
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2.4K — a different platform, not this one.
The world is different at night. Take on the role of a tiny robot and embark on an adventure to illuminate a darkened planet. Learn the tricks around the incredibly unique mechanic of manipulating light and shadow to change the surrounding environment, solve intricate puzzles, and ultimately collect shards to resurrect a fallen star. Features Manipulate light and shadow to explore and cut through the world Collect crystals to activate different tools & light sources 45 levels each with its own puzzles and unique solution Navigate complex platforms and find the portable light bulb for even more puzzle-solving gameplay
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.49−70% | 20ratings | 60% | — | not modelled |
| $1.49−70% | 79reviews | 84% | — | $2.4K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $4.99 |
| 45ratings |
| 76% |
| — |
| not modelled |
| $4.99 | 12ratings | 66% | — | not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 22 | 80% | $14.99 | |
| — | 6 | 74% | $19.99 | |
| — | 917 | 92% | $2.99 | |
| — | 29 | 80% | $14.99 | |
| — | 157 | 82% | $2.19 | |
| — | 1 | 100% | $7.49 |