
NYC 2055: a city beyond salvation. Blast your way through this dense cyberpunk jungle in NEON INFERNO, an explosive fusion of 2D run-and-gun and gallery-shooter, and help the Family dominate its streets!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
NEON INFERNO is a hybrid side-scroller and gallery-shooter where the action takes place in both the foreground and the background. As warring factions battle for control of a dystopian New York City, you enter the fray as an assassin for the Family -- a notorious crime syndicate determined to eliminate its rivals and dominate the metropolitan battlefield. Rendered in beautiful pixel art and backed by an evocative soundtrack, Neon Inferno delivers a stylish, modern 2D action experience with cyberpunk flair.
Take control of Angelo Morano or Mariana Vitti and battle through the streets, blasting, deflecting, and slicing your way through your enemies! With multiple upgrades and weapon options to choose from, you'll be well-equipped to shift this city-wide conflict in your favor.
Along with traditional run-and-gun action, you'll be able to attack your enemies in both the foreground and the background, deflect their projectiles back at them using "Bullet Time", and commandeer vehicles to chase down your targets! Choose your level of difficulty or challenge yourself in the 1-credit-clear Arcade Mode!
Grab a friend and expand The Family's reign across the city together! With double the characters and double the firepower, there's no limit to the carnage you can cause!
Go up against a rogue's gallery of unruly bosses, one at the end of every mission. Each boss is totally unique, featuring many attacks and multiple phases that will truly put your skills to the test!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 430reviews | 93% | — | $190.7K |
| $15.99−20% | 720ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really glad I found this game. Really cool and energetic (and creative!) level design, boss battles. Music, presentation, artwork, all top stuff. Music is on a level of itself, not constraining itself to FM synth "emulation" but going places with metal, jazz and various dance genres and all made well and fits the tone, most importantly it pumps you up for pretty busy encounters. Also as mentioned artsyle is excelent, kudos to whoever choose/envisioned it. Great work with shaders and lightning effects. Def worth the buy and def worth the try if you're into sidescrolling shooting action. Can't express enough how good this is!
Образцовый контра-лайк. Есть своя механика в виде стрельбы в глубь экрана. Классные боссы, уровни и симпатичный визуал. Достойный проект.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, Japanese, Spanish - Spain, Russian, German, Italian, Korean, Polish, Spanish - Latin America, Traditional Chinese +1 more
| $19.99 |
| 101ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Neon Inferno is a fast-paced cyberpunk action shooter that takes inspiration from classic arcade run-and-gun games while introducing enough new ideas to feel fresh and exciting. Beneath its retro-inspired presentation lies an intense and highly energetic combat system built around layered firefights, stylish movement, and relentless enemy encounters. The game immediately captures attention through its neon-drenched atmosphere, explosive action sequences, and old-school arcade spirit, but what truly makes it memorable is how confidently it evolves familiar mechanics into something uniquely chaotic and satisfying. Set in a dystopian future version of New York City, the game throws players into a world consumed by gang warfare, corruption, and violent power struggles. Rival factions battle for control while heavily armed assassins roam the streets carrying out deadly missions for criminal organizations. The story itself is relatively straightforward, focusing more on style and momentum than deep narrative complexity, but the setting is packed with enough personality to keep the experience immersive. The futuristic cityscapes, rain-soaked alleyways, industrial ruins, and glowing skyscrapers create a gritty cyberpunk atmosphere that perfectly matches the nonstop violence unfolding on screen. The core gameplay revolves around classic side-scrolling run-and-gun combat, but Neon Inferno introduces a creative twist through its layered shooting mechanics. Enemies attack not only from the immediate foreground but also from distant background positions, forcing players to constantly shift their attention between multiple combat layers. This creates firefights that feel more dynamic and unpredictable than traditional side-scrollers. At times the game resembles a gallery shooter as players target enemies deep in the environment, while moments later it returns to close-range arcade action filled with dodging bullets and blasting through waves of opponents. This mechanic works remarkably well because it keeps the player constantly engaged. Every stage becomes a balancing act between movement, positioning, and awareness of threats coming from different depths of the battlefield. The combat feels aggressive and fluid, rewarding players who stay mobile and react quickly under pressure. Additional mechanics such as bullet deflection and slow-motion abilities add even more depth, giving players ways to survive overwhelming encounters while still maintaining the game’s fast arcade pacing. The pacing is one of the game’s strongest qualities. Neon Inferno rarely slows down for long, constantly introducing new enemy types, environmental hazards, and large-scale set pieces that keep the action feeling fresh. Boss fights are especially memorable because they combine visually impressive attacks with demanding combat mechanics that require fast reflexes and careful observation. The game clearly embraces the philosophy of classic arcade shooters where mastery comes through repetition, pattern recognition, and improving reaction speed over time. Visually, the game is outstanding. The pixel art presentation captures the spirit of 1990s arcade games while still feeling modern and detailed. Explosions