
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.9Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buy the game; trust me, you will love it, unless your skill cap is the same as a modern gaming journalist, then you will probably hate it
9分 关卡的地图设计是最突出的优点,恰好也是我比较喜欢的游戏玩法。 得益于地图、卡牌、怪物三个要素的联动,游玩体验简直爽到爆炸,个人体验基本上每一关都值得打五遍以上。而每一关的时间基本上都控制在半分钟左右,即使中途失败也不会有什么挫败感,重复挑战凹分也很少有厌倦的情绪。说到凹分主要还是考验对地图的理解,或者说找捷径,对操作的要求倒是不高,某种程度上其实更偏向策略性。找礼物也算是有点资源管理的属性,中和了主线追求速度的快节奏。 此外游戏的引导也是非常直观,即使是第一把下意识的判断往往就是正确的路,而遇到各种障碍手中的牌正好就可以解决,让人感叹关卡设计真的太强了。只要不碰通关后的地狱冲刺体验会非常好。 剧情信息密度极低,可能制作组是想缓解一下高速闯关结束之后大脑的紧张感,但是过于放松以至于给我看的大脑有点放空。但是能快进又弥补了这一点,四舍五入也算无功无过
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:)
玩到第七章玩不不下去了,前面六章都是铂金+礼物全拿,一开始还有点新鲜感,后面越玩越无聊。 游戏设计机制没问题,我之前没玩过这类游戏,尝试了一下,终究是不适合我。
One of my favorite games ever on Xbox. I bought this version to get #1 Friend Leaderboards on both platforms, but there are some real sickos on my Steam friends list. Absolute deviants. Unholy beasts of speedrunning perfection. I was tempted to simply remove these godlike beings from my friends list, but no. I shall practice, and I shall conquer. So help me God.
Único, si te hace click es vicio asegurado.
This game is 0% relatable for me as the main character somehow managed to [spoiler] Forget his ex [/spoiler] and somehow she forgave him even tho [spoiler] He literally got her killed [/spoiler] Otherwise Neon White is an extremely easy movement game with extra short levels lasting between 20 seconds and 2 minutes. Movement does feel nice and game gives of kind of a extremely watered down ULTRAKILL vibes. I mean.. if you swapped environmental story telling and body horror for a goofy/horny teenage pseudo VN. Also the movement options are kinda limited. Soundtrack is also quite chill and running the levels over and over again to beat someone in your friendlist or just relax and get the level done second or two sec faster feels very relaxing. Probably due to levels being extremely easy(if you don't aim for the best times) and the smooth restart level button experience. I also don't know how to feel about my favorite levels being the альтушка torture dungeon levels. Probably because they have cheeky puzzles in them, its a shame they didn't add way more puzzly levels. Still recommended tho. 7/10
This game really surprised me. At first it seems like a simple run-and-gun with weak graphics and cheesy writing. Plus I prefer to save up special items, so I didn't think I would want to sacrifice my guns for an extra jump or grenade. Well, I had it all wrong. Mostly. I'm about 30 hours in and on what seems to be the last level. Since I'm not planning on spoiling the end anyway, I'll write this review now. I thought I'd have a hard choice about sacrificing a gun for a one-time boost, but no, there is no choice if you want to get through the level. The game designers did a great job here. Right from the start, they force you to sacrifice the gun card for a jump, or you can't reach the next platform. In this way the game starts out easy. Each card has a use in the level, and you only use the gun it provides until the boost becomes necessary. The levels are fairly mindless because of this, but only at first. Level design is better and better as the game proceeds, with the final levels being the best so far. Each block of levels introduces a new card(/gun/boost) and makes good use of it. Each level has a standard route that makes it easy to make progress. But they also have a short-cut that you need to master if you want to compete in the high scores. And they have a "gift" hidden in the level that unlocks themed levels for the side characters. There are even a few "boss" levels that are extra long and have you fighting a moving target as you go. Dialogue is cheesy throughout, but the storyline picks up in the later half of the game. And the story is really good for a game. Not only does it integrate the theme and all characters you've met, but provides reasoning for the boosts and level theming late game. This gives the level designers a great excuse to change up any common patterns and later even break rules without any player confusion about how or why. The graphics remain weak, but at least they're clear, with easy to see platforms and even visual clues as to when to use boosts. Music is themed but doesn't integrate into the story. Good for a fast-paced game, though I don't know much about music. If you're not reading the story and not trying to reach the "gifts", you'll probably get through the game quickly and not feel there was enough content to justify the full price. But then, if you ignore half of anything you should expect to feel the same. Overall, Neon White was a lot of fun to play. Maybe it's too easy for speed runners, but I didn't have the skill to even enter my speed score for the later half of the game. And maybe a lot the writing is bland, but you can have the best of it by reading story for the main level blocks and skipping any of it between blocks. You'll have to live with the graphics.
好玩好玩,地图设计很棒,既能第一眼知道常规路线往哪走 也能时不时发现小巧思 找到速通捷径(自己发现捷径并不断优化路线拿到红牌真的成就感爆棚)跑完看剧情放松,然后继续跑节奏很好玩久了也不晕,美术和音乐也不错,可惜我没有一位steam好友玩这个,游戏内好友榜太冷清了,已经安利给了好几位朋友(会入不入坑就不知道了) 目前玩下来唯一缺点就是简中有问题会丢字,只能用繁中玩
只玩了20分钟我就知道这是我的人生游戏了,多巴胺肾上腺激素的盛宴,酷得要死,this is so me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 17.7K | 84% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 13.5K | 81% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 |