
Welcome to the Divination Science Defense Training Initiative! We're so glad you've decided to enlist in the fight against the anomalies wreaking havoc on our world, but before you begin, please complete these simple tests so we can ensure you are a proper fit to be a DSDB...
Modeled estimate, not a reported figure. How we estimate →
About
Divination Science would like to welcome you to the Divination Science Defense Training Initiative. Throughout this initiative you will develop many useful skills that you'll need when you're on the field as an official D.S.D.B.
These skills include but are not limited to:
1. Critical Thinking
2. Speed and Agility
8. Resourcefulness
4. Stealth
Our testing initiative has been highly praised all around the globe as the best way to train our planet against ẅ̷͕̠́ç̴͉̯͔͛͌͘z̵̗̳̕͠ ̶̧̢̮̽q̶̜͋̃̂́v̵̯͇̬̾̑͝m̸̯̬̋͛̇d̶̦̦̦͚̈́͛́͠q̶̦͓͕̤͂́̒b̵̝̖̽̓́i̸̩̫̿̿j̵̜̦́̽̉ţ̴̍̍m̵̢̌̅̊ͅ ̶̹́l̵̛̝̓m̷̛̮̟̝̺̈̑͝i̵̦͒̉̒b̸̧̖̖̯̓̎̕p̷̠̜̼̋̈́̆͝. We're so glad you've decided to be apart of this, and we can't wait to get started!
Throughout our tests, you'll have to:
Use items such as rocket launchers and grappling hooks. However please be advised that these item may not be available in certain sanctioned testing areas
Avoid Divination Science Training Bots. Our patented training bots will be present in certain testing areas, and must be avoided, for your own sake. We are not liable for any injury that may occur.
Interact with testing elements such as, Testing Cubes, Testing Keypads, Testing Buttons, and whatever else Management decided to slap the word "testing" in front of.
Before you begin, please note that due to ongoing external issues, our testing chambers may not be in the most pristine state during your sanctioned test time. We apologize for the inconvenience.
Please also note that Divination Science is not responsible for any harm or injury that may occur to test takers as a result of the Divination Science Defense Training Initiative... but of course, you knew that when you signed the contract...
Oh, and one last thing: Don't forget that e̵̻͋̏m̸͙͌̊ ̸͓̽e̶̹̽q̵̮̐ẗ̴̛̲ț̸̍̕ ̸̠̫̌k̷̲̔ç̴̀ź̶̧̧̒m̶̫̕ ̷̝̒́͜b̴̧̈́̈p̶̥͎̂̈́m̶̟̕ ̸̫̽͜e̵̩̐͝ẘ̷̰z̵͕̀̊ṫ̵̝̯l̶̤͗͗ ̴͖͆w̴͚̣̔n̸͙̞͑̈́ ̷͊͜b̷̮̰̉̀p̷̠͗m̸̝͇̾ ̵̲̙̓̌l̴̘̥͑q̴̜̤̑a̵͙̕m̴͈̍ĭ̵̺̇a̵̼̘͂m̵̳̥̄ ̷̱͛b̶͚̃p̷͇̭̒̄i̶͎̪͑b̴̹̳̽̍ ̵̮͛q̶̲̈́ă̷̖̏ ̵̢̒p̴̱̘̽͗c̷̻̎ű̸̥͎i̶͚̅͘v̵͓̔̚q̶̗̳̚͝b̸̖̺̄̆g̴̳̦̒
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"I hear Steam offers refunds. Maybe that'll make you a bit more euphoric"
this game is a scam, ignoring the insane crashout from the dev because of 1 negative review abt the puzzles, the controls are slippery and kind of delayed, the announcer tries to be from portal so bad but fails miserably, thers random jumpscares for no reason (?), the optimisation is horrible, on 1 room with a ton of bricks my pc would lag immensely looking at them, and yeah my pc is pretty strong it can run pretty heavy games quite well, the puzzles are really convoluted and random and theres little incosistencies all over the place like the gun you hold being on top of the text UI, the robots' guns being really weird and slow, etc. It's just not worth the 99 cents
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I didnt enjoy playing this game about 80% of the time. Its got good moments but its very very rough around the edges. For example, in room 6 (I think) I go softlocked and had to restart after about 10 minutes which was very annoying. Its really short which definitely doesnt help the enjoyability and the puzzles arent great, a few are either just irritating or near impossible without a little outside help. The physics objects and general look of the game arent too appealing either but I do understand why the wall textures came out the way they did (the creator explained it in a video on his channel). Overall, I personally didnt enjoy the game that much as it has its issues but, for a first game made by a solo dev in what I believe is a pretty short time frame, its pretty good. lots of stuff to improve but also lots of stuff that, with a little tweaking, could be a big stepping stone in making a different game/some kind of update to this one. All of that said I love supporting indie developers, even if their games arent exactly my cup of tea, so while this game may not be too good in my opinion, I still recommend you at least give it a try.