light up the screen with vibrant colors, enemy animations are fluid and expressive, and the environments are packed with small visual details that strengthen the cyberpunk atmosphere. Neon signs flicker above crowded streets, industrial machinery sparks in the background, and futuristic architecture stretches across the skyline. The entire world feels alive despite the retro art direction, proving how much attention was given to environmental design and animation. The soundtrack complements the action perfectly. Heavy synth tracks, industrial beats, and aggressive electronic music constantly reinforce the high-energy atmosphere of combat. Combined with explosive weapon sounds and impactful audio effects, every firefight feels loud, chaotic, and satisfying. The sound design plays a huge role in maintaining momentum because the game rarely gives players a chance to relax once the action begins. Replayability is another major strength. Multiple playable characters with different abilities and combat styles encourage experimentation across repeated runs. Local cooperative play also adds to the arcade-inspired appeal, turning already chaotic firefights into even more entertaining multiplayer experiences. Score chasing, difficulty challenges, and mastery of advanced mechanics provide additional incentives for players to revisit stages and improve their performance. Despite its many strengths, the game is not always easy to follow during its most intense moments. The layered combat system can occasionally become visually overwhelming when enemies attack simultaneously from multiple directions and depths. Some players may struggle to quickly distinguish foreground threats from background shooters during especially chaotic sequences. Difficulty spikes can also feel unforgiving, particularly for players unfamiliar with older arcade-style design philosophies built around memorization and rapid reaction times. The campaign itself is relatively short, following the structure of traditional arcade shooters rather than large modern action games. However, the replay value, character variety, and score-focused gameplay help compensate for the shorter runtime. The game clearly prioritizes tightly designed action over unnecessary padding, which ultimately works in its favor because the pacing remains consistently exciting from beginning to end. What makes Neon Inferno stand out most is its ability to respect retro arcade design while still introducing mechanics that feel genuinely innovative. Many retro-inspired shooters rely entirely on nostalgia, but Neon Inferno actively experiments with new combat ideas that make firefights feel different from standard run-and-gun experiences. The layered shooting system gives the game a distinct identity while still preserving the addictive simplicity and intensity that made classic arcade shooters so memorable. Neon Inferno succeeds as both a tribute to classic arcade action and a modern reinterpretation of the genre. Its stylish cyberpunk presentation, inventive combat mechanics, satisfying pacing, and explosive visual design combine into an experience that feels energetic, polished, and consistently entertaining. Fans of retro shooters, fast-paced arcade gameplay, and dystopian science fiction settings will likely find themselves completely absorbed by its relentless action and neon-soaked atmosphere. Rating: 8/10
Конфета, а не игра
It's a really classic style shmup, and it's been a while since we've seen the foreground-background thing done so well in a neat little package. There's a few things that are extremely unclear as to whether they have an active hitbox or not, but the game is very forgiving even on its default Hard difficulty when it comes to retrying. It's very lenient to fail a few times to learn what's what before succeeding, which softens this issue significantly. It might actually be intentional to the design as well, for better or worse. I'm actually pretty happy about the fact that it uses a one-life infinite retries system as opposed to a multi-life limited-lives system. I'd go as far as to say the game would have been absolutely awful if it had limited lives in that format. It's aesthetically pleasing, the gameplay is tight with little to really complain about. It's an old-school shooter that's pretty well polished. It's fun, albeit not that long but that was expected going in.
E um joguinho legal, arte maneira, musiquinha boa, historinha de fundo qualquer coisa. Mas ainda sim bem divertido, o problema é o preço, eu paguei 40 conto na promoção por 2 horas de diversão, eu acho que é um game que vale uns 20/30 no máximo. Se tu curtir bullet hell talvez o jogo te entregue um bom fator replay, o modo dificil e arcade imagino que sejam bem desafiadores, até pq ele tem uma certa dificuldade mesmo no modo médio.
Demasiado bueno, graficos coloridos y muy buenas animaciones, en lo personal esta exelente para pasar el rato, un saludo cordial.
I only needed to play the Tutorial then 5 minutes of gameplay to know this was going to be a true Gem! And with the developers continuously updating and upgrading it, this will be a classic soon enough.
So much fun love it
Took me 5.6 hours to clear the game on Medium. I have a love/ hate relationship with the game. In theory you die a few times and get better so you experience a satisfying learning curve but in practice I found myself frustrated with the difficulty. Also boss battles often have the most difficult phase first which feels anticlimactic until you realise this actually saves your sanity. So in theory this is a really good arcade game but in practice I got frustrated by it quite a bit. I guess prioritising defense over offense is what made me enjoy the game a lot more. If you are too agressive and reckless you'll die a lot. By prioritising defense you should be able to finish this game on at least normal. Loved the atmoshpere, sounds, visuals. If you are patient I definitely reccommend this, if you get frustrated fast skip this.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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