
She continues to dream. A first-person dream simulator where you explore a corner of a dream.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A small child is brought to an art museum by their mother. The child is not feeling well but the mother is too engrossed in the evocative pieces that their pleas for home go largely ignored. At some point the child separates from their mother as their sickness and imagination interlock and the ordinary exhibit morphs into nauseating living geometry. Wandering uneasily around corridors and seemingly endless mazes, everyone is their mother. Chasing mother after mother, catching up, falling through floors, soaring through boxes, deliriously interacting with portals, trying to make sense of direction. A small child that doesn't know where to go or where to vomit. Nor do they question why no one seems to care. An escape to a exit stays elusive. The abstract is so sharply focused, it overwhelms their senses. They traverse mathematics by accident hoping to unlock peace of mind and a warm reassuring hug that everything will be okay. No peace of mind comes. No hug from their mother arrives. They are trapped in dizzying hallucinations until, at last! Mother. Faint from anxiety and overwhelming fatigue, they have successfully convinced their mother it is time to leave. She remains cold like the structure of the Minimalist sculpture she was observing moments before. The child falls unconscious, the distorted memory cements itself in a corner of their dreams that will linger with them, forever. That's what playing this game felt like. Motion sickness ♥♥♥♥♥♥♥ sucks. Anyway, enjoy. :P
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Turkish, Polish, Portuguese - Brazil +2 more
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Basically a 2 hour minimalistic art gallery of impressive 3D architecture/design using a strikingly limited 1 bit palette. If that doesn't sound like exactly the thing you know you'll love there might not be much else for you here. There's no saving beyond a single automatic checkpoint, basically no settings, no text or voice acting, barely any puzzles or other interactivity. The "narrative" is deliberately dreamlike and so cryptic it's more of a tonal element than something to "understand". After credits it starts back at the beginning. Played this in stereoscopic VR using geo11 (with improved aliasing via nvidia panel) and it's a stunningly impressive experience, especially in the latter scenes. Really wish it had a level or scene selection for me to revisit my favorite parts.
It's a walking simulator where you're exploring the dreams of a girl. That's it. It was fun for the first few levels wandering the exquisitely beautiful levels and taking screenshots but as you go along, there's no real incentive to go on because it gets repetitive. There are some very light puzzling elements but it's not rewarding and can be very obtuse. They offer a very basic intrigue where you're going through levels chasing a girl you can never reach. I already get that in real life so this one is redundant. There are better walking simulators than this waste of time. Try NaissanceE or BABBDI; both games carry no promise or pretension of story and are pure vibe and exploration.
Nidana is a beautiful game. It's more of a stunning visual presentation presented to you with its abstract and changing environment than a traditional interactive game. Yet i fully recommend it to anyone who is interested in abstract/surreal art.
素晴らしいゲー厶を遊ばせていただきありがとうございました🙇 発売前から作者様SNSのアートワークを観て一目惚れしてました。 自分、2週目行きます
黑白几何设计的艺术风格蛮漂亮的……等等是吃错东西了吗有点想吐……多做点视错觉解谜要素可能更好……等等真的好想吐……建筑好漂亮而且我飞起来了诶好棒……好想吐……女人在前面但是一直触摸不到呢是执念吗……好想吐……轮回寻找的概念与几何旋转变幻竟然适配得不错……好想吐……这房间要怎么出去好多符号音效好吵……好烦躁……这真的是散步模拟吗怎么我放松不了?不像梦境更像是宗教或宇宙,运行卡顿不少,最后几章不错但游玩体验并不好。
Megastructure enjoyer considering it? Go for it, there are some cool infinities to gawk at. I don't remember where, but I read that Malevich or one of the suprematists resented the interpretation of his drawings as buildings. Some of the environments in Nidana definitely have the character of science-fictional architecture (the greebled wall textures and things in clear tanks and grids that could be interpreted as windows), but there's also just some big old stylized morphing geometry sometimes, and that's cool. There is definitely some stuff I haven't seen before and could be inspiring to an arch student. There's also Her. The game somewhat suffers the effects of trying to a lot of different things with a single character model (same issue as ECHO), but it's short enough that I wasn't too annoyed.
Thsi game was painful to play as a direct result of the visual design. The constant bright lighting gave me immense eye strain after only 20 minutes, and is the first game in my life that I've felt pain from looking at. The puzzles are satisfying and intuitive, but I felt myself rushing through most of them because of the headache inducing artistic style. 2 hours of torture, I would absolutely not recommend this to anyone except for those I wanted to suffer.
Not a fan of it. Maybe I should be in a certain headspace when playing it, but I really did not enjoy NIDANA as someone who usually loves dream-like games such as Yume Nikki or LCD Dream Emulator. imo the graphics are unique yet are also its main downfall where it just makes me feel so dizzy I had to take breaks while playing it which explains my playtime and i personally just never felt very engaged when i started this. overall i appreciate the effort but i have to be honest
A short, surreal walking sim akin to an interactive art gallery. Beautiful to look at. No concrete story, but lots of meaning in there to look for.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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