
In this satisfying incremental roguelike, every weapon you buy matters! Strategically order them to trigger powerful combos, send the enemy flying with physics-based hits, and watch your damage reach MILLIONS and above!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
COMBOLITE combines roguelike deckbuilders and autobattlers in a unique way.
You start every round by acquiring more weapons for your deck. Each weapon has unique stats, some inflict status effects, which you can use to create synergies between weapons!
Use gems and buffs to boost the damage of your weapons!
This game is all about creating the optimal sequence of weapons, finding cool combinations and synergies in an attempt to deal as much damage as possible!
I've seen millions of damage done, someone hit 13 BILLION damage in a single turn! You're encouraged to break this game, and with multiplicative buffs this isn't hard to do!
But you have to be quick! The target damage keeps increasing every turn, and if you can't deal enough damage, then you'll be thrown back to the main menu!
These buffs make a certain category of weapons stronger, or provide an overall buff to the player, like increased shop luck.
You get these after every third fight, buying loot bags in the shop, opening treasure chests and by completing objectives!
Combos are defined by a sequence of 3 directions and a reward for pulling them off.
Each weapon attacks in one of 8 directions, and you can execute a combo by placing them in your deck in the correct order.
8 categories of weapons, with a total of 44 weapons
40 collectable buffs
448 combos with 4 different special rewards
7 difficulty settings to make your runs even more interesting
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
All of the reviews are saying that this game is too easy, and yet I'm over here thinking the game is too [i]HARD.[/i] I'm struggling to clear anything past the second area and wondering what I'm doing wrong. I can only imagine the threshold for damage scaling and clearing sections got changed between May and the time of me writing this review [i](checking update logs, that does in fact appear to be the case}[/i]. Either way, I don't consider that a blemish on the game, by any means, nor do I consider it bad- it's certainly a fun concept, and finding good synergies and watching the orb get smashed around the screen is delightfully satisfying- you even have the options to build around keeping the orb airborne for as long as possible, or spiking it down to the ground. It absolutely scratches that itch I was finding for another "big number go brrrrr" game, and I would certainly recommend this to others.
Very unique game with a lot of potential, but it's so easy that it isn't fun.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short game, is consistently getting content updates, I 100%'d this in about 6 hours it was worth my time.
Really enjoyed the game The simple gameloop is really Nice duck
Fun unique rougelike deckbuilder! Looking forward to playing some more, as well as future updates!
peak game
interesting
This game is so fun if you like roguelites. My first run i was able to get some insane scores and it was also fun trying to get different items and combos!
Got the true ending. Numbers are good. Good game.
It's too easy and felt too repetitive I couldn't bring myself to start another run. Plus my game is lagging horribly, despite my pc not having issues with any other game I own Edit: I decided to give the game another try because its been so long but the lag made it unplayable unfortunately.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.6K | 71 | 75% | $9.99 | |
| $16.6K | 60 | 80% | $11.24 | |
| $16.6K | 195 | 28% | $4.99 | |
| $16.6K | 191 | 85% | $4.99 | |
| $16.6K | 74 | 62% | $9.99 | |
| $16.6K | 295 | 48% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $61.1K | 321 | 88% | $4.99 | |
| $863 | 3 | 33% | $6.99 | |
| $576 | 9 | 100% | $1.99 | |
| $167.4K | 349 | 91% | $8.99 | |
| $124.4K | 511 | 92% | $5.99 | |
| $50.1K | 100 | 97% | $12.99 |