
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.9Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buenardo y cine
Único, si te hace click es vicio asegurado.
i love bein' a neon killing those weird creatures mm,.mmmm.m./././neon violet,.,.,..,OMGAUEGFIEUGRIFWGEISHES SO PREERRRTTTTTTTYTTY-h..HUH???!?!1 WHO SAYS THAT???
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 17.7K | 84% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 13.5K | 81% | $19.99 | |
| $10.4M | 24.8K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 142 | 96% | $9.99 | |
| $10.4K | 27 | 100% | $14.99 | |
| — | 0 | — | — | |
| $643.7K | 1K | 87% | $29.99 | |
| $2.7K | 25 | 92% | $4.99 | |
| $2.2K | 6 | 83% | $14.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩到第七章玩不不下去了,前面六章都是铂金+礼物全拿,一开始还有点新鲜感,后面越玩越无聊。 游戏设计机制没问题,我之前没玩过这类游戏,尝试了一下,终究是不适合我。
《霓虹白客》将第一人称跑酷、射击与资源决策三者融合,打造出一款休闲体验的高速动作冒险作品。与其他同类型作品有所区别,将重点放在了合理利用一次性能力完成闯关上,对操作细节的需求较小。 [h3] 玩法 [/h3] 本作关卡更偏向路线解题:拿到对应能力卡牌,选择合理的方式推进流程。 关卡重试也多源于能力道具使用时机不当,而非操作导致。 关卡设计水平几乎全程在线,只有零星几关存在误导性设计。 不刻意追求极限成绩的情况下,只需要通过关卡设计的捷径即可达成高评价,使轻度玩家也能感受到竞速的乐趣。 [h3] 美术 [/h3] 本作美术完成度在线,关卡场景设计简约明亮,没有冗余的细节堆砌,游戏也不存在明显违和或者美术崩坏的问题 。 不过受限于游戏体量,游戏的美术资源投入不算庞大,主要集中在角色立绘与关卡场景两部分,好在二者表现全程稳定,风格统一。 [h3] 剧情 [/h3] 剧情采用Galgame式的表现形式,依靠关卡内收集礼物解锁角色对话,设计本意是让关卡游玩和叙事互相映衬、彼此推动。 可惜剧本整体烂俗平庸,反而拖累了游戏本体的体验,闯关过程中很容易被剧情打断节奏。 故事前期充斥大量谜语人内容,日常戏份占比很高,后期的高潮反转也都是比较模板化的老桥段,令人难以提起兴趣。 好在主要角色的立绘与表情差分表现亮眼,支线人物的人设和立绘也十分讨喜[spoiler] 猫猫天堂是正确的 [/spoiler],为平淡乏味的剧情增添了些许乐趣。 [b] 值得一提的是,本作简中有缺字情况,至今仍未修复,需要切换为繁中游玩。 [/b] [h3] 其他 [/h3] 成就方面,本作全成就需要游玩本体通关解锁的地狱冲刺,本体地狱冲刺需要96关连战,出现重大失误就要全部重来,需要很大的耐心。 Mikey的地狱冲刺会把道具全部替换成火箭筒,大大减少原有关卡难度并且带来了许多破序通关思路,玩法十分有趣,推荐不打成就也游玩看看。 [h3] 总结 [/h3] 整体来看,《霓虹白客》是一部素质相当不错的独立作品,拥有鲜明的风格与完整的设计思路,核心玩法完成度很高,衍生系统想法也十分美好,但部分环节仍有精进空间。 推荐喜爱轻量跑酷体验、追求休闲乐趣、还有喜爱本作美术风格的玩家,尝试游玩《霓虹白客》。
Type: dinamic run n gun + visual novel Lore: 10/10 optimisation 11/10 gameplay 9/10 A good project that is worth the money.
One of my favorite games ever on Xbox. I bought this version to get #1 Friend Leaderboards on both platforms, but there are some real sickos on my Steam friends list. Absolute deviants. Unholy beasts of speedrunning perfection. I was tempted to simply remove these godlike beings from my friends list, but no. I shall practice, and I shall conquer. So help me God.
好玩好玩,地图设计很棒,既能第一眼知道常规路线往哪走 也能时不时发现小巧思 找到速通捷径(自己发现捷径并不断优化路线拿到红牌真的成就感爆棚)跑完看剧情放松,然后继续跑节奏很好玩久了也不晕,美术和音乐也不错,可惜我没有一位steam好友玩这个,游戏内好友榜太冷清了,已经安利给了好几位朋友(会入不入坑就不知道了) 目前玩下来唯一缺点就是简中有问题会丢字,只能用繁中玩
убил всех демонов, миксанул водку с венлафаксином а мне то что... Бог простит....
its like ultrakill x cluster truck its fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.