
Your avatar is a brave warrior who has fallen in battle. But instead of well-deserved peace in Asgard, his soul is trapped in the harsh world of Niffelheim. Survive in this hostile world, ransack the neighbor lands, explore dangerous dungeons and find your way to Valhalla
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.3Kreviews | 71% | — | $1.5M |
| $19.99 | 215ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
装备过于容易爆,肝度惊人,重复度过高,可玩内容过少,游戏指引缺失,不推荐。
есть рили годные инди игры,а есть эта игра,которая входит в игры под названием "инди кал" слепленная на коленках поделка и отзывы видно накручены ,в общем не советую покупать игру
Увлекательная, атмосферная, не перегруженная разными сомнительными механиками, чтобы "как у всех". ~30 часов
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Polish, Simplified Chinese, Japanese, Italian, Korean, Turkish +2 more
| $19.99 |
| 116ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 53ratings | 56% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bug oldu son 2 parça çıkmıyor
支援手掣
I like. Is good. Yes.
耐玩
Niffelheim is a demanding 2D survival RPG that blends Norse mythology, base building, and methodical progression into an experience that is both atmospheric and deliberately unforgiving. Developed and published by Ellada Games, the title places players not in the glory of Valhalla, but in its opposite — a frozen purgatory where a fallen warrior’s soul must fight for redemption. Rather than relying on heroic fantasy or power escalation, the game emphasizes endurance, preparation, and persistence, presenting survival itself as the central challenge. From the outset, Niffelheim establishes a somber tone that frames the journey not as a triumphant saga, but as a grim struggle against nature, monsters, and the limitations of the player’s own resources. The world of Niffelheim is structured around a central stronghold surrounded by several distinct regions that can be explored at the player’s pace. These areas range from forests and plains to underground caves and dungeons, each containing unique resources, enemies, and environmental hazards. Exploration is driven by necessity rather than curiosity alone, as nearly every advancement requires materials gathered from specific zones. The game allows players to choose between several character archetypes at the beginning, each offering slight variations in health, stamina, and combat capability. While these differences don’t radically change the overall experience, they subtly influence early survival strategies and add a touch of replay value for those interested in experimenting with different approaches. Visually, Niffelheim distinguishes itself with hand-drawn 2D artwork that gives the world a rugged, mythic quality. The environments feel cold, worn, and hostile, reinforcing the narrative theme of being trapped in an inhospitable afterlife. Character designs and enemy sprites fit well within this aesthetic, offering enough visual clarity to make combat readable while still maintaining a strong sense of atmosphere. The subdued soundtrack complements the bleak tone without overpowering it, allowing moments of silence and ambient sound to heighten the sense of isolation. While the presentation may appear simple on the surface, it serves the game’s identity effectively and helps immerse players in its harsh setting. Survival mechanics form the backbone of the gameplay loop, requiring constant attention to hunger, equipment durability, and resource availability. Players must hunt animals, gather plants, and cook meals to maintain satiety, as neglecting these systems directly impacts effectiveness in combat and exploration. Crafting plays a central role, with tools, weapons, armor, and consumables all requiring carefully gathered materials. The game’s base-building elements revolve around upgrading various workstations within your stronghold, each unlocking new recipes and progression paths. This creates a steady sense of advancement, but it also introduces a noticeable grind, as many resources must be collected repeatedly from the same locations. Combat in Niffelheim is functional but intentionally simple, focusing more on preparation and gear quality than complex mechanics. Encounters often involve basic attack patterns, with success determined largely by timing, positioning, and equipment strength. While boss fights add some variety, combat rarely evolves beyond its core structure, which can make extended sessions feel repetitive. Death is not the end, but it carries consequences, often forcing players to retrace their steps and recover lost equipment while dealing with temporary penalties. This system reinforces the game’s survival focus, encouraging caution and preparation rather than reckless experimentation. Progression in Niffelheim is slow and deliberate, rewarding patience above all else. Unlocking stronger equipment, accessing tougher areas, and assembling the pieces needed to escape the realm all take time and careful planning. The game provides minimal guidance, leaving players to learn systems through experimentation and observation. For some, this hands-off approach enhances immersion and satisfaction, while for others it may lead to frustration or confusion, especially during the early hours. The lack of hand-holding makes success feel earned, but it also raises the barrier to entry. Ultimately, Niffelheim is a survival game designed for players who appreciate steady, methodical progression and are willing to embrace repetition as part of the journey. Its strengths lie in atmosphere, thematic cohesion, and the satisfaction of slowly carving out stability in an unforgiving world. While its combat and grinding mechanics may limit its appeal to a broader audience, those who resonate with its pacing and tone will find a deeply immersive experience rooted in Norse myth and survival philosophy. It is a game that values endurance over power fantasy, offering a bleak but rewarding path toward redemption for those willing to see it through. Rating: 7/10
😍 🇴🇻🇪🇷🇼🇭🇪🇱🇲🇮🇳🇬🇱🇾 🇵🇴🇸🇮🇹🇮🇻🇪 😏 🇵🇴🇸🇮🇹🇮🇻🇪 📘 😐 🇲🇮🇽🇪🇩 😒 🇳🇪🇬🇦🇹🇮🇻🇪 😣 🇴🇻🇪🇷🇼🇭🇪🇱🇲🇮🇳🇬🇱🇾 🇳🇪🇬🇦🇹🇮🇻🇪
Niffelheim é um jogo que impressiona no início, mas depois de algumas dezenas de dias começa a mostrar um lado repetitivo e desequilibrado. As missões de ofertas aos sacerdotes, por exemplo, muitas vezes não fazem sentido: você recebe pouco tempo para fabricar itens complexos e acaba punido de forma desproporcional. Do dia 21 ao 28 a experiência foi excelente — hordas facilmente controladas com armaduras de titânio e construções avançadas. Mas a partir daí o jogo volta a desequilibrar. No dia 35, por exemplo, precisei lidar com dois trolls enviados após falhar uma oferta, e logo em seguida uma horda com quatro esqueletos gigantes e vários inimigos menores. A diferença entre os ataques foi de apenas dois minutos, quase não consegui recuperar minhas defesas. Ainda assim, há pontos fortes: torres são fundamentais, criar galinheiros e currais ajuda bastante, e investir em armadilhas baratas é uma boa estratégia. Os chefes nas minas e masmorras rendem os melhores itens de fabricação, então vale a pena enfrentá-los sempre que possível. Outro ponto essencial é investir em armas de qualidade. Do aço pra cima já compensa, e quando chegar ao titânio dentro das minas, foque em espadas e armaduras — são as melhores opções nesse nível. Kits de ferramentas aparecem em baús e após derrotar chefes, então não precisa gastar recursos com eles. O jogo exige cálculo constante de recursos, sem espaço para desperdício ou acumular coisas demais. Dica prática: ao explorar a mina dentro do castelo, quando chegar no nível 20 abra o portal, volte e continue por ele. Se abrir em outro lugar, ele desaparece. Portas de madeira também ajudam mesmo em níveis mais profundos, criando caminhos rápidos até o portal. No geral, Niffelheim é um jogo desafiador, com atmosfera única e boas ideias, mas que sofre com repetição e falta de equilíbrio em certos momentos. Ainda assim, é uma experiência sólida para quem gosta de sobrevivência com toque nórdico. Nota final: 8/10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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