
Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.59−84% | 11.2Kreviews | 84% | — | $2.1M |
| $59.99 | 9.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
個人很喜歡,美術和音樂都非常有水準,喜歡JRPG的人很推薦特價入手。除了王道的主線還有豐富的支線,主線部分雖然前中稍嫌無趣,但最後結尾收得不錯。支線數量有點多但不會過於壟長,大部分支線獎勵是招募王國人才,所以配合著一步步王國的成長並不會感到重複無聊。比較不太OK的地方大概是雖然王國建設前中期能提供很多增益和輔助,但最後主線沒有跟王國經營的部分交集,以致原本很認真經營王國蒐集人才,主線過關後就似乎也沒理由繼續多少有點空虛。
做的很好的一作 不愧的LV5 但是不知道为什么那么好的作品 热度不高 可惜了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6.5/10 中规中矩的日式rpg,一眼看到头的剧情走向,美术不错,音乐一般,战斗、家园养成系统尚可,全支线任务较费时
環境次第のようだが、起動しても画面真っ暗で信号なし。 Alt+Tabでウィンドウモードに切り替えることで何とかなりました。 同じように困っている方の参考に。
OVERALL: 3/10 This is a bad anime J-RPGs that feels like a mobile game. LEVEL5 Inc. is the one of the most untalented group of game makers I have ever seen. What is most enraging is that this is ALMOST a good game. Characters: 3/7 + To main character Even is actually kind of enduring +\ - Roland is introduced nicely but fails to develop OR make any meaningful statement. - Most characters are underdeveloped. - The writing is worse than FF13 in terms of writing. Most characters are thoughtless stereotypes with no depth. You end up feeling no connection to the characters. - Although the designs are reminiscent of Miyazaki (Studio Ghibli) art style, the writing does NOT live up to their standards Story 4/10: The story feels like a bad anime that does not make sense; it feels like character deployment was drastically missing! + The main story is given from a perspective that exude a feeling of childlike wonder and the hope that comes with it! + Some side quests, which are story driven, feel amazing. - At the same time, side quests feel unfinished. Some of the most enduring side characters feel under-used. For example, one town citizen is looking for love and never finds it… it feels underdeveloped. - The main big bad feels so underdeveloped that everything feels like mindless by the time the ending battle is done. - Text boxes appear in battle and disappear so fast that you are unable to read them Game Environment 8/10: The environmental designs are absolutely breathtaking, completely accentuate by the masterful cel shading. The game looks so good it almost tricks you into thinking that this might actually be good game. + Every town is distinct and feels like a lived-in place you would want to see in real life. + The designs of the town castles look amazing. + World map is very well made. - Magic spells like “bridge,” are not communicated effetely as to when and where to use them… screams incompetents from the game director. - The game uses the same exploration map environments (like forests) feel overused and repetitive. Gameplay battle system: 1/10 - Overly grindy to complete everything… even by JRPG standards. - Not enough side content to break-up monotonous battle system. - The leveling system feels slow which makes everything in the game feel like padding. - Lack of ability to dodge-cancel in the middle of attacks ruins the entire battle system! This means you are forced to take damage instead of learning from attacks. This means that characters that fast attack will always be superior to slower moving characters who become useless at higher difficulty levels. - There is not ability to use combos based off light and heavy attack combinations, which feels like missed opportunity. - The “Tactics Tweaker” lets you change which enemy types take more damage and gives you the ability to select elemental resistances for your own characters. You have to change this before EVERY Fight… making you feel like you are taking too much time in menus and not enough time playing. - The “Tactics Tweaker” player resistance selector is incompetent done because you have no way of knowing what moves enemies will use. This is beyond asinine. - During boss fights the camera will shift into a cinematic scope that shifts away from your character but at the same time your character is still able to move and is rage inducingly still susceptible to damage. - The MP system feels awful because it is used for Magic, skills, AND ammo… whereas ammo should be used separately. - Dumbest AI teammates always seem to misuse their MP on weak ranged attacks instead of useful skills! - “Dreamer Door Dungeons” and “Labyrinth Dungeons” are so repetitive they will make you hate the game and the battle system. Game Stability: 9\10 + The game only crashed 2 times in 140 hours. Crashes occur only in “Dreamer Door Dungeons” and “Labyrinth Dungeons” (DLC). WARNING: TO AVOID CRASHING. Ni no Kuni II crashes can often be resolved by verifying game files, disabling background overlays, turning off G-Sync, or forcing the game into windowed mode. The game crashes only when highly stressed by “Dreamer Door Dungeons” and “Labyrinth Dungeons” (DLC).
Fun game 200 hours
The characters are cute, the world is neat but the gameplay is boring as hell and the story just isn't enough to carry it.
黑屏
Juego poco exigente pero se deja disfrutar, me ha gustado bastante más que el 1.
жестокая игра для любителей реального хардкора. никогда я еще не видел настолько злобы к себе от нпс. но в игре есть казик гамба додеп, так что рекомендую
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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