The game looks pretty nice and I actually enjoyed the atmosphere at first, but the gameplay has too many issues for me to recommend it. The enemy AI is really bad, and I encountered NPCs shooting through walls. There are also way too many jumpscares, to the point where they became annoying rather than scary. I eventually got softlocked and couldn't continue, which was the point where I stopped playing. I'm playing on Linux through Proton-GE, so some issues could potentially be Linux-specific, but the wall-shooting and softlock feel like game-side problems. The presentation is probably the strongest part of the game, but the bugs and gameplay issues made me give up before finishing it. Moral of the story: Don't bother buying it
portal poo
im sorry for leaving a negative review because i hate being negative and especially to indie devs but god this game was a slog to get through atleast from what i played. i think the grapple hook was decently fun (i mean it's a grapple hook) but the rocket launcher was awful to use. i quit at chamber 13 i think, whichever one that had the falling platform because idk maybe i was doing something wrong or i missed a tutorial thing but if the solution was ACTUALLY to bounce the cube across with the rocket launcher that puzzle needs to be completely changed. i don't really like the need to pick up and drop tools/weapons all the time, i dont really see what would be lost by just making the weapons a part the character that you can swap to anytime. i also got softlocked in the card room cus when i got up to the top an invisible box surrounded me and the cube was stuck in the air so i tried using the rocket launcher and then i launched myself out of the map with the rocket launcher and had to replay the whole game again, the rocket launcher completely breaks when you spam it and the maze section felt tedious and unnecessary. the voice acting was cool and i liked the funny references tho! but again, i hate being negative and i genuinely want this game to be better than it is and i see the potential of it. making games is a learning experience and it's better to get SOMETHING out there than having ideas that you wanna use but not doing anything with them. thanks for reading and have a nice day!
(sorry for the potential typos i'm french and not the best in english) I dont know where to start, but i didnt like the game at all. that's what you need to know so far. I will say tho, the Context made me more critical knowing that, this dev, is a channel that critisize other games, therefor, it will be held to the standard of those games. specificly Garten of Banban since its theyre most famous video. i'll just get that out of the way, GUI clipping trought the 3D elements, poor Anti-Aliasing, and some of the GUI text are blurry for some reason, and even with the simplistic, low-poly/voxel models the game has, i got some real bad frame freeze in a couple occasion. now, i'm gonna critisize the Gameplay, starting with the controls. its functional for the most part, althought poorly communicated, The Game should have stated that you could have a higher jump range when going diagonally (much like Quake and such), and that you could Crouch, its even worse when the only part of the game where you need to crouch, is a chase sequence. therefor, if you didnt know it, you would just die, wich is what happened to me. Now, the Gunplay, The Guns are also pretty good, i had no problem with them, I liked the Grapple Gun. nothing i have to add here. the Grab however, not the biggest fan, the Dev should have made an option where instead of always trowing the cube, you can just drop it. (much like in Portal, i'll get to that in a minute). So my only problem here really, i just that the controls are poorly communicated Now, The Level desing, and the overall aesthetic of the game. The level desing are very basic, nothing really stand out, its what you would expect from a rookie map designer. not to mention, the assets arent really appealing either. maybe that's a me thing. but alot of the models are either not consistent, or simply doesnt look really good. most of the assets i think are from the Unity store even, wich feel's cheap in my opinion. the lighting is not really good either, thanks to the update tho, it doesnt look as bad. but still, iits the same exact white light that you see from begining to end. so yeah, repetitive level desing that never change. not to mention, the puzzles are not very good. they are not even fun to do. I got softlock in one of them completly by accident. and there was no way i could have restarted except litterally exiting the game and going back in. wich to me is poor game desing. sometimes, it will even have a very, very easy puzzle and then a poorly communicated one the next. oh and putting a maze in your game is really godamn terrible. never do that please. on that subject, this game is clearly just a Portal clone, its not even subtle about it, the finall ''boss'' if you could even call it that. is just Glados but way more unhinged and not in a fun way. in fact i believe its the self insert of the dev since, on the TV, is its persona i believe it is. and like it litterally end with a Ebay worthy Portal 1 ending cake scene that have a room that is soon filled with neurotoxin. are you kidding me. Then you also have the ''horror'' element if you can even call it that, theres alot of jumpscare that are completly unnessesary, wich makes it cheap. and also, no real lore with those jumpscare either. its just there for the sake to scare the player. and even then, i barely flinched. so what was the point? I think that's all i had to say, i wouldnt be so mean if it wanst for the context and also, the ''drama'' surrounding its devloper. you cannot say that you are open to critisim, and then you are making a tantrum, live, on youtube. saying that your critics are stupid for not beign able to complete the puzzle's that YOU MADE! and keep in mind, this game cost money, not alot for sure, but still. so yes, dont buy this game. its really not worth your money. and you can beat the game in under an hour anyway. so yeah. that's my critisism for this game. have a nice one.
DO NOT LITSEN TO THE NEGATIVE REVIEWS THEY ARE PEOPLE WITH BAD OPINIONS I PERSONALLY LOVED THE GAME AND THE GAMEPLAY IS SO FUN ITS JUST SOME PEOPLE DONT REALISE, THIS IS AN INDIE GAME!!! NOT SOME GAME BY A MILLION DOLLAR CORPERATION!!!
F&ck you
the owner is a ♥♥♥♥♥♥♥♥ who won't accept valid runs because he's petty bad game don't reccomend
Players by region
Where this game's players are, estimated from review languages.
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| $8.4K | 82 | 70% | $2.99 | |
| $1.4K | 25 | 92% | $2.99 | |
| $289 | 4 | 50% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| $1.2K | 94 | 86% | $0.99 |