho feito nesse aspecto, já tá na minha lista de melhores soundtracks de boss fights. História: contada de forma direta e simples, eu devo dizer que adorei principalmente ver as histórias de cada boss do jogo, como tudo se conecta com o final e explica toda a lore. Normalmente não sou o jogador que compra um jogo pela história, mesmo assim, Nine Sols conseguiu me prender com os personagens e entregar um final absolute cinema. Dicas para caso alguém que leu isso vá jogar: 1- A mecânica principal é o parry... não o dash ou desvio, então é melhor se adaptar a isso desde o primeiro minuto de gameplay, principalmente se tu acabou de sair do Hollow Knight, essa dica faz uma grande diferença. 2- Não pense "Tô perdendo pra um miniboss!", pense "finalmente um oponente digno, nossa batalha será mais do que lendária!!" e aproveite as próximas horas de gameplay viciante e um duelo magnífico. Eu fiquei duas horas no miniboss "Jiaoduan" na minha primeira jogatina (não foi pela Steam), o processo de decorar o moveset dos inimigos faz parte da experiência souls... Se você quer jogar o modo padrão principalmente, essa é uma das minhas dicas mais importantes. 3- Jogue o jogo como você quer, é um jogo baseado no gênero souls, mas os criadores fizeram questão de colocar o modo narrativo, se tu só quer jogar pela história, pela exploração e pela arte do jogo, Nine Sols foi feito pensando nisso, o mesmo valendo pra quem espera um combate viciante e recompensador. No final, mesmo após jogar Hollow Knight e Dead Cells, Nine Sols se tornou meu metroidvania favorito. Foi o jogo de que mais gostei tanto de zerar quanto de platinar, sendo a minha maior recomendação dos metroidvanias atuais. Entrei esperando um metroidvania inspirado em soulslike. Saí tendo jogado um dos melhores jogos do gênero que já experimentei.
hypest combat. really makes you FEEL like john sekiro
simply incredible
Очень хорошая игра, музыка, стилистика, сюжет, персонажи, боёвка - всё идеально. Прошёл на 100%, рекомендую всем.
Gourgeus Game
Nine Sols Review: Edit: After read more review i relaise the issue with this game isnt the difficulty it the parried based combat system now the parries in the game for the most part feel pretty good but the issue is that when you pull of an perfect parry there no reward you just dont take damage and the fight continues and thats it. That is what make the combat feel so bad and unbalanced but dont get me wrong there alot of great thing this game does very well but the disappointing parry system is so frustrating that make me want to go play something else. That being said i stand by past feel i think this game is something i would recommend to player who want an experience that very difficulty and feels punishing really wanting a challenge. But i think it just isnt for me ill update review if my opinion changes
Really good metroidvania that stands apart from the rest with its parry focused combat. Decent story with some fun characters, really cool artstyle and world, and a big map with a lot of secrets to find. Combat is pretty difficult though, especially the final boss. Be prepared to really git gud.
Pretty polished. A very defensive combat focused game. Nearly no platforming challenge, with soulslike elements stuffed in. It feels ♥♥♥♥♥♥♥♥ in the moment, but afterwards it feels good and it's the afterwards feeling that sticks with you isn't it? I give it one thumbs up not two.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 31K | 86% | $39.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $27.6M | 53.6K | 69% | $11.99 | |
| $27.4M | 58.4K | 92% | $29.99 | |
| $27.7M | 65.5K | 90% | $19.99 | |
| $27.3M | 46.2K | 85% | $29.99 |
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