
Ready to own the streets? Get behind the wheel of iconic cars and floor it through Ventura Bay, a sprawling urban playground. Explore overlapping stories as you build your reputation – and your dream car – and become the ultimate racing icon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 14 → 11.2/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 29.7Kreviews | 69% | — | $5.1M |
| $24.99 | 93.5Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
все то же кривое г@вно как heat и unbound. все прикольно, отснятые катсцены, машинки прикольно тюнингуются, но встает вопрос, а как играть? не смогли в физику 2005 года. взял по скидке. за фулл прайс я бы в это не стал играть
Allways online.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Jul 30 → 38.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Russian*, Traditional Chinese*languages with full audio support
| $19.99 |
| 19.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最恶心的就是跟着车队一起甩尾飘逸得分的任务,比车队快一点分没有,夹在中间老有傻逼撞你,撞你一下攒的分直接清零,到了中后期这种任务错过两个以上的甩尾弯道到最后就得整个重跑,完全没有整齐划一的感觉,一群车一样在哪撞在一起跟个蛆一样,我还跟紧车队获得积分,我跟紧你妈了个臭逼。 其他任务成功按要求做完了没反应就算了,200马力以下的车保持警车追踪五分钟,还有跟着车队飘逸得分的这种傻逼任务,做完了一点提示都没有,纯折磨人,卡主线了也没什么提示,这里提醒大家如果正确完成了没反应那就是需要你去做其他任务来继续推进,完事还得重新跑一遍这个任务,即使你已经做过完成过好多次 还有那个傻逼操控BUG,这么多年了还得玩家自己去解决????? 全程联网搞不好就崩溃,我是本来就有Clash不用加速器也就崩溃过三四次,如果没有的呢?那些傻逼加速器掉线崩溃的概率更高
DO NOT get this if you are expecting a standard single player campaign or racing experience. This is such an awkward game. First as someone who prefers playing racing games on Keyboard IT was an absolule pain because the game would not let me rebind , normally All I want is movement to WASD man , thats it. remember having to dig through fixes and something worked. Don't remember what. Honestly even if you fix that it doesn't change the fact that campaign is pathethic At least what I played so far was just pathethic and sad. The game acts like oh you are racing , but it doesn't even matter if you win the race or not. One the movement feels wrong , controlling the car just feels awkward compared to older NFS or even something like Hot Pursuite or Most wanted remake. Defintiely the worst car control feeling ever , worse than ♥♥♥♥♥♥♥ Watch Dogs. Then it doesn't even matter if you win. Some races I crashed a lot , took my pathethic ass car to the finish line somehow Remember I was the last. Like everyone else finished the race way before I did. And guess what happens The next cutscene acts like you win the ♥♥♥♥♥♥♥ race Like Wow man , you are so awesome , you are a great racer , wow man you are so skilled. It's just pathetic man. I'd prefer a "game over" screen or "You lost" or "You ♥♥♥♥♥♥♥ suck screen" than this ♥♥♥♥.
BU OYUNUN KONTROLLERİNİN DE ANA MENÜSÜNÜN DE EA GAMİNGİN DE BU FİYATIN DA TA ..
Bom demais andar pela cidade enquanto foge da polícia fazendo drift em alta velocidade. Esse jogo é o NFS DEFINITIVO. Não conheço outro melhor!
Need for Speed — это прикольная игра и крепкий середнячок. Брать её стоит однозначно, но желательно по хорошей скидке в 80-90%. Это отличный вариант, чтобы поймать нотки старого доброго NFS, пройти историю, выбить достижения, поставить галочку и забыть. Атмосфера и копы Поначалу местные персонажи не особо заходят — есть стойкое ощущение, что актеры откровенно переигрывают. Но главный минус игры кроется в другом: местная полиция. Копы получились тупыми, медленными и совершенно неинтересными, поэтому погони быстро наскучивают. Проблема баланса и платины Кривая сложности оставляет желать лучшего. Основной сюжет проходится слишком легко, а вот финальные турниры (их около 40) резко задирают планку. Было бы куда приятнее, если бы разработчики усреднили сложность на протяжении всей игры. Гораздо интереснее, когда серьезный вызов органично вплетен в повествование и проверяет навыки игрока по мере прохождения, а не заставляет нудно гриндить гонки ради платины после титров.
Son 4 Need For Speed arasında en iyisi tartışmasız. Gece atmosferi Underground 2 yi hatırlatıyor. Biraz az araba çeşitliliği var. Eğer gamepadiniz varsa çok daha zevkli olacaktır çünkü klavye ile özellikle The Prestige yarışları fazlasıyla zorluyor.
夜景氛围甚至比21还好,但全程联网毁了一切。如果不想体验比赛到一半因为断线直接强制退回菜单的快乐,建议别入。
the game would crash and would bug out alot when you try to drive and will clip you out of the map.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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