
With Gamindustri on the brink of destruction, Nepgear and the Candidates must band together and restore order!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−75% | 879reviews | 82% | — | $213.7K |
| $49.99 | 452ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最晚出的NS版多了兩位可操作角色 然而其他版本卻沒有 更新停在23/08後 戰鬥系統類似於傳說系列這點是不錯 但切人系統非常斷節奏 而且近戰角色沒有太多的優勢 打到後面都是遠程角色的天下 以Nepgear為主角這點為好評 但其他方面扣分點實在太多
This battle system awful. I hate it. I played just only for the plot. There is a very good thing in this game: we can walk waround on the streets of natural Planeptune.
whoever made this game needs to learn how to properly animate characters going up a ladder/pushing a cube LOL characters keep glitching out from both of them and it just a joke i should say the game is fun and all overall but its annoying how i cant even climb a ladder right or push a cube without it spazzing my character out ethier way im enjoying the game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR: The game is okay, the story is catchy, and it brought a refreshing gameplay into the Neptunia-series. A solid game, but I recommend only buying it while it is on sale. (==) Neptunia: Sisters VS Sisters is quite a rebrand in terms of the RPG-styled Neptunia games (there were other titles that somewhat matched this style; for example: Megatagmension). It did not entirely disband the turn-based battle style, but it was merged into a "limited" free-roam system, which was... unique, so to say. Every single action you do has a set of cooldown that makes you think how you fight with the enemies. Although you could possibly counter it with "disks", and you would be fine, the original intention was to effectively penalize all heavy hits with a window of letting your character being spread like a butter. It also introduced a moderately okayish AI battle buddies that could think on the setting you assigned them to (which was later improved in Neptunia Game Maker). It also brought back AP (a.k.a. action points) from the original Neptunia-series (not the Re;Birth ones) that limited your actions, which meant that you either had to switch at some point, or spend them wisely in a solo run. SP is also switched to "Tac" that only let you do one skill per character, more likely to fit the special moves in this battle system. Story-wise, it is more or less serious, with a pinch of Neptunia, but it does stand for its own. It brings up hope for the players in a desperate time, while trying to defeat the antagonist, with each character bringing their own personality. I recommend beating the true ending for this game, as you may not expect what happens next. The game's performance is all right, I have not seen any stutter nor noticeable input lag while playing, but Planeptune (outside of the tower) was HELL. My PC was only able to manage 30-40 FPS while free roaming(!)... I am guessing it either did not get a proper optimization or there were assets everywhere. That is the only problem so far, yet, as I have mentioned, it held up okayish.
анимешники не люди
I LOVE the story of this game, sadly the actual gameplay is pain but it's worth it
涅普系列的日常情节都挺有意思的,可以看到女主角们对当今时代发展变化的看法
那個...抱歉.身為從小摸鍵盤滑鼠長大的玩家. 這遊戲的鍵位實在是非常的反人類. 只有部份鍵位能改.其他按鍵仍然固定在鍵盤的各個角落.(很遠+不好記+反直覺 戰鬥方面是動作+回合制(但主要還是動作). 是有在創新啦.但是手感極差.各個角色的前後搖都非常長.防禦手段也只有格擋.其他動作遊戲常見的翻滾跟衝刺沒做出來. 格擋也不能拿來取消動作.除非有裝備對應被動的光碟.不然就只能看著角色挨打. 轉視角的按鍵沒辦法改.也不能依靠滑鼠.這年頭哪個3D動作遊戲不能用滑鼠進行轉視角和基本攻擊的? 如果作者真心沒打算為鍵鼠玩家著想.那請在商店頁面下面標注「非常建議使用手把遊玩」. 啥?你說為什麼不用手把?你是說我還要為了這遊戲特地取搞個手把.然後從零開始練手感? 喔不.謝了. 原本看在之前玩過VII.對妹妹組有點感情了所以來玩玩看. 但這操作手感真的糟糕透頂. 我真心認為作者與其在那邊搞不切實際的創新. 不如把原本做得很好的回合制再多多琢磨. 不然真的對不起那些寫劇情的人.還有那些優質的聲優們的努力. VII這點就做得很好.但在那之後的作品只能說每況愈下. 如果作者今後還是沒有打算吸取教訓.只想繼續用IP來賣情懷的話. 那這次就是我最後一次買你們家的遊戲了.
海星全系列就你和激神黑心最拉跨,后者是老游戏闪退崩溃就算了,这玩意爬梯卡1分钟起步玩个JB,路还又绕又长,要不是保持全PC入库早把你退款了
RESUMO: . Não tem opções gráficas (apenas 3 presets) . Não tem opção VSync . Não tem opção para desativar a vibração do controle . Não tem opção para ajuste de deadzone (pode ocorrer de personagens e cursor se mover sozinhos) . Mudar resolução faz apenas um up/ downscale . Problemas de performance Eu amo o universo Neptunia, os jogo desde o PS3 e PSVITA. Comprei o jogo empolgado e querendo gostar dele, mas é impossível. O jogo é tecnicamente uma tragédia. Ele parece um jogo BETA que nunca foi concluído. Consigo jogar Resident Evil 2 Remake no ultra a 60 FPS, mas esse jogo não. Perceba que os defeitos são todos simples de serem resolvidos, mas por algum motivo misterioso nunca foi atualizado. É como se a desenvolvedora tivesse falido. Faz mais de 3 anos que o jogo foi lançado e ele está assim. Me causa espanto um jogo ser comercializado num estado tão deplorável. OBS.: A versão para Playstation 4 está ainda pior
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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