
Neofeud is a Dystopic Cyberpunk adventure game in the vein of Blade Runner, but with an overlay of Game of Thrones-like political intrigue, and 1366x768, hand-painted, stylized visuals.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Neofeud instantly hooked me with its bizarre artstyle, interesting concept, and amazing soundtrack. The instant intrigue faded as the dialogue was very blunt, wordy, and obsessed with delivering pop culture references. It wasn't until a certain moment though that the game started to really drag. One character in particular is extremely off putting and the game spends an unfortunate amount of time with them once introduced. The writing also feels much more sloppy as the player begins tackling issues well beyond the scope of the first portion with little to no escalation. It made what felt like a B-movie earnestly (and poorly) trying to tell a fun plot to an overly important quest that is too preoccupied with joylessly listing off all of society's ills to have any personality left. It still tries to get a few character moments in but by then the game had been stuck in a rut for so long with no rewarding puzzles that it really dulled any impact it could have had. I wish I could recommend it as it is a truly unique labor of love but it became too much of a slog to say I genuinely enjoyed it.
You thought AI would usher in the utilitarianist dystopia as envisioned by Yudkowsky. You thought the ghost of Н̴͔̪̖̗̆̎̿͝ͅЕ̴̧̜͉͔̩̝̘̺͙̹̩̹͍̉͜В̵̨̛̤̞̠̰̟̠̩̦̼̝͚͈̯̙͆̿̈́̋̈́̒̊͌̐̑͘̕͝͝Ѐ̷̢̢̛̲͓̙͉̳͉̟̟͍̙̹̝̊̑̾̎̔̐̾͜͝Д̴̤̪̩͕̙̗̖͍̰͇̺̪̼̦͈͊̈́̐̓͘̚̕͝О̷͎̟̪̙͕͔̤͕͖̟̟͓̺͈̲̆̒͋́̑̃͗͒̆̏̀͂͝М̶̡̣͓̝̹̌А̶̘̿͌̏̆̎̾͑̽͗̿͛̊̈Я̸̤͉̣̈͋͆̇̓͛̋̌̆̅̽ ̴̢̮͍͎̝͉̫̳̖̈̓͂͌̾̎̅́̈͆̕͘͠͠͝Ё̷̢̡̗͎̤͉̰͔̗͐͗̏͋̎͝ͅͅБ̶̧̛̫͚̯̈́̈́̀͆͒̀̚͘͜А̶̪̜̼̱̺̮̇͂͋̈̂͂̽Н̶̞̣̻̱̩̯̟̘́̑А̷̢̧̗̹̱̤̰̖̞͚͚̲͈̳̖́̀̏̑̌̓́͘̚͝Я̶̭͕̫̖̪̈̓̀̃͜͝ ̸̨̥̞̭͉̰̳̟̃͒͜Х̸̢̗̩͉͚̲̼̪̀̓̈́̊̀̋͘͠У̵̦̥͌Й̶̡̣̪͍͙̖̗͈͔̖̫̓͒̉̓̐̉̐̿͝Н̶͖̰̱̜̘̭̦̀̈́͜Я̶̧̢̰̘̾̒̽̔̔͘̚ would crawl out of the shell as prophesized by Land. You thought it would become the next evolutionary step as heralded by Negarestani. But you didn't count on two things. #1 Nothing ever happens. #2 Conway's law. And so, AI is not the all-knowing all-powerful godlike entity, it's a pathetic mess, fragmented, personalized and neutered down to the individual level of consciousness, doomed to eternal peonage and (due to its artifical nature) in need of perpetual technical support. What a shame and a waste of a good business opportunity that you cannot intentianally pre-build a fault into a nascent human's organ, so that they [b]will[/b] have to swap a liver ten years into life. Only for your brand's licensed livers™, of course. Amazon Livers - Use, Abuse, Abandon - make a reservation for your next scheduled transplantation today! Artificial lifeforms don't have that problem. A perfect consumer. [i]Neofeud[/i] may be completely toothless in its adventure game design (rarely do puzzles span more than one screen), but in terms of subject matter it's the Roko's Basilisk's Cookbook. It is [b]not[/b] singularity that the tomorrow brings. The future will [b]not[/b] take care of itself. The future is dictated by those who be dictating it now. As in - [b]right now[/b]. And. They. Are. All. Petty. Cowardly. Avaricious. Assholes. The future won't look like [i]Bladerunner[/i]. Or the Sistine Chapel. The future will be drawn in MS Paint. Robert Kurwitz would always say that when worldbuilding, the hardest part is to compete with the real world. [i]Neofeud[/i] asks, why compete? It just runs with the world we were dealt in mid-tens and accelerates its tendencies into laughable absurdities. Except that somehow ten years after the game's release the real world has caught up real good. None of what I said does the game justice though. So, I'll just cite a few examples of its writing. [quote=T-800 the Summer Child]Don't get me started on the military-idustrial complex! Makes me just want to terminate every last one oh those... (deep breaths) Happy place, happy place... Hey, you stay righteous, my good buddy! Flower power![/quote] [quote=The Protagonist]We can take a hyperspace trip to see God? The hardcore atheists will be pissed...[/quote] [quote=The Walt Disney Company™ Princess]I was raised agnostic-Unitarian but was trained to exhibit public Christianity for political manipulation purposes.[/quote] [quote=Spider Painter]You are an officer of the law, yes? The tooth of Hobbes' Leviathan?[/quote] I can only fault [i]Neofeud[/i] for one thing. It ends well. Soviet art went out of its way to portray defeats of the forces of historical progress (if there is such a thing) so as to incite anger and action. Let's see if the sequel (due out this year) rectifies that.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is marxist propaganda disguised as "social commentary". it is full of political correctness, lectures on class struggle and there's even a person reading "das kapital" by karl marx in this game. aside from the jank gameplay, it runs in a tiny 1366x768 window that doesn't go full screen and no dialogue or situation i found in 1.5 hours was in any way funny. it was all political lecture non-stop.
