
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.9Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fajna gierka, tylko mam z nią problem odnośnie wynagradzania gracza za włożony w nią trud. Widzicie - fabuła jest angażująca, ale akceptowalna tylko dla ludzi, który lubią realia "Persony" i tego typu gier. "Neon White" operuje na schematach, które robią się irytujące: każda postać jest typowa, ich połączenie widziało się wiele razy. Główny bohater na przykład czerwieni się i jąka przy atrakcyjnej kobiecie, a poza tym jest męski jak piekło i w ogóle. Fabuła jednak stawia pytania odnośnie sytuacji bohaterów, dlatego też angażuje. Dlaczego ma to większe znaczenie? Otóż większość poziomów jest tylko w porządku - stają się rewelacyjne, gdy traktujemy je jako zagadkę logiczną - jak dostać się do znajdźki? Albo: jak ukończyć w najkrótszym czasie na medal? Tylko kilka przez całą grę było tak dobrych, że były dobre same w sobie, całą resztę tylko przechodziłem i później miałem frajdę z odkrywania ich głębi. Żeby wykręcić czas i znaleźć znajdźkę. Tylko... Wykręcanie czasów nigdy mnie nie jarało. Za platynowy medal nic się nie dostaje. A znajdźki są tylko po to, by... pogłębiać relacje z bohaterami. Które prowadzą do ukrytych, trudnych poziomów, ale w nich nagrodą też jest dalsze pogłębianie relacji. Z płaskimi bohaterami, którzy irytują. I jak poznasz wszystkie ukryte wspomnienie tych postaci, to odblokujesz inne zakończenie, ale na tym etapie było mi to już obojętne. Sama rozgrywka jest świetna, dobrze się bawiłem. Na tyle, by przejść do końca - i tyle.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.4M | 17.7K | 84% | $19.99 | |
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 | |
| $10.3M | 23.8K | 92% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 142 | 96% | $9.99 | |
| $13.1K | 34 | 100% | $14.99 | |
| — | 0 | — | — | |
| $643.7K | 1K | 87% | $29.99 | |
| $1.7K | 16 | 88% | $4.99 | |
| $2.2K | 6 | 83% | $14.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is trackmania
这个价格这个品质没什么好说的了
The best 3d platformer
Лучшая паркур игра. Сделано настолько хорошо, что даже после прохождения на все достижения хочется вновь возвращаться сюда, просто чтобы снова ощутить этот вайб и послушать музыку. Вот бы вторую часть, либо игру с похожим геймплеем
This game is like a speedrun but 10x fast, and somehow easy to pick up!
First off, I hate the voiceover, I feel like the dialogues and characters suck, maybe it'll evolve as I play more and I'll edit the review idk. The UI is not super consistent and generally just doesn't look very good. The cat feels like it should've been voiced by Tony Soprano. That being said. the game really nailed speedrunning. The OST is awesome. The flow and control of movement is really pleasant and the gameplay is addictive. I'm really glad there aren't really time limits, as it lets you explore the levels.
einfach ein top original. Die story ist nicht schlecht und das System echt spaßig.
white needs to be passed around like a blunt. 10/10 game
Te amo neon wit 😍😘
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.