
Transform a tiny settlement into a thriving medieval kingdom in this incremental strategy game. Build your economy, command your army, and keep discovering new ways to grow with every milestone.
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About
Begin your reign in Next Reign: Kingdom. What starts as a single field slowly grows into a thriving medieval kingdom filled with bustling industries, powerful magic, and tactical battles. Every milestone unlocks something new, while automation keeps your kingdom running and frees you to take on even greater challenges.
Gather resources, train your first workers, and lay the foundation of your kingdom.
Construct specialized buildings, unlock new industries, and expand your settlement into a prosperous medieval realm.
Craft increasingly valuable goods, optimize production chains, and automate your expanding economy.
Plan formations, command specialized units, and overcome increasingly powerful foes.
Claim the Throne: Master over a dozen deeply interconnected systems to build your economy
Command the Battlefield: Unlock 5 distinct unit types with different tiers, find devastating synergies and crush your enemies
Maximize Your Power: Optimize your kingdom through around 20 hours of progression, 100+ prestige upgrades and hundreds of upgrades during reigns
Watch Your Empire Flourish: Grow your kingdom, collect dozens of resources, and unlock game-changing mechanics all the way up to the endgame
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Portuguese - Brazil*, Simplified Chinese*, Japanese*, Korean*, Polish*, Russian*, Spanish - Latin America*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Early- and Midgame are very nice, the late game is tedious tho. Nonetheless good game for 4 bucks. Other: I had some crashes that happened around 5 seconds after loading that were not resolved by selecting the OpenGL starter option. This was persistent on my save till I quickly prestiged after loading in. Otherwise I was locked with infinite crashes. Please fix if possible.
Alright.
каждый престиж кажется, что вот уже все, весь контект потрогал, но нет! там оказывается есть еще х.х довольно прикольная игруха для тех, кто любит микроменеджмент)
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Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ハゲの笑顔が見たくて ハゲの笑顔がどうしても見たくて ハゲの村を一心不乱に開拓して ハゲの村を脅かす敵を屠って 気がついたら1日が終わっていた
A chill and cozy little incremental that is completable in about 10 hours. While there are supply chains to manage and battle formations to optimize, there is no pressure to do things in a particular order, and there's no penalty for taking your time to look around and try different things. There's also a delightful variety of mechanics unlocked along the way, and I really enjoyed each one. That said, progression is linear, and the tech tree doesn't really leave room for the player to make decisions or think about how different game mechanics complement each other. The endgame also felt slightly abrupt, leaving some late game mechanics underutilized. However, at this price point, it's a solid piece for unwinding after a long day at work.
I liked it overall for the price. Had enough content and unlockable systems to enjoy it for a game to play while watching shows. Halfway through it becomes a balancing game between the different tabs. The worst one is once you unlock expeditions and cannot find what ship is automatically using your troops - so your band of warriors stops attacking and your crowns grind to 0 income. Maybe a system to see where troops are being sent to like the in/out of the products. Curious if they will add more, but it is fine as it is. :)
A nice little incremental game, with a great art style.
Very in depth, always seems to have more to unlock
<3
A lot of interesting mechanics and good phasing. Very enjoyable.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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