
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.9Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
Oyunlar artık eğlendirmemeye başladığı bir dönemde ilaç gibi geldi. Kitap alır okumazsın ya oyunlarda da benzer bir şey yaşıyordum ama bu oyun fena sardı. Artıları: +Akıcı parkur mekanikleri +Arada lewd ve hikaye fena değil +Sadece parkur oyunu değil bom bomdaki gibi bir lobi var orda çeşitli mekanlara gidip karakterlerle etkileşime girebiliyorsun. Eksileri: -Parkur oyunlarında müzikler önemli ama müzik az gibiydi mesela bir yerde tıkanırsan aynı yeri oynamaktan değil aynı müziği dinlemekten sıkılacaksın.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.4M | 17.7K | 84% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 | |
| $10.3M | 23.8K | 92% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.8K | 118 | 97% | $9.99 | |
| $5.2K | 27 | 100% | $7.49 | |
| — | 0 | — | — | |
| $644.7K | 921 | 87% | $29.99 | |
| $2.7K | 25 | 92% | $4.99 | |
| $2.2K | 6 | 83% | $14.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible game, the level design and the movements mechanics absorbed me for 2 weeks. It took me 13.5 hours to 100% the base game, then another 12 hours to complete all the rushes, with 7 hours spent on the White Hell Rush alone. It takes great skill and muscle memory to finish everything, and I enjoyed it for the most part, except for Mikey's Rush, where I started to burn out. I won't say much about the visual novel story, as it didn't leave a lasting impression on me. However, the soundtrack was excellent and made the long hours of grinding much more enjoyable. If you like FPS, fast movement and speedrun, this game is for you.
good
good
Good abilities, flexibility of movement and easy to learn, but hard to master.
Satisfying mindless shooting + slight amounts of strategy. This is what games should be, simple mindless dopamine. Other than gameplay the music is good and the art is stylistic, what more could you want? This game is nothing more than itself, and for that its good.
In terms of gameplay, this is one of the slickest, cleanest, most intuitively addicting things I've ever played, and I'll probably never get tired of it. In terms of writing... Well, the gameplay-!
amazingly, addictively fun to mess around and optimize routes. great aesthetics all around.
Writing is absolutely atrocious cringey crap but really like pretty much everything else.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.