
Dive into a nightmare-ridden world in this fast-paced roguelite! Choose from 42 characters, 84 weapons, and 176 items to forge your own build. Battle through 8 maps, slay hordes of monsters, level up, collect gold, and upgrade. Can you survive the endless nightmare?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Nightmare King is a pixel-art roguelike bullet hell shooter where you choose a hero to enter dream maps. Survive wave after wave of monsters to become the “Nightmare King.”
Each hero possesses unique passive skills and starting weapons. Through combat, you can refresh the shop to upgrade weapons and gear, crafting your own specialized playstyle.
If you love pixel art, dazzling effects, satisfying mowing-down action, and strategic builds, don't miss out!
Auto-shooting for easy accessibility.
Fast-paced action with 20 waves per session, totaling about 30 minutes.
Shop freely to build your playstyle: melee blades, magic spells, ranged bows/guns, summoning, survival loot, and more.
Survive by maneuvering to collect coins, XP, and healing apples—accumulate wealth through extreme survival.
Hundreds of characters, each with unique mechanics for distinct combat feel.
Collectible encyclopedia to unlock more weapons and gear.
Multiple maps delivering varied monster pressures.
Adjustable difficulty for endless self-improvement through trials.
42 distinctive playable characters: Dragonborn, Witch, Elf, Nun, Necromancer, and more.
80+ weapons: Greatswords, Staffs, Grimoires, Bows, Lasers, and more.
170+ pieces of gear: Stat boosts, counterattacks on damage, shop discounts, skill activation on pickup, and more.
8 arena maps: Catacombs, Sewers, Lawns, Cemeteries, Beaches, and more.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm enjoying the hell out of this fun survivors-like. Lots of unique characters, items and weapons. And a speed up toggle, which I never knew I wanted, but is an incredible addition to games like this.
可以挺好玩的。
一款吸血鬼幸存者游戏,画风比较精美,好处是可以开3倍速度,不过我的破电脑开3倍速就开始卡了,但是这点我觉得还是相当不错的,毕竟吸血鬼幸存者就要爽嘛,不过最近打的类幸存者游戏太多,玩起来有点审美疲劳,但是这类游戏其实对喜欢它的受众倒是没那么容易玩累的,如果你是这个受众,那么这个画风和3倍速功能,我觉得值得推荐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Korean*, Traditional Chinese*, German*, Russian**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
又是一款类幸存者肉鸽,游戏的角色、道具构建流派多样是其亮点,但是各种流派之间的差异性不够明显,无论玩什么都能较为轻松的通关,不过就这个价格也没什么好挑的,期望后续有所改进
Super fun Survivor,with a lot of characters to choose.
挺好玩的肉鸽游戏,角色挺多的,装备也很丰富,而且设计的都各有特色,玩起来就不会感到无聊重复,可以一直体验不一样的设计,游戏本身的难度设计可以,刷起来很爽,像素风格的画面看上去也挺舒适的
为什么这么迟才发评测呢,以为拿到作品后,玩了不到一天就歇了,但是评测却要等发行之后。 这款游戏本身设计问题都不大,整体局限性也很明显,但你说价位对不对得上,我只能说一声,差了点性价比。 毕竟玩过的都明白,这游戏你要是喜欢重复开流派,那能玩上十几把左右,但你要是单单玩一英雄重复刷,2-3把体验系统,4-5把完善流派,后面就全程在打瞌睡了,有人耐力强我不否定,但我实打实游玩后,真心受不了重复性太高的设计感。 所以推荐是推荐的,但希望游戏内容能更出色些吧,而且现在也差不多26年上半年要过去了,期望游戏开发者能有好的灵感。
还不错,武器看着特多,不过玩起来感觉不少内容雷同,希望后续越来越好。
花式繁多的“类幸存者”游戏,不到20的售价中游戏设计了诸多的角色和武器装备,作为一款大小只有200mb的游戏来讲游戏给予了玩家将近50个可供操控的角色,百款左右的装备内容和8个地图,游戏的各种角色基本都是对各种艺术作品如动漫,小说的致敬,游戏大致流程在3-4h左右,这里比较难受的游戏的角色立绘和地图虽然多但是同质化比较严重, 游戏的8个地图虽然给出了三种难度选择但是玩家想要把全部角色体验一遍的话要进行大量重复的游玩。 每个角色有不同的武器和装备,在最开始的几个角色之间还可以看见比较明显的差异性,越到后期的角色相似度越高,越来越向堆叠数值的方向靠近,在肉鸽元素的设计中可以融合多见相同的武器来进行升级,但这种升级太过于局限于数值内容,如果武器升级到最高阶可以解锁新的机制或者攻击方式那么可玩性会大大提高,同时希望相同品质融合升级的这一设计也能应用到装备方面或许游戏会更加有趣。 总体来讲,游戏是值得推荐的,上瘾的快,疲劳的也快,无聊的时候开一两把还行,200MB的大小结合不到20的售价来讲本作已经做的相当不错了。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
[h1]《梦魇之王》:一部中规中矩的刷子游戏 [/h1] [h2]简评[/h2] 《梦魇之王》在形式上抓住了类“吸血鬼幸存者”游戏的框架,但内核体验更偏向于一部线性的数值“无双”刷子游戏。 游戏提供了多种职业和武器,遗憾的是它们之间缺乏有效的技能联动与质变组合。角色的增强曲线非常平滑且线性,属性虽多,但流派构建基本被角色的初始成长所框定,自由搭配的空间有限。同样,装备与道具的选择也大多是纯粹的数值取舍,缺少能产生“化学反应”的趣味联动。 这使得游戏整体难度偏低,构建的爽感上限不高,部分情况下甚至可以开启三倍速“挂机”通关,深度不足。 [h2] 改进建议:[/h2] 1. **增加联动与惊喜**:如果对精细的数值平衡没信心,不如大胆一些。为武器、装备或技能添加更多独特联动效果,或加入局内的特殊合成与隐藏奖励,能极大增加构建的趣味性和重复可玩性。 2. **提升难度与爽感**:刷子游戏的乐趣核心在于“胡牌”后割草的快感,这需要足够有威胁的敌人作为前提。当前难度偏低,导致正反馈循环薄弱。适当提升挑战性,才能让成功的构建更有成就感。 总而言之,在已有《吸血鬼幸存者》和《土豆兄弟》等优秀范例的背景下,本作目前的表现只能算是中规中矩,未来的进步空间依然很大。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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