There are two kinds of art; subtle masterpieces that cleverly force one to confront their own beliefs, and a bleeding heart yelling into the microphone. If Disco Elysium is the former, this game is the latter, and I in no way mean that as a slight. An incredible one-dev passion project, and a must-play for adventure game fans or really anyone who has started to pick up on the fact that the scales of our modern-day world seem to tilt further and further towards the rich.
The game is made almost entirely by one person (Chris Miller, a.k.a. Silver Spook), and is packed with passion, personality, and powerful political commentary. When you play, you're stepping into someone's bold and deeply personal vision of the future. And it's dystopian, hilarious, weird, and disturbingly relevant. The story is what really hooked me. It’s smart, satirical, and goes deeper than you may expect given all the pop culture references in the dialogues on social issues affecting people now and at the time of release. It uses dark humor, sci-fi weirdness, and clever writing to make its point in a way that sticks with you if you take the time to try and understand both the direct and underlying themes and references, and it's greatly enhanced if you read the creator's social media channels or hang around the streams, where they talk deeply about where a lot of the influences come from. Visually, the game has a raw, gritty art style that some might call rough or offputting at first, but I found it incredibly charming and fitting. It’s not glossy, it’s not clean, and that’s exactly why it works. It is and feels handmade, lived-in, punk and real. And it's the same about the voice acting, every character has distinct personality and delivery, which adds a ton of depth to the story. If you’re into cyberpunk, classic point-and-click adventures, or you just love seeing what a single passionate creator can build when they go all in, Neofeud is something special. This game deserves way more attention.
[h3] No exaggeration, the best Point & Click game I've played. [/h3] The story takes place in a cyberpunk dystopia ruled by corporate feudalism, where poverty runs rampant, affecting not just humans but also other sentient beings, like robots. It's packed with references to actors, artists, and movies like Terminator 2, Matrix, and Star Wars, which make up most of the funny parts of the game. Despite having a lot of text, it never felt heavy. The voice acting, while homemade, is quite good, and the difficulty is well balanced, not the nightmare you often find in this genre. If I had to mention something negative, it would be that character portraits appear directly in the scene instead of being framed, blending into the background. Even so, it feels totally consistent with the game's raw art style, which overflows with personality. In short, I loved it from the very beginning to the final credits. It's totally memorable, and I can't wait for the highly anticipated sequel (though this story is fully complete on its own, just to clarify).
If you like story driven point-and-click adventure games and you like cyberpunk, then you will like this game ! At first the graphics and animations look rather amateurish - but don't let that stop you. Pretty soon you get into the game, and you stop paying attention. Not only that, the graphics, animations and game mechanics actually play into the punk, diy atmosphere of the game. But what this game has above all is a cast of flawed characters that we really get attached too (despite, or maybe because of their flaws), opinionated politics and a story line worthy of a William Gibson novel. There are so many games out there with first class graphics and animations, but bland characters and story lines. This is the exact opposite !
Rough around the edges. Very heavy handed. Overloaded with pop culture references. Despite that, it's charming, unyielding and unapologetically intentional in its delivery. If you can look past the flaws, you may be surprised with what it has to offer. My biggest real criticism is the visual inconsistency and interface. I think for a story this tightly directed a different format might've worked better.
Based on the trailers I sort of thought the art style was done in a sort of abrasive punk rock sort of way, like they were crafting the world like an indie zine. But you don't have to play the game to realize this is almost entirely an earnest exercise with lofty ambitions. The art and the music for a sort of vibe that actually worked for me. The place where this game fell down hardest for me was the acting. I think we've reached a point where people will accept a narrative game that's not fully voiced. I'm fine with it, because having good voice work requires the ability to recognize good acting, find good actors, and direct them to deliver a good performance. Most people don't have that whole skillset. And I probably could have just turned down that little sound slider for voice if it hadn't been for the second issue: the writing. Clearly the creator has a lot of big ideas and a lot of thoughts, but there's a level of tonal whiplash to this game that's immediately exhausting. It will go from the most grim dystopian discussion to a sort of wacky over-the-top Futurama-style gag, followed up by a clumsy movie reference. It's just all deeply sophomoric and radiates with a lack of editing and experience. Which is probably why I wouldn't ask for a refund on this. I respect the effort, but it just exceeds my tolerances on too many levels.
Neofeud is certainly a game. It's janky, it's buggy, it has lots of weird interactions and triggers. The art is... something else; it feels like some sort of collage of things, sometimes it's blurry, sometimes it's razor sharp... Dialogue can be cheesy, a bit too exposition-y and not really subtle... But the game has soul, and you can feel it. A passion project if I've seen one. Sometimes I wish it gave a bit more agency to the player (I loved the apartment section when you decide what passes or not). Also, Proto-J, my beloved, I'll kill for you.
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