
Dive into a nightmare-ridden world in this fast-paced roguelite! Choose from 42 characters, 84 weapons, and 176 items to forge your own build. Battle through 8 maps, slay hordes of monsters, level up, collect gold, and upgrade. Can you survive the endless nightmare?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Nightmare King is a pixel-art roguelike bullet hell shooter where you choose a hero to enter dream maps. Survive wave after wave of monsters to become the “Nightmare King.”
Each hero possesses unique passive skills and starting weapons. Through combat, you can refresh the shop to upgrade weapons and gear, crafting your own specialized playstyle.
If you love pixel art, dazzling effects, satisfying mowing-down action, and strategic builds, don't miss out!
Auto-shooting for easy accessibility.
Fast-paced action with 20 waves per session, totaling about 30 minutes.
Shop freely to build your playstyle: melee blades, magic spells, ranged bows/guns, summoning, survival loot, and more.
Survive by maneuvering to collect coins, XP, and healing apples—accumulate wealth through extreme survival.
Hundreds of characters, each with unique mechanics for distinct combat feel.
Collectible encyclopedia to unlock more weapons and gear.
Multiple maps delivering varied monster pressures.
Adjustable difficulty for endless self-improvement through trials.
42 distinctive playable characters: Dragonborn, Witch, Elf, Nun, Necromancer, and more.
80+ weapons: Greatswords, Staffs, Grimoires, Bows, Lasers, and more.
170+ pieces of gear: Stat boosts, counterattacks on damage, shop discounts, skill activation on pickup, and more.
8 arena maps: Catacombs, Sewers, Lawns, Cemeteries, Beaches, and more.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really not much to do in means of trying new builds
[h1] 一款适合新手玩家的肉鸽游戏 [/h1] 《梦魇之王》是一款十分适合新手玩家的类肉鸽游戏。他充分展示了肉鸽游戏的风采,并在此基础上有着自己独到的特色,从人物建模、地图设计、武器特效等等方面无一不体现出这个游戏的美术功底。而从攻击方式、装备构建来看又有体现出来作者对新手玩家的照顾,让新手能十分快速的上手该游戏。 [h2] 精美的美术设计 [/h2] 《梦魇之王》的美术无疑是非常优秀的。从整体的风格来看,本作是一个像素风格的游戏,用像素构建出了地图,人物,武器,道具等等。在一整个的游玩过程中,我最喜欢的便是游戏对武器特效的处理了!不需要过于华丽堆砌,也不需要高频快速的闪光。简简单单,能让玩家一眼识别出来,又不会让人觉得过于绚丽,这样的特效让我觉得十分的舒服! [h2] 简单明了的操作 [/h2] 为什么说这款游戏非常适合新手?这个就是主要原因。《梦魇之王》没有额外的剧情,记住!进游戏就是为了战斗爽!在这里你只需要控制好你键盘上的四个方向键就能开启你的战斗之路。此外,这个游戏对角色的解锁也是十分的简单,只需要通过不同地图的挑战便能解锁相应的角色,十分的简单明了。 [h2] 优秀的战斗系统[/h2] 这款游戏的战斗系统也是独具特色!首先是将武器造成的伤害分为了切割、冲击、穿刺、召唤、混沌和秩序六大种类,这六大伤害又被力量、敏捷、智力、体质、感知和魅力这六大角色属性影响。该作一共有42名角色,每名角色的初始武器、专属道具和基础属性各不相同,在战斗的过程中我们需要击败敌人,挺过倒计时,拾取金钱和购买装备,构建出强大的战斗属性,打出劲爆的伤害以击败boss。 [h2] 结语 [/h2] 最后,有一点需要注意,这款游戏的养成略快了一些,一共20波次,我每次在15波左右就能够完成构建,在20波遇见boss时经常能在10秒之类将boss击败,这一点还需要作者做出平衡性的调整。 总的来说,这款游戏是一款十分优秀的肉鸽游戏,我很推荐去玩. [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Korean*, Traditional Chinese*, German*, Russian**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
只玩了一会,觉得确实有些方面太奇怪了 1.升级只增加基础数值,没有任何效果。如果升级的给那点数值不如几十金币买个小道具的话,那完全没必要设置等级和经验。 2.(似乎)每个武器都是叠次数的攻击技能效果,合成只加数值,这一点感觉特别无聊。 3.道具数量少,似乎没什么可构建的体系,基本上就买自己属性的武器和属性道具就行(虽然土豆兄弟也差不多,但这太少了就显得挺无聊的) 4.ui设计似乎是参考暗黑那种类型的,下面血条经验瓶的,对于幸存者类游戏来说,盯着角色躲避敌人还要看血条挺费劲的 像素风美术和技能效果其实做的还不错,角色挺可爱的,但游戏性方面感觉差了点。主要土豆兄弟珠玉在前。既然土豆兄弟可玩性、ui设计、道具构建体系、性能优化几乎全都优于这款游戏,价格更低(现在基本都是10RMB左右),有创意工坊,我想不到玩这个的理由。
特效好看,玩起来非常爽,角色很多,每一个都有不一样的体验。爽!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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