
Behold! The first-ever Tactical Extraction Looter where you pit your courage and leadership against fears made manifest: the Dreadweavers. Lead a band of Scavengers into a devastated West Coast City of the alternative 1900s. Get in, face the monsters, grab the loot you can carry and get out. Alive.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the first Tactical Extraction Looter where you pit your courage and leadership against fears made manifest as flesh and blood monsters. Lead a crew of Scavengers - simple folk, but tough enough to face their fears, guns blazing. Raid into the twisted City, and get back out with everything your team can carry.
It all begins with a newspaper ad, promising a new gold rush - a ruined City full of riches, free for the taking. Behind the ad stands Doc, a snake-oil genius with blueprints to harness the Nightmare and use it to power a new future. District by District, the story unravels what Doc is actually building and what the hell is going on here.

Every Scavenger rescued on a raid carries one of 16 Fears. Each Fear attracts its own Dreadweaver - that's what the locals call these Fears incarnate - from spiders packing six six-shooters to creepy puppets coming at you with scissors. Picking who joins the next raid decides which monsters and hazards the crew will face, and what resources they will harvest from carcasses.

Shootouts are turn-based, vicious and fully deterministic: no dice rolls, no hit chances. Every fight plays like a puzzle with guns on a battlefield packed with interactables and hazards. Ricochet a bullet off a milk can, shove a beast into a burning stove, push another into your partner's line of fire, then chain your kills to keep the turn going. The gap between losing your whole crew and clearing the board in a single turn comes down to how you read the battlefield: it's a weapon of its own, if you're clever enough to aim it.

Experience a genre-defining combination of turn-based tactical combat and high risk-high reward gameplay loop of Extraction Shooters. City Districts are infinite, randomly generated and full of dangers and opportunities alike - map nodes lead to combats, useful facilities, altering anomalies and quests. Going deeper raises the Nightmare Level making the fights harder, but the loot more valuable. Backpack space is limited and falling in battle means losing everything - decide when to push your luck and venture deeper for better loot and when to return to the Hideout with what you have. Cowardice rarely pays the bills, but you cannot enjoy your gains when you are dead.

Haul the winnings - weapons, gear, Nightmare Essence and monster parts - back to the Hideout, the only Nightmare-proof corner of the City. Combine harvested eyes, teeth and spines with ordinary junk and ideas ahead of their time to upgrade your reason-defying equipment. Expand the four unlock trees of the Compounds, nightmarize your crew's combat style and appearance - and unlock new ways to send the monsters back to the hells they crawled out of.

