
小作坊下料就是猛
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
[Button Cat] is a comprehensive game that is composed of several small games [horizontal board jumping, greedy snake, shooting airplanes, big fish eating small fish] connected into a plot
As shown below:
(Three of the games)


Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好的黄色猫片 打了半小时飞机
6.5/10 如果一直顺着前半部的荒诞喜剧思路做的话会是不错的游戏 不谈剧情现在的bug太多 优化太烂了 不过我还是愿意推荐给别人的
香构式👍就是不知道为什么保密发货成就完成不了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
烂
黄色猫片 is an intentionally chaotic indie experiment that feels less like a traditional game and more like a rapid-fire collection of ideas, humor, and genre mashups stitched together into a single, unpredictable experience. Developed by Basement Games and 86岁按时吃饭, it doesn’t aim for polish or cohesion in the conventional sense. Instead, it embraces absurdity, constantly shifting tone and gameplay style in a way that feels deliberately unstructured, almost as if it were designed to keep players slightly off balance at all times. The game’s structure revolves around a series of mini-games connected by a loose and often surreal narrative. Rather than building a consistent gameplay loop, it jumps between mechanics—platforming segments, arcade-style challenges, snake-like movement systems, and simple shooting sections—each lasting just long enough to introduce its concept before moving on to the next. Individually, these mechanics are fairly simple and rarely evolve beyond their initial idea, but the constant variation keeps the experience from becoming stagnant. The unpredictability becomes the main draw, as players are never quite sure what the next segment will demand from them. Narratively, the game leans heavily into abstract and often irreverent humor. The story itself is less a coherent plot and more a vehicle for a stream of jokes, visual gags, and bizarre scenarios. It blends elements of parody, internet-style comedy, and exaggerated sci-fi concepts, often shifting tone without warning. This approach gives the game a strong sense of personality, but it also makes it highly divisive. The humor can be intentionally crude or nonsensical, and whether it resonates will depend entirely on the player’s tolerance for that style. There is little attempt to ground the narrative in emotional or thematic depth, with the focus instead placed on constant novelty and surprise. Gameplay difficulty adds another layer to the experience. While the mechanics are generally easy to understand, execution can be less forgiving, with certain segments requiring multiple attempts to complete. The transitions between different gameplay styles can also make it difficult to maintain a consistent sense of control, as players must repeatedly adjust to new rules and pacing. However, the game mitigates potential frustration by allowing sections to be skipped, ensuring that progress is not completely blocked by a single challenging segment. This design choice reinforces the idea that the experience is meant to be explored rather than mastered. Visually, the game adopts a deliberately rough and minimalist style that complements its experimental nature. The graphics are simple and often resemble early indie or browser-based games, with little emphasis on detail or realism. This lack of polish feels intentional, aligning with the game’s overall tone of controlled chaos. The audio design follows a similar philosophy, using a mix of eclectic sounds and music that enhance the unpredictable atmosphere without aiming for consistency. One of the defining characteristics of 黄色猫片 is its brevity. The entire experience can be completed in a relatively short time, often within an hour or so, which works in its favor. The constant shifts in gameplay and tone might become exhausting if extended over a longer runtime, but within its limited scope, the game maintains its momentum. However, this short length also means that none of its ideas are explored in depth. Each mechanic feels more like a concept demonstration than a fully developed system, contributing to the sense that the game is a collection of experiments rather than a cohesive whole. Despite its rough edges, the game has a clear sense of identity. It does not attempt to conform to traditional expectations of structure, balance, or narrative clarity. Instead, it focuses on delivering a distinct experience driven by creativity and unpredictability. For players who enjoy unconventional indie projects and are open to something that prioritizes personality over refinement, it can be an entertaining and memorable ride. In the end, 黄色猫片 is a game that thrives on its willingness to be strange. It offers a series of short, varied experiences tied together by a deliberately chaotic vision, resulting in something that feels unique even when it is uneven. It may not appeal to everyone, particularly those looking for depth or polish, but for the right audience, it provides a burst of creativity that stands out precisely because it refuses to follow the usual rules. Rating: 7/10
奥特之奶喝多了导致的 很电波很唐突很B级片 但是感觉钱花的还算值 能不能tmd救救鼠鼠
一个半小时流程的又好气又好笑的唐氏游戏
作者已经完全沉浸在自己的艺术里无法自拔了
艺术来源于生活中某些软件的广告喵~ 玩完还能顺便退个款喵~~ 作者可真是太有哈基米精神了喵~~~ 期待后续还能接着白嫖哈,曼波~~~~
好吃
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $389 | 34 | 85% | $0.99 | |
| $0 | 15 | 100% | Free | |
| $1.1M | 5K | 86% | $14.99 | |
| $21.3K | 224 | 96% | $9.99 | |
| $15.2K | 44 | 93% | $9.99 | |
| $4.8K | 14 | 100% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 86 | 88% | $0.99 | |
| $1.2K | 94 | 86% | $0.99 | |
| $1.2K | 63 | 49% | $0.99 | |
| $1.2K | 89 | 52% | $0.49 | |
| $1.2K | 66 | 36% | $0.99 | |
| $1.2K | 131 | 79% | $0.49 |