
You are trapped in a corridor suspended above the clouds. Each time you open the door at the end of the corridor, explore the environment that awaits you, find anomalies, use the alarm, and break the loop.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the game, but it has some serious bugs that need to be fixed. There are certain anomalies that are clearly visible, but the game still marks your answer as wrong. For example, later in the game, an airplane flies directly over the building. That obviously looks like an anomaly, but when you report it and head to the exit, the game says you were wrong. There is also a level inside what appears to be an apartment building, where some of the doors are open. One anomaly includes a ladder leading up to a door, with a bed sitting outside. That entire level seems completely broken. My game crashed seven times on that section, and I still cannot get past it. There are also moments where the game gives you no clear indication that an anomaly is present. You can carefully check the entire level multiple times, see nothing unusual, go through the door, and then the game tells you that you missed an anomaly. I believe the creator can fix these problems because the game itself is enjoyable and has a good concept. However, in its current state, the inconsistent anomaly detection and repeated crashes make it extremely frustrating and, at certain points, almost unplayable.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Russian, Turkish*languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]CLOUDROOMS[/h1] Yet another liminal-space game, heavily inspired by EXIT 8. Cloudrooms is a pretty great concept but unfortunately, the execution needs work in the clear reference point to take into consideration at each level's transition. At times, you either trigger the anomaly button only to reach that door with the "red logo", meaning you restart the whole thing and other times you don't notice anything unusual but you get thrown at the beginning. But the biggest negative is the total lack of checkpoint system meaning... you guessed it, restart the whole thing! In EXIT 8, it is way better implemented and the anomalies can be subtle as well but way less annoying. The atmosphere is there for Cloudrooms! The headbob and camera move were irritating and close to nausea inducing though. Better turn it off! As for ultrawide monitor support, it's not native to the game but if you toggle ON and OFF the fullscreen mode, it can go in UW mode... but stretched sadly. I did not experienced any technical issues or game crashes. [h1]RECOMMENDATION:[/h1] [b]I'm gonna revisit in a while and try again. But as of now, I'd say wait a few days and see if the game get's some more added QoL. If Cloudrooms get's better, I'll change my stance to recommend. THERE IS A DEMO...so you could give this a try before? I do recommend you give a shot at EXIT 8 though in the time being and revisit Cloudrooms later![/b]
이 악물고 이상현상 숨길거면 게임 내지말고 걍 너 혼자해 개발자 개조뼝씬썌끼야 탁 트여있는 공간에 뭐 숨겨 놓을 생각 안하고 자기만 아는 작은 흔적 남겨 놓는 개발자 때문에 ㄱHㅅHㄲl 게임이 탄생했네 이상현상 여부도 개발자 좃대로 만들어서 어디가 틀린건지 왜 이게 정답인지 이해를 전혀 할 수 없게 만들어놨다 똘츄련ㅉㅉ 이상현상 게임 하는 유저들이 아직까지 틀린 그림 찾기를 좋아하는 줄 아는 시대에 낙오 된 븅슨아 이딴 후잡 쓰레기 게임은 너나해라
So far, I've completed 8 biomes. This isn't an easy "spot the anomaly" game—you really have to pay close attention and thoroughly look around to find the small differences. The biggest downside for me is the complete lack of any autosave system. You can find 30 anomalies in a row, miss just one, and you're forced to start all over from the beginning. For anyone interested, I've included a gameplay video below. https://youtu.be/0iJ-_azmAKc
Before anything else, I want to say that Cloudrooms is a beautifully crafted game with a ton of potential. The atmosphere, visuals, and core concept show real talent behind the project. That said, I think the execution could use a bit more refinement. I’m a big fan of anomaly-spotting games like Station 8, Exit 8, and I’m On Observation Duty, so when I saw the preview for Cloudrooms, I expected something in that same enjoyable lane. Unfortunately, my experience didn’t quite match those expectations. The game starts out in familiar territory: a base scene where everything is normal, followed by gradual changes. At first, this felt right. But as you progress, you’re suddenly dropped into a completely different environment with no warning or context. At that moment, I genuinely thought the entire level was the anomaly, but apparently it wasn’t. This abrupt shift created a major problem: How am I supposed to identify anomalies in a room when I’ve never seen the room in its normal state? Without a baseline, the core gameplay loop becomes guesswork instead of observation. After about 53 minutes of trying to push through the confusion, I decided to stop. I think the game would benefit greatly from clearer transitions or cues when moving to a new level, so players understand what “normal” looks like before being asked to spot deviations. I still believe the game has promise, and I plan to jump back in once I cool off. With a few adjustments, Cloudrooms could easily stand alongside the anomaly games I love. Until then, I unfortunately will have to say that I cannot recommend this to other players at this time.
Fun idea, and I like challenging details to find. The issue is that there is no forgiveness. Make it through 15 stages and then miss one? All the way back to beginning of game. I thought it wouldn't be that bad at first, but after having to redo everything(and none of the anomalies are the same as before), it's bordering on simply "unfair." You gotta give a little leeway to the players and have some sort of checkpoint system. Otherwise more reviews are going to be posted like this as there already are.
A fascinating anomaly game in the style of The Exit 8, set in a vertigo-inducing outdoor corridor on a skyscraper. It introduces a unique twist: the reference room isn't static but changes several times throughout the game. The game (deliberately?) doesn't explain how anomaly detection works with this twist, so it took me a while to figure it out; but (for me) this mystery only added to the experience. The atmosphere is top-notch, and the overall variety of anomalies keeps things engaging. However, due to the game's half-scripted, half-randomized progression (which enables aforementioned twist), anomalies repeat when retrying. Accordingly, I wish there had been more variety in anomalies in the first 2-3 phases, because the repetition became frustrating after a while. I didn't reach the ending, not because I lost interest (I *really* tried), but due to this frustrating repetition, which made the game feel punishingly difficult towards the end. (I believe I got very close to the ending, but yeah..) The game runs smoothly and is well-optimized, but I encountered minor issues with my ultrawide monitor, though easily fixed by toggling fullscreen off and on. Accessibility options let you disable head bobbing and camera shaking, which are almost essential given the dizzying default settings (though the inability to turn off camera smoothing is a bit annoying). Overall, I'd recommend this to fans of anomaly games who appreciate unique twists on the usual formula.
cloudy
Не понял прикол с самолетом. Вхожу на новую локацию, нажимаю сразу на кнопку - зачитывается. Следующий уровень, мимо меня пролетает САМОЛЕТ, нажимаю кнопку - неправильно, иди все с нуля ищи. Надо было слушать чела из отзывов... В целом мне нравится эта игра, вайбик присутствует, но я трудно представляю как на начальной локации прятать аномалии, хотя иногда получается. Еще утомляет при нахождении аномалии обратно бежать за кнопкой. Буду верить в эту игру и надеюсь в будущем все недочеты будут устранены.
Игра ♥♥♥♥♥♥ сырая, аномалий с гулькин нос, по логике автора нудно с первой смены локи найти аномалию хотя ты в ней первый раз, не советую!
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