Between raids, the Hideout is yours to run. Manage the roster, upgrade equipment, unlock new Compounds and build the loadout for the next Raid: the right gear against the right prey is the difference between a payday and a funeral.
The game enters 1.0 launch featuring 16 Fears and Enemies, 80+ upgradable Items, 30+ Interactables and Hazards, 4 playable character Classes, 4 Unlock Trees, 4 Districts and 8 unique Tactical Objectives. Wrapped up into an endless, procedurally-generated Nightmare.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +4 more
Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein tolles Spiel. Ich liebe es, wie man in fast jeder Runde seine Prioritäten neu setzen muss. Es gibt einige Dinge die man planen muss und dann evtl. einen Kampf später schon wieder ändern muss. Kann ich es riskieren den Albtraumdruck zu erhöhen oder nehme ich lieber den schlechter ausgerüsteten Plünderer ? Nehme ich den Loot aus der nächsten Abzweigung mit oder hole ich mir lieber eine Buff/heile die Gruppe/einen einzelnen Plünderer oder senke ich den Albtraumdruck ? Und manchmal muss man einfach mal was riskieren, fällt auf die Schnauze und lernt was, fürs nächste mal. Ja, die Kämpfe sind teils etwas monoton, aber ehrlich, bei welchen CRPG sind sie das nicht ?
Looking forward to the next update!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $141.4K | 731 | 66% | $9.99 | |
| $141.3K | 333 | 82% | $9.96 | |
| $141.3K | 536 | 95% | $9.99 | |
| $141.4K | 204 | 69% | $17.99 | |
| $141.4K | 93 | 90% | $39.99 | |
| $141.4K | 448 | 96% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $219.9K | 444 | 88% | $24.99 | |
| $163 | 1 | 0% | $5.99 | |
| $145.9K | 244 | 71% | $12.24 | |
| $152.4K | 390 | 82% | $14.99 | |
| $3.5K | 172 | 70% | $0.99 | |
| $52K | 124 | 95% | $13.99 |
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vahşi batı esintisiyle beraber karakterlerinizin sahip olduğu kabuslara karşı göğüs germe macerasını konu edinen rogue-like oyun.
While I prefer the more rogue nature of their other game, Rogue Waters. That same tactical combat shines through, and with an added feature of extra actions every time you kill an enemy.
A much worse version of Rogue Waters. Play that one instead, its a far better game from these devs.
Please give us a wonderful Hard West 3. I bought this game because I loved Hard West 2 hoping it's as good as Hard West. But... it's really grind with a lot repetitive game play. And really most of all functions are not user friendly, complicated (more clicks than needed) and mechanics not explained. Which materials you become from which monster on which nightmare level? Read the story again? Explanations of missions? Changing gear between characters etc. Really everything is unnecessarily complicated. I played it 70 hours now, most of them were not really fun. And now I have a quest "back to headquarter" and no clue what to do, no explanation, no hint.... that sucks. Maybe I reached the end of the game already and the game is not telling me that... I have to say, I played only in the first two difficulty levels. The game did not motivated me to try hard.er For me, it was just not worth to try.
다른 캐릭으로 양념치고 식스슈터 풀강+도박꾼으로 무한 막타 릴레이 뽕맛 미치겠다 ㅋㅋ
Répétitif, ennuyeux, pas très beau
I bought this game because of the wonderful game experience from Blood War West 2 HARD WEST 2. I bought a bundle pack. After all, this is the latest version of 2025, and I thought it would be even more wonderful than HARD WEST 2, because it is very obvious from the introduction video that they have reused some materials from the previous game. In fact, it is a very primitive game. I would never recommend my friends to buy it, and buying this game is a waste of money. If the quality of HARD WEST 2 is rated as A-level, this game, I would rate it as Z. I should not have spent money on it. To be honest, even if the game company paid me to play, I would refuse. Friend, you are wasting your time. 我是因为血战西部二 HARD WEST 2 美妙的游戏体验才去购买这个游戏的,买了个捆绑包。毕竟这个是2025年最新的版本,我以为它会比HARD WEST 2 更加美妙,因为从介绍视频里面很明显的可以看到,他们还套用了一些上一个游戏的物料。实际上,这完全就是一个。简陋的游戏。我根本不会推荐我的朋友购买,买这个游戏完全是浪费钱。 如果说HARD WEST 2 质量是a级的话,这款。游戏,我给他的定位是Z .我不应该为此花钱的。甚至我说直白一点,就算游戏公司付我钱请我玩,我也会拒绝。朋友,你正在浪费你的时间。
Das spiel ist echt gut macht spaß aber ab dem 3 Kapietel gibt es einen gegner(Verteiler) der überall auf taucht und das ganze spielsysteam kaputtmacht dadurch macht es keinen spaß mehr. und nur desewegen kann ich das spiel nicht empfelen wenn die das wegpatschen oder deutlich besser regel dann schon. ist aber nun unspielbar mit diesem gegner selbst auf dem leichtesten schwierichkeitsgrad. Und seit nem Patsch feslt das Tothold einen weil man da neben stehet ohne weiterem grund enorm nerfig sterbe dan an verteiler totholz kombie andauern. mitlaweile leider unspielbar. hoffe die krigen noch die kurve.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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