
Nevermind ushers you into dark and surreal worlds within the minds of trauma patients. When played with supported biofeedback technology, Nevermind picks up on indications of fear—lashing out if you allow your feelings of anxiety to get the better of you.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 440reviews | 78% | — | $156.7K |
| $19.99 | 161ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't get a cheap heart monitoring mouse for this game bc it won't work properly and the game will perpetually think you're in stress mode and you will have a bad time.
I played through this game with my friends about 6 years ago, and to this day, something will suddenly remind one of us of this game and we'll reminisce about it. Such an inventive premise. Each section keeps you guessing as to what it's all about up until the very last moment, and when it's revealed, everything that came before makes sense in retrospect. I actually came to the store page just now to check to see if any other games had been developed by Flying Mollusk. It seems that the lead creator is now at another company, but part of me hopes that some day we might get some sort of sequel or spiritual successor.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The concept of being a psychological professional that uses highly complex technology to enter the minds of traumatized patients is fascinating, naturally, but [i]Nevermind[/i] ultimately fails to execute this idea due to some technical flaws and game design flaws. Throughout some of my playthroughs, I have experienced visual stuttering that is haphazard irrespective of my tuning of the in-game graphics controls. Another error is the lack of height restraints, meaning that players may find themselves suddenly at an elephantine height or floating way above the ground with the only fixes being restarting the level or finding a neuromapping board. Design-wise, it is quite an eccentric decision to make players operate at midget height, making small props and photographic collectibles seem bigger for no good reason. This becomes especially nonsensical when it applies to the level, with simple panel doors looking like wooden medieval gates and tables that the player can just barely see the surface of. In order for players to earn all of the video game's achievements, they are required to replay levels with no discernible difference other than random objects now revealing hidden memories [b]and[/b] the regular true and false memories. Essentially, this product is best avoided by contemporary audiences as its development team is missing in action and its redeeming qualities are heavily overshadowed by its unforgivable technical and design errors.
【トロコン(ずーっと前に)】 この手のゲーム大好物なんだよなぁ…。追加シナリオ、心待ちにしているんですよ? 初期に買いまして、追加ストーリーが初期より2つ増えて…そこから音沙汰なしの悲しきゲーム。 患者の精神に干渉し、患者が無意識に隠した記憶を見つめなおし、治療を促すニューロマッピング(個人的解釈)。あまりにも受け入れがたい事柄にぶつかってしまうと、記憶を曲げたり隠したりする。そこに矛盾が生まれ、体調不良になる。そんな患者の救いの一役となる。 実はそこまで完全日本語対応ではなく、ステージの随所にある精神的要素が面白いんだけど、そこは訳されてなかったりする。牛乳パックの成分表は面白いと思った。ただの演出かと思ったら、実はここに自分のトラウマがここに記されているみたいな。 面白いですわ! 雰囲気ゲームで、何周も回すゲームではありませんので、余計高くお値段は感じます!2000円!正直高いっす! 心拍音がどうのこうの…いらんですわ!追加のシナリオ出してくれ! セールの時に買いましょう! チュートリアル1、ステージ5です。あとはヒーリングのスパみたいなのあります!…やりません!なんやこれ、って思ってすぐやめました!これやったら、雨音聞いてる方が手軽にリラックスできます! 正直、内容量としては少なく感じます! でもね! 初期は 合計4ステージでした! 気長に待ちましょう!私、4年は待ってます! 価格がもうちょっと安ければ…そこだけです!何度も言ってます! と、情熱だけでゴリ押ししてみました。 気になるのは、値段と追加情報のなさ。 それだけです。 【実績】 steamのガイドなしでは多分埋められないと思います。自力はめちゃ難しいです。 ガイド見れば、トロコンは簡単です。
disclaimer: i don't have a biofeedback device so i just played it as a regular game. i thought this was going to be a horror game. spoiler alert, whilst it certainly is creepy at times, it's not a horror. it's a thoughtful exploration of PTSD. recommended for people with PTSD (it's more metaphorical than triggering, in my opinion), and recommended for people without, because i think the trauma exploration is very well done.
good
Its a cool and intriguing game. I don't like jump scares but this game does not have to rely on any to get you into it with a lasting feeling of your patient's dread. It tries to deep dive into how different mental conditions feel like, its eye opening. I got this game for free when I bought my PC and its one of the best games I have played in the horror genre.
hits
实在很喜欢这个游戏,记忆中是我接触过的第一个恐怖游戏了,那时还是初中。所以也带有些滤镜吧。 很喜欢场景设计,场景大都比较生活化,而且会随着游戏的进行逐渐变得扭曲,像是现实逐渐崩毁,有一种超现实的诡异感。对心理的探究也是我喜欢的题材。每过了一个恐怖阶段就会回到阳光明媚的安全点,这种心情转换是一种很奇妙的感觉。 最近打算再玩一遍了。
好晕好晕
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