
A Metroidvania x Roguelite where you journey with the aid of a cursed hat. Use a variety of magic or possess your enemies to reach the lowest levels! Bring back loot, build new facilities in your village, make a living and strengthen yourself for the next battle! Supports up to 4-player multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 25 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Never Grave is 2D action game where you journey with the aid of a cursed hat. Identify enemy attacks, fight with magic, and sometimes use the terrain to win! Dungeons such as ruins and botanical gardens are auto-generated and change each time you play. Furthermore, there are obstacles and puzzles waiting to block the player's path in the dungeons.
Possess enemies using a cursed hat. Use unique abilities from your possessed enemies to open up avenues of action and gain an advantage in battle!
Use materials collected in the dungeons to clear the rubble of ruined villages, build new facilities and cultivate crops in the fields. Prepare for your next battles at your village! Cook food and take advantage of skill trees to grow more powerful!
Multiplayer support for up to four players. Call your friends from other worlds and conquer dungeons together!
Metroidvania x Roguelite with an emphasis on exploration.
Sophisticated and tactilely designed player character controls.
Possession system where hats can possess enemies and use their unique abilities.
Traditional Japanese hand-drawn limited animation is used for character 2D animation.
Thickly painted backgrounds with depth, as if you are travelling through a world of picture books and cut-out pictures.
Learn actions such as double-jump from artefacts to explore new areas.
Constantly changing play style depending on the synergy of "traits" associated with magic and items.
Intense battles with tough bosses. It will take more than just memorizing boss patterns to defeat them without taking damage...
Rebuild your village. Strengthen yourself through building and production to prepare for the next adventure.
Explore different terrain each time you play through procedurally generated dungeons.
Multiplayer support. Up to four players can delve into the dungeon together!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 662reviews | 73% | — | $226.7K |
| $16.99 | 21ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Combinar gestion con un rogue-like se me hizo algo curioso. Probe la demo del juego en su tiempo y me gusto lo que vi, por lo que tambien disfrute el juego cuando salio de forma oficial, aunque tengo algunas cosas que comentar al respecto. Como todo Rogue-Like, el truco esta en aprender de cada derrota e ir mejorando las estadisticas para que cada intento vaya mejor, con un poco de practica no sera tan dificil superar los niveles y a los jefes. Creo que el juego abusa un poco del farmeo, sobre todo en la recta final, donde tienes que si o si crear ciertos objetos para poder llegar al combate final. Con el tema de los logros, la tarea se hace más tediosa aun, debido a que gran parte del tiempo te la pasaras farmeando y repitiendo niveles solo por un objeto pero esto no lo cuento como parametro para calificar el juego ya que es una apartado opcional. Cumple con tener un desafio justo y un buen diseño de niveles. El OST y arte son preciosos, aparte que hay diferentes builds para que cada jugador vaya como más le parezca. Agregado a eso esta el componente de gestion que te deja decorar la villa a gusto propio, dando rienda suelta a la imaginación, asi que es algo que le suma puntos. El juego tambien cuenta con un modo multijugador pero no puedo opinar sobre ello ya que no lo experimente. No se parece nada en Hollow Knight más alla de lo que se ve por encima, por lo que son comparaciones sin sentido alguno. Never Grave logra tener su identidad propia y esta hecho con amor, por lo que es un juego que recomiendo.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
| $16.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I personally enjoyed it. I can see why other commentors might not like metroidvania / roguelike mechanics of the game but personally I enjoyed it with its charming art design. Despite maybe not being as strong as other counterpart games it is worth some playtime.
A Gameplay me lembrou muito cult of the lamb, acho que poderiam ser adicionadas algumas coisas no jogo que deixariam mais interessante, mas em um grande geral eu gostei muito, da pra se divertir em amigos por bastante tempo ♥
好玩,我的xp成功变成这顶可爱的魔女帽了
One of the BEST games I've played. And by far my best rougelite/metroidvania If you like mario odyssy: Play it If you like Hollow Knight: Play it If you like stardew valley: Play it If you enjoy a fun game: Play. It. And while you're at it, buy the soundtrack. It's better than most games I've played.
6hrs in and im having a blast
这根本……不是……类银河战士恶魔城……(倒下) 给不理解的人提个醒,简单来说游戏性质更接近《noita》(各种意义)…… 我真服了三年前出宣发的时候我怎么记得这游戏口碑还是抄了空洞骑士……完全不是一个东西啊我去(还是说是开发商另一款来着)
Basically Hollow knight with slightly rogue-lite elements, but you control a hat that controls a cute witch that looks like 2B
我一开游戏就发现了三个问题 首先就是难度设计,这游戏就是给多人玩的,单人难度偏高 联机体验也是依托,能不能加进好友房间都得看运气 然后再是装备平衡也没了,除了魔剑戒指之外其他戒指感觉屁用没有 附身的功能更是除了开图拿东西会用到之外根本没用 总结就是:别买别玩
Deeper and more clever than I was expecting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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