
NET.CRAWL is a grid-building roguelike about a White Rabbit trapped in an unfriendly cyberspace. Dive deep into a bizarre digital world where levels are built with the nodes you drafted. Short runs, satisfying combos, dozens of unique bosses, and a ton of replayability.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.17/day in the week after.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
NET.CRAWL is a deck-building puzzle roguelike played on a hexagonal grid. Moving into a hex(node) activates it and triggers its effect.
Blue nodes give you Data. Yellow nodes - Credits.
Green nodes are your personal toolbox, with effects ranging from basic defense to creative rule bending.
Red nodes are hostile. They will cause you all sorts of trouble.
And then there are the purple ones. The Cores. Mini-bosses, each with its own unique ability or victory condition. They are very powerful, almost game-breaking. You won't be able to defeat them without a tailored strategy.

Nodes of all types are mixed together to create levels with endless opportunities for combos and synergies. Each level is dynamically assembled from two grids (blue and green) that you draft as part of between-level progression.
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
необычная игра но интересно когда начинаеш шевелить мозгами выживалка и хакерство взлом и апгрейды все тут в пошаговой стратегии в доступном для средних умов рогалике шпионе !!!
Very promising.
Залипательный и очень уютный колодостроительный рогалик. Музыка и звуки расслабляющие. Самое то позалипать после работы и почувствовать себя немного умным.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fantastic puzzle roguelike. While I haven't played much I can tell this is the kind of game I'll keep coming back to
加油!
电脑里有一款赛博搜打撤肉鸽卡组构筑爬塔BossRush走格子神游()
Nice spin of roguelike deckbuilders. Diverse bosses and builds provide good replayability.
One of the coolest, most unique roguelikes I've ever played! It's got some great elements of risk-taking and resource management, and every single one of the 80+ unique Cores feels completely different to fight against and defeat!
Pretty cool little puzzle that has a lot of potential. Dont let the early access deter you - it is already a good and polished game. If you like turn-based games, deckbuilders and calculating stuff, definitely try it. Also devs push out updates regularly and answer literally any question or feedback on their discord. Looking forward to see it grow!
[h1][b]小白兔赛博空间行[/b][/h1] 《网络爬虫》是一款主打策略的回合制肉鸽游戏,本作打造了一个特别的赛博空间,而前往其中冒险的居然是只兔子。 游戏拥有一个类似于《杀戮尖塔》的分支地图,上面有各种构筑和数据收集事件。 数据收集事件便是要点所在了,场景由诸多六边形格子组成,其中有各种节点,比如提供数据的、提供步数的、传送角色的等等。 游戏的目标便是收集足够多的数据,提交给其中的核心,然后开启出口大门。 这部分内容以回合制展开,每回合有4个行动点,结束后就要进行下个回合了。 不过在这之前,会有追踪效果来捣乱,其显示在上方左侧,回合结束时会减去相同数值的链接,链接归零后会扣除一颗血量黄心。 因此行动过程中要尽量避免追踪效果的累积,可以灵活运用一些节点,比如传送节点、减少追踪数的节点等。 此外由于核心需要的数据较多,而一次性能携带的数据则有限,因此必须反复多次才能达成目标,还是很有挑战性的。 游戏基于上述内容打造了数据池、系统池、特性矩阵等内容,玩起来还是挺有意思的。 目前看来影响上手的就一点,各种基于数据、数字内容的名词实在是太绕了,这部分能优化下就好了。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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