
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.8Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
such a good game + absolute banger ost 10/10
I expected something like ultrakill but the platforming is slow and boring and replaying the challenges for better times is tedious
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah this game is pretty incredible. Reminds me a bit of Ultrakill gameplay wise, as it can get extremely fast pace and is 100% for weirdos, but what makes this game so special is the Soul Card system, the speedrunning system (includes the medals ofc), and Level Design, all of which are executed incredibly well. Even if the story is a bit slow at times, it is also pretty good, especially in the memories where you can really see the emotion that drives the characters we see throughout the game. Simply put, this game is well worth it's price, and is an absolute blast to play.
I like the female character design
Neon White is a pretty good game. It is marketed as an "FPS" but it doesn't really feel like one; it definitely leans more towards the "speedrunning" category. If you like the gameplay it has to offer, though, it's a good time. First, I'll get the less interesting parts out of the way. Essentially, the flimsy premise is that you are a sinner who has to kill demons for a chance at staying in heaven. The story is pretty meh, it's entertaining enough if you can handle the anime tropes; the artstyle and the writing is clearly heavily inspired by anime, but it's hard to tell if the cliche characters and scenarios are earnest or tongue in cheek. It's not as bad as some people say, but it could affect your enjoyment. You are able to skip dialogue if you want and just stick to the gameplay, so it's nice that it's an option, although I would usually listen to the dialogue since the voice acting is decent. The story beats are highly telegraphed, nothing really shocking, although some of the biblical allusions were clever in my opinion. This game is not theologically sound at all though, most of it is just rule of cool stuff used as set dressing (again kind of like anime that use Christian iconography lol). Now on to the good. The sound design and music are pretty great. The music is always pumping and really fits the speedrun vibe and the sort of clean but stylized look of the visuals. In the actual levels, not the hub area where all the dialogue and downtime happens, Neon White feels very finely crafted and honed, and this is also due to the amazing level design. The stars of the show here by far are all the levels. There are quite a lot of them (almost a hundred) and they all have hidden collectibles and time limits to beat to fully complete. The idea is that you have to run through 3D levels as fast as possible, killing all the demons within. There are different cards to pick up which correspond to different guns, which also give you a movement ability when you discard them. The pistol is a double jump, the rocket launcher is a grappling hook, etc. The movement abilities are often more important than using the guns, although you do need to shoot enemies every so often. The levels are designed to utilize all the movement abilities and put you into a flow state, and it is very satisfying to zip through one when you've found a good route, perfectly hitting your jumps and activating abilities. It can be very addicting to get into that flow state, and the levels are quick, so it's easy to have time melt away while you're running and gunning. The way I played the game, I would fully master a level by getting the ace medal time and getting the collectible before moving on to the next one. That definitely added some playtime to my total, since some of them can be tricky to master or figure out the shortcuts in. Thankfully, they do show shortcut hints after you get a gold medal, although some can still be pretty hard to spot. Because I would try to fully complete every level as I played them, I would often get burnt out after completing a chapter. This is where I think the story stuff actually helps the pacing of the game, because you get downtime after a chapter to decompress with some fluff dialogue. I would say that Neon White is not a masterpiece, but it does what it sets out to do, which is speedrunning through tightly designed levels, very well. The extremely fluid and satisfying gameplay makes this game worth it. I will give the caveat that you will get more out of this if you're focused on fully mastering all the levels, though. I don't think the experience would be as rich by just running each level once and seeing the story; the real meat is in the constant loop of angrily restarting a level because you missed the perfect jump that would have shaved seconds off your clear time. If that appeals to you, Neon White is your game.
YELLOW PAINT LEARN WHY IT WAS MADE MY GOD.
white lowkey looks like yuta
If you enjoy pushing for good times, this game is extremely satisfying. Very fun and satisfying movement.
[h1] 明显的道路可能是远路 [/h1] 很有创意的游戏,跑酷枪击,丢枪发动特殊动作。初见道路基本都不会迷路,理所当然的也是一些比较远比较费时的道路。每一关的时间不会太长,这在冲刺更快成绩的时候减少了一些精神负担,玩起来毫无压力。 但这个简中的翻译,我实在是无力吐槽,本来还想看看剧情,谁知道翻译跟喝了假酒一样,机翻也就算了,居然还丢字乱码。得亏重点是个跑酷冲关,剧情毫无影响。
字幕全是乱码,进了游戏就是我是谁我在哪儿我要干嘛
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 17.7K | 84% | $19.99 | |
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