
Experience the moving tale of a young woman and her lifelong bond with a magnificent wolf as they embark on a thrilling adventure through a rapidly dying world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 7 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 94% | — | $4.2M |
| $19.99 | 5.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
增加了战斗机制 地图也是一如既往的高水准 音乐搭配也OK 有些打卡点我是怎么都过不去 (以上是基于游戏的客观评价),制作组是真不当人啊 我打boss那么辛苦 这主角像废物也一样 砍两个小兵就倒地了 一点进步都没有 打了两代 两头狼一只都守不住 我从小带到大的可爱小狼就这么被剧情杀了 合理吗?这合理吗?我会跑会跳 会撒娇会害怕的小狼给我整死了 这游戏里面boss那么废就非要把我狼给我整死 我一个人是打不过嘛 为什么要把我Neva整死 凭什么
從三月初開始玩《Neva》,中間斷了很久沒玩,直到昨天才解鎖全成就。 非常喜歡的一部作品,一開始其實是因為 GRIS 製作組的名氣而去玩,原本只是期待又一次華麗的視覺饗宴,結果最後卻被它細膩到近乎殘忍的情感狠狠擊中,直接讓我熱淚盈眶🥲 從美術風格來說非常有魅力。 整體像一本會動的手繪繪本,沒有明顯的線條,只靠色塊與光影去堆疊森林的生命感。 剛開始看的時候,會覺得這個世界美得像夢一樣,但當你慢慢沉浸進去後,才會發現遠方的樹影其實早已開始發黑。 原來從一開始,那份極致的美就已經埋下了衰敗的伏筆。 因為在一個逐漸崩壞的世界裡,人真正能依靠的,或許只剩彼此(女主和小狗Neva🐺)。 至於遊玩性方面,難度是可以自己調整的。 像我本身就不是很喜歡高難度操作的人,本作的戰鬥難度對我來說剛剛好。 雖然有些跳躍與解謎環節還是蠻考驗操作的,部分收集元素我最後也是乖乖去看攻略。 但比起傳統的 2D 闖關遊戲,我反而覺得Neva更像一部可以親自走進去的藝術電影。 透過角色的移動、鏡頭轉換,以及幾乎沒有多餘台詞的演出,把情緒慢慢推進玩家的心裡。 整個氛圍感真的強到不行,玩到後面根本是邊走邊瘋狂截圖📸,還能摸毛茸茸的小狗 Neva,雖然中途已經猜到結局,最終依舊真情實感大破防,回想起呼喚Neva的聲音都還是想哭,那個聲音實在太細膩了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America +2 more
| $19.99 |
| 258ratings |
| 94% |
| — |
| not modelled |
| $9.99−50% | 6ratings | 76% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another amazing emotional game, love the story and the characters. the visuals are stunning, the music is fantastic. I found the gameplay very enjoyable. also kudos for adding story mode, made the experience so much better for me.
A disappointment for me. I was hoping to play something that felt like an evolution of what Gris was, but that is not the case at all. The gameplay remains stiff: the platforming is terribly basic, the combat has no real appeal, and the soundtrack is rather bland. The first part of the game is boring, the second is downright bad and very long. Thankfully, the third part is there to lift the whole experience somewhat. I was expecting a game that would be at least on the level of that third part from start to finish. On top of that, the game only lasts a handful of hours, around 3 hours and 30 minutes. I think its price, which is far too high, is not justified, and the addition of a paid DLC feels very unwelcome.
Cozy platformer game, short but emotional.
Qué hermoso juego. Su diseño artístico es de lo mejor que se ha creado y su banda sonora acompaña de maravilla. No tiene nada malo como tal; su historia es muy bonita, pero algo predecible y la jugabilidad es simple para este género, pero esta bastante bien. Lo recomiendo mucho, es una gran obra de arte. 10/10
冲着它的美术来的,很漂亮的游戏。
Просто прекрасно! Прыгнули выше головы относительно Gris, молодцы!
Ce jeux est magnifique ! Le mode aventure est parfaitement accessible avec des sauvegarde juste avant les combats, j'ai beaucoup aimé les phase de plateforming que je trouve très fun et fluide ! Je recommande si vous cherchez un jeux avec des graphismes sublimes, une histoire émouvante et une difficultée abordable !
Neva is incredibly well made and beautifully enchanting there’s so many improvements compared to the team’s previous work, there’s a sense of nobility in the main two characters I adore and their connection def made me emotional I enjoyed the platforming gameplay the different mechanics and enemies, the music is phenomenal Something about this game reminds me of the wolves that saved yellowstone from overgrazing and helping nature prosper more 10/10 game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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