
Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.59−84% | 11.2Kreviews | 84% | — | $2.1M |
| $59.99 | 9.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"I can see it... You'll be the kindest king... With the happiest subjects there have ever been..." - Aranella =================================================================== Phew... What a journey this Game is. I don't know why specifically, but it feels like it took really long to finish Ni no Kuni II. Anyway, my first impression of this Game was kind of "meh" because I thought that there was nothing more that this Game can offer other than "Ghibli" Visual. But oh boy, was I wrong... For something with "cute" and "bright/colorful" Visuals, this Game pack a punch to my heart in terms of Story. Not because it has a complex Narrative, but actually a good, simple and somehow relatable Story to tell. Yes, the main plot is about being a "Great King", but along the way, it's filled with a balance of Joy and Sorrow. The Combat and Stats are simple enough to learn at first, and at the Late Game, you are still introduced to new Combat Mechanics that will make the Combat Experience even more fun and prevent "Power Creep". The World/Overworld Exploration is always intriguing with many treasures, enemies, and secrets to offer. The Kingdom Management ("Base Building"-ish Mechanic) was boring at first, but it didn't take too long for me to find it really useful for gathering Materials, upgrading Equipment, and basically things that will make my Exploration and Combat much easier. To be really honest, what I love from the Kingdom Management is that I don't have to think too much of where to put a specific Building because the location of each Building is already set. All I had to do was to decide when/what to build, when/what to upgrade, and which Citizen to assign. What I feel lacking from this Game is that the "Shops" and "Inns" didn't stay being useful for that long, especially after you already have your own Kingdom. But maybe that's just me nitpicking about a specific Feature. The Quality of Life this Game has to offer is really great for me. What I really like is that there's a way for the Players to know whether they already "exhaust" a specific NPC's Dialogues or not, simply by checking the "Interaction" Prompt Icon. Because I'm the type of Player that has the urge to not miss anything, including smaller things like the NPCs' Dialogues. With a good Story that this Game has, reading all NPCs' Dialogues are worth it, trust me. All in all, this Game is really fun, wholesome, and heartwarming! =================================================================== I'm gonna give this Game a "Lofty" out of "Higgledies".
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
----------------------------------------------------- 2025/6/18 游戏时常:3.8h 好评 我是情怀大王,为了回忆小时候看游戏风云买的 目前感觉良好,可能是因为以前没玩过这么纯的RPG吧。旁白像讲童话书,开头的CG意思是日本首相被核弹炸穿越了?掏枪的时候我都笑出声了。目前大多数差评是因为剧情无聊和战斗手感,不过我感觉还不错,战斗唯一可惜的是小精灵总是不太用的上。大战场模式感觉就是拼数值,没啥操作性索敌还很怪(顺带一提第一次知道Q版这个概念就是听当年旁白看着的女主播第一次进大地图说的) for the king!!!!!! ------------------------------------------------------------------
Dodge roll on controller *MUST* be bound to the same button as another action, and this makes it extremely inconsistent as to whether you will dodge roll or get the other thing, making combat feel like complete and absolute garbage, so controller is out.. Mouse sensitivity isn't a thing, and your mouse crawls slower than a snail unless you crank your DPI to max, and even then in menus, up and down will still positively crawl, so M+K is out. And it sucks, because otherwise I was really enjoying myself in this game. It literally only needed ONE less controller button keybind, and would have been fine, but no. You're not allowed to unbind one of the two character switch buttons to rearrange things to make it comfortable and usable.
Former spanish president Pablo Iglesias gets teleported to a furry world to take part in a kingdoms war and re-discover the power of friendship and guns.
did you like Ni No Kuni 1? well bad news, this is nothing like that. the only thing it has in common is the world-ish and art style. the story is bland, boring and predicable. Combat is generic and characters feels really sluggish. late game combat is weirdly punishing despite keeping your gear and levels up to snuff. The city management is by far the worst part of this game. it adds nothing and forces you to either play or AFK the game, but you cant alt tab it since the game forces a pause when not focused. either buy it heavily discounted or just pass. its boring, bland, a waste of time and tries to pad out the late game with an insane amount of "go here and talk to person" side quests. really disappointing knowing what the first game was.
After putting this game down again and again for 4 years, I finally finished chapter 9 today. Considering that this is a game from the same franchise as the first Ni no Kuni title, this game can not hold up in any way. The creators of this game were in my opinion not aware of what made the first game such a good game. Instead, they reinvented things that for me were some of the best features in the first game. Things that were unnecessarily changed in this game that should not have been changed in my humble opinion as an avid Ni no Kuni 1 enjoyer: - using higgledies instead of familiars: taking away a lot of cuteness for no reason and for me making overworld battles completely useless since you can not catch other creatures. this also deletes all other interactions you had with your party like feeding them sweets, changing their moves and evolving them. - combat system: in the first game it felt way more strategic and you had to actually think, now you can just overlevel yourself and crush every enemy. - side content: all the side quests and errands are essentially just fetch quests and have no creativity behind them whatsoever Things that were added that I do not like: - evermore: the game forces you to build your kingdom but it is just a way of wasting your time, with how long everything takes you really have to put in at least 80 hours to get every ability. - skirmishes: why? aesthetic changes i do not like: - why is everything in the overworld chibi style and does not look like the first games overworld? it looks so much less pretty. - cutscenes are not made by ghibli anymore and this really was a highlight in the first game. - characters do not have cool designs and less personality than in the first game since you can not explore who their soulmate is etc. The story is not good and captivating at all and the ending is not satisfying. Conclusion: Every second I spent in this game I would have rather spent in the first game Ni no Kuni Wrath of the White Witch. I am disappointed since all the good mechanics were already in the first game and it is just so much wasted potential.
It has it's audience, but I found that even 6 hours in I could not find a reason to care about any of the character.
TLDR ; Buy this game, excellent memories I played it for about 2 or 3 weeks, maybe a month, a few years back and it felt so good. Story is pretty okay, a bit childish, since I played to relax it didn't bother me. I was a bit sad when I finished the game and post end-game. Even played through some DLC quests and dungeons, they are ok but not as good as the main game. Excellent action JRPG, the places you get to see are all so diverse, loved it. Same for the different gameplays and characters, they're all so unique.
Picked this up on sale for the steamdeck; complete edition adds some nice little post game content; looks great and plays very well on the deck; thumbs up from me.
jogo gostosin de jogar, pena não ter tradução, se quiser jogar em português, vai ter q baixar tradução de terceiro.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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