
NIGHT IN THE WOODS is an adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 20.3Kreviews | 95% | — | $6.4M |
| $19.99 | 7.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Night in the Woods is at its best when it is directly confronting you with life's grim realities. A truly wonderful art style and a soundtrack that, at worst, fits the situation perfectly are intermixed with a story about trauma, stress, mood swings, depression, relationship issues, dread about what tomorrow will bring, etc. These things are written with such heart that I can't help but adore them every time they happen. Wondering why a character is the way that they are, only for them to drop a bombshell about their life, their upbringing, all of their doubts and insecurities, and how they cope with it all... It hits hard in a way that few games dare tackle. It feels so human that it transcends the adorable caricatures that are spewing it, to where you start seeing them as incredibly complex characters with their own lives. I found the game to be an almost perfect blend of nihilism and whatever the word for "Eh, whatcha gonna do about it? Might as well have fun with the time we do have" is. What doesn't hit as hard is the game's runtime, and some of its other plot twists and revelations. While I refuse to spoil anything major about the game, its chunky 9-hour runtime puts it leagues above most other "talking simulators" I've played. Mind you that I haven't even experienced everything this game has to offer, so if anybody wants to be even more thorough, that playtime might go up to at least a dozen hours. By the end, you really feel each one of those hours. When you mix that in with some plot threads that didn't really resolve in a satisfying manner and just a general lack of comprehension from the world surrounding our main characters (seriously, somebody goes missing during the course of the game's story, and nobody bats an eye), it leaves you with a wonderfully told story that unfortunately didn't fully stick the landing. 7/10
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 4.1K | 94% | $49.99 | |
| $6.4M | 62.9K | 95% | $4.99 | |
| $6.4M | 9K | 84% | $29.99 | |
| $6.4M | 12.2K | 70% | $19.99 | |
| $6.4M | 11.5K | 92% | $29.99 | |
| $6.4M | 23.2K | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $196K | 553 | 87% | $17.99 | |
| $138.7K | 647 | 96% | $19.99 | |
| $16.1K | 85 | 94% | $9.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
| 2Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I come back to this game every other year during the fall. I decided this time instead of just playing it through like normal I was going to 100% the game. Best decision I made. Doing this showed me so much more of the game that I never saw before and felt like an expansion. I felt more connected doing this. Needless to say I got all the achievements. Maybe this will be the last time I play, who know? If you have somehow never played this game I highly recommend picking it up. You don't have to 100% the game but I recommend doing so.
kinda boring ngl okay now jokes aside, without any doubts this is the best game i have ever played, it truly is a masterpiece. the way it tells the story, the way the characters actually feel alive, the amount of details it has, not just on the artwork cause if i even start talking about it im never shutting up LOL
thx loo, amazing story game to read along w/ friends
best game ever i love it so much!!! mae mae, i ♥♥♥♥♥♥♥ miss you😭😭😭
Night in the Woods is a pensive reminder of what it means to be in your late teens or early 20s. As someone who struggles with [spoiler]delusions, thankfully lucid[/spoiler] myself, Mae's character really stuck with me. In many ways, she's who I might become in a few years. She echoes many of the things I fear, and she carries many of my flaws, too. I feel like the highlight is that NITW is very refreshing for a story-driven RPG that is ultimately about psychological dread and suffering. I appreciate it for not being gimmicky or too stuck on a particular emotion and how it captures an incredibly wide range of feeling, turning from hilarious to riveting to existential at a snap of a finger. It is very light (so, light-stomached people, you'll be fine!), the format is novel, the artstyle delivers, and the lore leaves not much left to be desired. I will be honest, the transition between these different emotions can be awkward at times (simply due to how the friendship quest system works). If you are a psychological horror fan who wants to feel absolutely terrible and nothing else, then this game won't be for you. Why? The game's ultimate ambition is to paint a nuanced picture of college-era life, both in the good, the bad, and the ugly. As a result, I left the game not so much misanthropic or hopeless about the future as I was appreciative of it. The writing is childish, but I'm pretty sure it's completely intentional, and all things considered, it's pretty impressive that the developers have managed to convey such heavy topics through such a whimsical cast. NITW is such an adorable yet deceivingly light-hearted game. It is not perfect, and it takes some concessions on the player's part to fully appreciate, but it is without a doubt one of the champions of its time. I left my first playthrough with a Mae-shaped hole in my heart :) [spoiler][i] I am going to tell you something, little creature: you are swimming further and further out to sea and beyond are things blind and terrible, so I am climbing back into the air they knocked away and I am closing the sky. [/i][/spoiler] - The Sky Cat, Pt. 3 Day 2
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its a wonder why this game isnt more popular especially today lackluster ending but masterpiece past that
If there was a more neutral option I would pick that, but alas... The game almost completely lacks gameplay, but I get it, it's just the kind of game it is. Interacting with side characters and exploring the town, and getting to know it is pretty nice, largely feels like Life is Strange: True Colors, perhaps, if you're looking for closest match. However, there are some things in a game that annoyed me just too much: - Main story: I felt being hyped up for something big to happen throughout the game. They do this tension build up pretty nicely. What they don't do nicely is the final resolution. It feels completely lackluster and mostly out of nowhere. Maybe they went for some kind of realism in this, or wanted to make a point that sometimes this happens, I don't know... But I think it ultimately goes at odds with the quality of overall experience. - Content gating: I really don't like games that prevent you from experiencing as much of the game as possible in one play through, and this is one such game. You are forced to pick who you hang out with for no good reasons, and are forced to skip some options. Also if you mix, you get locked out of bond achievement with both people. People can say things about replayability value all they want, but I don't think it was necessary here at all.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.