
NET.CRAWL is a grid-building roguelike about a White Rabbit trapped in an unfriendly cyberspace. Dive deep into a bizarre digital world where levels are built with the nodes you drafted. Short runs, satisfying combos, dozens of unique bosses, and a ton of replayability.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.17/day in the week after.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
NET.CRAWL is a deck-building puzzle roguelike played on a hexagonal grid. Moving into a hex(node) activates it and triggers its effect.
Blue nodes give you Data. Yellow nodes - Credits.
Green nodes are your personal toolbox, with effects ranging from basic defense to creative rule bending.
Red nodes are hostile. They will cause you all sorts of trouble.
And then there are the purple ones. The Cores. Mini-bosses, each with its own unique ability or victory condition. They are very powerful, almost game-breaking. You won't be able to defeat them without a tailored strategy.

Nodes of all types are mixed together to create levels with endless opportunities for combos and synergies. Each level is dynamically assembled from two grids (blue and green) that you draft as part of between-level progression.
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Creator says in the v1.0 news post "play the demo, you'll know if it's your type of game after 5minutes", it was closer to an hour as the mechanics/possibilities really open up with the Aspect Matrix but yeah, very true. I've found turnbased roguelikes to be extremely hit or miss, and this is a big ol' hit, the amount of variety in options in bite-sized packages is chefs kiss.
It’s a fresh roguelike that does a great job of combining deck-building elements. The ability to draft nodes and literally build the level before each run is a strong idea. I’m glad the game has become more beginner-friendly — the tutorials are easy to follow and clear.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ローグライトデッキ構築の一種だけど他にあまり見ないシステム。 Netrunnerという90年代のカードゲームにinspireされているらしい。 ドーパミン大量系ではなく堅実に戦略を練るタイプ。 メタ進行は要素のアンロックのみで、永続強化の類はない。 ※ストアでは日本語サポートなしとなっているが、β版が実装されていて7~8割ぐらいは日本語で遊べる状態。 "ノード"のデッキを構築してステージごとに自キャラ"アバター"を操作して敵"コア"と戦う。 初めにステージ全体にノードが裏面に伏せられた状態で敷き詰められるが、 自キャラの周辺は表に返るので自キャラを動かして少しずつノード配置を把握していく(4Xゲームのexploreのように)。 ノードには攻撃・防御・移動に相当するものがあり、ターン毎に起動して敵と攻防する。 基本的に攻撃ノードは起動した後に敵の所まで移動することでダメージを与えることができる。 派手さはないがゲームバランスはしっかりしていて、頭をひねる必要も結構あり楽しかった。 敵やノードは種類が多くかつ個性的ではあるが、 デッキプールは1種類のみなので全体のボリューム感はそこそこ。
Every time I play this game, I am tickled impressed. Each of the game's boss battles play so different that's it's like a new game every time, but within the system you build yourself. The screenshots and mechanics may look intimidating but it's all quite intuitive. (Like others commenting, I have more hours in the demo.)
Addictive and visually pleasant game
Solid Rogue Like experience. Great variety of customizations, can't wait to see how this one evolves.
Gameplay loop is fun and entertaining, original spin on idea of deckbuilding. Definitely the strongest point are cores, all of which feel unique. Run progression itself works surprisingly well, I was skeptical at first but after playing a bit more I can chain together synergies between datas nodes and matrix. Theme resembles netrunner-y vibes, but more playfully and abstractly, which is good. Hovewer, I have two gripes with the current state of the game: 1. UI looks very barebones, probably could use more style. Color palette is fine, but buttons (like during heart/link upgrades), fonts and windows are very unremarkable; 2. Map traversal is littered with options that I am not interested in ever, i.e. everything which isn't permanent upgrade to my data/nodes/matrix or memory. Because outcome of a core fight can be unpredictable due to the nature of the game, I don't want to take temporary boost and then level goes smoothly - it's the worst feeling ever! See, consumables on the other way work very well in my opninion, because you can use them when things are dire, they won't go to waste. All in all, I think this game looks very promising, especially with devs still hard working on the game and engaging with people's opinions. Hope that in time it will gain recognition it deserves.
Stumbled on this game randomly, it's really great! It's not your cookie-cutter roguelike. It's got a large number of levels/bosses that all feel pretty well balanced, some really change up your strategy in refreshing ways. It's basically a puzzle-game/roguelike hybrid, not quite achieving the pinnacle of either, but bringing fun elements from both together in a unique way. I really hope it continues to get more exposure as the developer clearly put a lot of love into the game, and it deserves it!
8/10,构筑体系和玩法都有,并且感觉游戏量还不小,就是这个世界观有点电波系,美术的话有自己风格比较罕见看得出制作很有诚意(我教学关就死了,因为阅读困难症,加上这个“走格子肉鸽收集上缴撤离”玩法确实我没玩过,但是后面再坚持一小会就玩明白了
Try the demo
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.6K | 289 | 88% | $12.99 | |
| $82.3K | 222 | 85% | $11.99 | |
| $28.6K | 94 | 76% | $14.99 | |
| — | 0 | — | — | |
| $0 | 104 | 94% | Free | |
| $0 | 0 | — | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.2K | 185 | 97% | $4.99 | |
| $13.2K | 54 | 94% | $19.99 | |
| $13.2K | 119 | 82% | $4.99 | |
| $13.2K | 419 | 68% | $1.79 | |
| $13.2K | 57 | 93% | $5.99 | |
| $13.2K | 91 | 88% | $7.49 |