
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.8Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed every second of it . good story with a fantastic , addictive gameplay system that you never get tired of.
https://youtu.be/Xw1k20DpHfA
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Começo dizendo que Neon White é uma experiência muito única e antes de jogar, se pergunte se você possui paciência ou problemas de raiva, definitivamente você se estressará muito com esse jogo, mas vale totalmente a pena, não só a gameplay em si é interessante, mas a história é bem chamativa e sempre nos dá curiosidade sobre o que acontecerá depois. A gameplay é muito única, sendo bem frenética, além de que o jogo força os jogadores a sempre fazerem speedruns em todas as fases, as músicas também são uma parte muito boa do jogo, juntamente aos gráficos que dão um charme a mais para o jogo. Caso você queira um jogo frenético, de tiro e de parkour, Neon White definitivamente é para você
such a good game + absolute banger ost 10/10
This game is a game for speedrunners. I am not a speedrunner. There is heavy focus on routing for each level. Almost every level has a pretty cool shortcut that saves significant amount of time. Unfortunately, the game practically requires that you find this shortcut to get the Ace medals, yet the game also just hands you a feature that shows you where the shortcut is once you get through the regular path fast enough. I wanted a game with in depth movement systems. This also is not that. Air control feels extremely flexible and unnatural: being able to adjust velocity however you like mid-air. I don't think there's any coyote time in this game. So I was constantly walking off edges because I press jump too late. I'm used to games with at least a bit of leeway in this regard. Neon White also features a very uninspiring "story" with characters that are the most stereotypical anime trope-type characters. I think I got through about half of the levels before I stopped playing the game. Now I'm looking at my backlog and have no desire to go back to continue playing. I will stick to White Knuckle for my movement game of choice.
Oh, how fun it is to beat your friends' top times and take things waaaay too seriously. But honestly, Neon White is a blast. Might be the first game in a good while with gameplay so good, that you can ignore the bad writing and still think really highly of the game. For a crew that allegedly used to be high-profile assassins before the afterlife, they're written like all of them were just chronically online League of Legends players. Still, it was a really great experience. Especially the last chapters.
[h1] 明显的道路可能是远路 [/h1] 很有创意的游戏,跑酷枪击,丢枪发动特殊动作。初见道路基本都不会迷路,理所当然的也是一些比较远比较费时的道路。每一关的时间不会太长,这在冲刺更快成绩的时候减少了一些精神负担,玩起来毫无压力。 但这个简中的翻译,我实在是无力吐槽,本来还想看看剧情,谁知道翻译跟喝了假酒一样,机翻也就算了,居然还丢字乱码。得亏重点是个跑酷冲关,剧情毫无影响。
white lowkey looks like yuta
Yeah this game is pretty incredible. Reminds me a bit of Ultrakill gameplay wise, as it can get extremely fast pace and is 100% for weirdos, but what makes this game so special is the Soul Card system, the speedrunning system (includes the medals ofc), and Level Design, all of which are executed incredibly well. Even if the story is a bit slow at times, it is also pretty good, especially in the memories where you can really see the emotion that drives the characters we see throughout the game. Simply put, this game is well worth it's price, and is an absolute blast to play.
I expected something like ultrakill but the platforming is slow and boring and replaying the challenges for better times is tedious
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $33.9K | 142 | 96% | $9.99 | |
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| — | 0 | — | — | |
| $639.2K | 1K | 87% | $29.99 | |
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| $2.2K | 6 | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 17.7K | 84% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 13.5K | 81% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 | |
| $10.3M | 23.8K | 92% | $12.99 |