
Descend into Netherguild, a tactical grid-based roguelite. Lead expeditions deep into mysterious, strange depths. Explore, battle dangerous foes, and manage resources carefully. Push your limits before returning to resupply. What secrets await below?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Netherguild is a combination between a turn-based tactics RPG and roguelike where you explore dungeons deep below the earth. Command expeditions of adventurers, use careful planning and daring tactics as you venture further below in an attempt to cure a strange plague.
Explore, camp, and fight as far as you can before heading back to resupply...
Construct campfires underground, rest and eat next to them. The food items you consume affect your guild members and the rest of your expedition, with passive effects, permanent changes and more!
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Learn how to defeat various enemies (and when to flee) in combat. Hitting enemies requires no RNG - so you can depend on your abilities, whether they come from your equipment or level up skills. However, you should watch out for tricky enemies that are immune to your strategy, unfortunate circumstances and surprises!
In Netherguild, combat is another form of resource management- how can you prevent your characters from getting hurt, or receiving harmful negative effects? When is it the right time to use a powerful ability, when should you save it for later?
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Different oddities you find underground will present you with various choices that may affect your expedition and the game world at large.
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While you explore below, different events may happen above-ground, presenting opportunity and choice when you return from expeditions.
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Random equipment, random character backgrounds with different skills each playthrough and procedurally generated levels every time you descend underground mean that playthroughs feel different every time.
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Roguelite with Persistence and Story: Keep your characters at the end of each expedition (if they survive), equip them with powerful items and level them up over time. Netherguild's story progresses the more you explore and find out about the secrets of its world.
Dungeon Crawling Resource Management: Powerful abilities have a limited amount of uses. Your characters have limited inventory space. What is more important? The priceless loot you bring up back to the surface, or the firewood logs that let you descend even deeper?
Original Game World: Netherguild may be fantasy, but don't expect it to play by genre conventions at all; No Orcs, no Elves, and no wizards casting fireballs. Expect to find strange biospheres and denizens far underground.
Cute Voxel Aesthetics, Brutal Gameplay: You will get attached to your party... but some of them might perish.
Solo Developed: I'm always happy to get feedback, suggestions and inspiration from players. You can reach me through various channels such as my twitter, the Netherguild discord and Netherguild Steam forum. If you love Netherguild, dislike something about it, or you have a fantastic idea you think should be added to the game, please let me know! :D
Risks: It's always possible that development might slow down due to real life circumstances.
However, Netherguild will be finished as long as I'm physically able to work on it!
If you want Netherguild to reach its full potential, you can help by letting your friends, favorite streamer or gaming news site know about it! (:
Plans: Updates will happen over time; I usually post weekly updates on Netherguild's Discord (unless I'm just about to release a massive update or recovering from one!).
Expectations: Expect progress to be slow and steady- being a solo dev means I can't finish the game in a year, and big updates will take time. Also, expect me to always be active on the Netherguild discord during Early Access, listening to your feedback and fixing any bugs that might pop up.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kox
ruim.
作者更新很勤快,但是现在相对内容还比较少,期待之后的版本迭代。 As a trpg, or at least strategy game, the skills and classes are fine, though the branches in same class are not so distinguish, but it's just early version so I believe you will add more contents. But what really bothers me is the fight, or before the fight. You see, most similar games provide "stealth", or some kind of function to let player adjust your team members' location and towards. But in your game, most fight begins at the first move into a new room, and the doors or bridges are so narrow that the team can only line up and into the room one by one. I know its hard because your map design is one cell connects to other cells, but if the preparation can't be made before the fight, it just makes the fights similar, and feels like doing the same thing over and over again.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пока что я лишь немного ознакомился с игрой. Понравилось. Положительный отзыв в поддержку разработчика. Более подробно распишу позже. / So far, I have only familiarized myself with the game a little. Like it. Positive feedback in support of the developer. I will add more details later.
good foundation for a cool game, its what u expect from a early access
I've already got my money's worth. Dungeon crawling, RPG, random events with choices, nameless peons to send to their deaths... oh, they have names. And there's a graveyard to shame me for my mistakes. Sorry Vincent Lightning, you'll be missed every time I click on the graveyard. Dev: please make enough content where I can come back with my geared peons and steamroll all the low (upper?) level trash.
Great Game with a helpful and skilfull developer! Helps with Problems and always improve the game. Give it a try :)
Cool game! Need to play it further
I love tactics games like Final Fantasy Tactics and Disgaea and Netherguild for sure scratches that itch. If you want a seemingly simple looking tactics game that isnt really super simple give it a try, it is pretty fun.
Sam w to ledwo pograłem chwilę, ale widzę (w Dev Logach na Steam ;) ), że dla Twórcy liczy się każda opinia na Steam, na razie jest ich tylko 50! Więc wystawię w ramach poparcia dla niego kolejną opinię/recenzje ;) Widać również, że jest to pasjonat! Często aktualizuje grę i widać że słucha się graczy co do sugestii... Tak więc polecam! Szczególnie, że cena też jest przystępna.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 52 | 79% | Free | |
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| $77.4K | 172 | 76% | $15.00 | |
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| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $28.9K | 514 | 81% | $2.99 | |
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| $28.9K | 290 | 70% | $3.99 | |
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