
Fantasy strategy RPG with roguelike elements. A game about choice: every mechanic is an alternative to another. Fight or bribe, craft or trade, build or cast. Find your own path and reach victory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Gates of Hell have burst open.
Relentless hordes flood the world - from rabid hellhounds to towering archdemons. With every minute, chaos creeps closer… You must survive, adapt, and carve your own path to victory.
8 unique classes:
Warrior, Mage, Lord, Artisan, Leader, Necromancer, Peasant, and Druid. From brutal combat to dark necromancy - each class unlocks a distinct path to triumph.
Every choice matters:
Will you risk the fog of war for epic loot or play it safe clearing secure regions?
Buy, seize, or forge the gear you need?
Crush your foes, bribe them, or slip by unseen?
Strengthen your allies or focus all power on yourself?
Core mechanics:
Exploration & combat: journey through a procedurally generated world, uncover ruins and dungeons, and battle the forces of Hell.
Economy & construction: gather rare materials, build, upgrade structures, and trade to gain the upper hand.
Squad & progress: recruit allies, empower your party, and develop unique skills.
Equipment & magic: forge legendary weapons, enhance them, and unleash devastating spells to turn the tide of battle.
Paths to victory: Conquer through strength, magic, economy, or cunning craftsmanship - the choice is yours. Will you be the one to seal the Gates of Hell?
Enjoy Sandbox mode at your own pace, or test your limits in Nightmare mode, where even starting as a humble peasant can become a fatal mistake.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is good. Maybe not as much replayability as I would expect from a procedurally generated map game since I don't think I'm interested in replaying with the same class for the same victory type, but there are enough different classes and ways to play to have fun with the game. I find the game pretty chill to just go in and click around for some quick playthroughs (a single complete run seems to last about 30 minutes to an hour and that's if you don't lose earlier) without straining the brain too much. If you are feeling lazy or are going for a particular achievement, you can also reload. It randomizes some stuff (like inventories of unseen shops) but leaves landmarks intact. At the same time, it can provide quite a challenge, at least until you get a good understanding of how to use basic stat mechanics efficiently. UI and/or proper explanations about how stats interact with skills could use improvement. It is not obvious to me when the combat goes on or is paused, especially with the auto-pause on low health that triggers at some weird threshold and can happen to trigger at the same time I press pause so it just unpauses instead. Magic power and spell damage scales in some unclear way. Damage chance and defense are connected in some unknown way. Travel speed has number buffs but how it relates to time per tile is unclear. Graphics, music and sound are all fine, but nothing notable. Player characters could use better sprites, these look as bland as they go. Anyway, game can be chill or challenging depending on how you approach it, is fun and has enough replayability to be worth it. Also, it is pretty unique in its mechanics overall.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Turkish, Japanese, Traditional Chinese, Portuguese - Brazil, Italian +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行
Players by region
Where this game's players are, estimated from review languages.
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| $136.5K | 969 | 72% | $5.99 | |
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| $322.3K | 3.9K | 90% | $4.99 | |
| $309.5K | 558 | 75% | $7.99 | |
| $183.3K | 576 | 81% | $15.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.6K | 57 | 77% | $6.99 | |
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| $16.6K | 259 | 68% | $2.99 | |
| $16.6K | 191 | 92% | $4.99 | |
| $16.6K | 191 | 85% | $4.99 | |
| $16.6K | 195 | 28% | $4.99 |