
Erase the line between single player and multiplayer in this street-racing rivalry between Cops and Racers. Seamlessly join a world where your friends are already racing and chasing
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 14 → 4.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 10.7Kreviews | 76% | — | $1.2M |
| $19.99 | 62.5Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1039 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Compré este juego pensando que sería una versión mejorada de la de PS3 para PC, pero me he llevado una gran decepción. El juego presenta numerosos problemas: fallos visuales, errores de sonido y música, está bloqueado a 30 FPS por defecto y, si intentas desbloquear los 60 FPS con los parámetros recomendados por la comunidad, pueden aparecer más errores e incluso impedir iniciar las carreras o interactuar con el HUD. Además, los vídeos de introducción no se pueden omitir, lo que resulta muy molesto cada vez que inicias el juego. Por si fuera poco, he visto que muchos usuarios están teniendo problemas para acceder al contenido de la Complete Edition y a los DLC tras el cierre de los servidores, a pesar de que la tienda sigue anunciando ese contenido como incluido. Una pena, porque el juego en su día fue muy bueno, pero la versión actual para PC se siente completamente abandonada. En mi opinión, si quieres disfrutar de Need for Speed Rivals, es mejor jugarlo en PS3 o Xbox. Aunque allí también está limitado a 30 FPS, la experiencia se siente mucho más fluida y estable que en esta versión para PC.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Dutch, Polish, Russian*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo juego desde la Xbox 360 y actualmente es muy diferente, que tenga que estar en la nube todo el tiempo entorpece, que tenga que descarga EA app y el juego no tenga pausa y ya cerraron el Online hace que se sienta que lo compre mas por nostalgia que por que sea un buen juego, porque mejores que este estan el heat y el unbound, solo deberia de ser comprado por recordar el juegazo que un dia fue el NFS rivals nada recomendable para los que nunca lo han jugado.
Mods used: Rivals+ Cops2Racers Rivals Graphics 5.0 No Crash Cam No Traffic Reduced Pop‑in Magnetism‑Be‑Gone Thunder Extended Area SFX Triple Health 10× Health Upgrades Weapon Regen Stage 4 Weapons for all cars Controller Deadzone Before you even start playing, you need to figure out how to get the game running at 60 FPS. Also, this game has no Steam achievements (the PS3 and Xbox 360 versions do). And you can’t pause the game… why? As for the story—just skip the cutscenes. The cringe is unreal. The checklist-style objectives get repetitive fast. There is a lot of fun to be had here, but ultimately it’s a terrible game with so many flaws that I just learned to ignore. I disliked it as a kid, but somehow I can enjoy it now. How did we go from HP2010 to this?
You can play on your potato laptop (this specific) THIS game overally PEAK althought the online server are shutted down for no reason >:(
Mucho Texto
Одна из моих первых NFS, в которую я поиграл на ПК Жаль я не застал её прайм до отключения серверов, так как катался на пиратке
可以去控制台打命令解锁60FPS。中文也可以去STEAM的设置里面去修改,游戏依旧老极品飞车的风格,好玩
The game is fun yes and brings back so much old times, but EA shut the servers down so you can't play online. 6 out of 10 for me.
- Edit: I want to revise my review of this game. Initially I said that it has many issues that are somewhat fixable. However, I believe I have fixed them. The main issue with the game is that it is capped at 30fps. You can uncap this with launch commands in Steam but they produce new issue including: - Car audio sounding weird. - Races quitting randomly. - The map cursor being painfully slow. - Other small issues. However, these issues were produced running at 120fps uncapped, but since switching to 75fps which is the same as my 75hz monitor, all has been well. I would experiment around with the different fps ranges, but it seems 50-80 seems to work best. You can use the launch options below to see if 75fps will work on your system: -GameTime.MaxSimFps 75 -GameTime.ForceSimRate 75 + This has removed all the issues I had previously and is running nice and smooth!
RU: Need for Speed: Rivals - моя первая и самая любимая часть серии. В ней шикарная графика, драйвовые механики и даже вменяемый сюжет. Многие ругают игру за лок на 30 FPS и баги, но эти проблемы решаются в два клика: я просто накатил небольшую утилиту для разблокировки фреймрейта и фикс на сглаживание. После этого Rivals превратилась в конфетку. Искренне советую попробовать! Даже с учетом того, что официальные серверы отключили, местные боты порой дают прикурить покруче реальных игроков. EN: Need for Speed: Rivals is my first and most favorite part of the series. It has gorgeous graphics, driving mechanics, and even a sane plot. Many people scold the game for locking at 30 FPS and bugs, but these problems are solved in two clicks: I just rolled out a small utility to unlock the framerate and fix anti-aliasing. After that, Rivals turned into candy. I sincerely advise you to try it! Even though the official servers have been shut down, the local bots can sometimes be more exciting than real players.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 153.9K | 84% | $6.99 | |
| — | 20K | 83% | — | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $637.2K | 8.6K | 63% | $4.99 | |
| $24 | 1 | 0% | $1.07 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 30.2K | 91% | $1.74 | |
| $1.2M | 2.2K | 88% | $34.99 | |
| $1.2M | 2.6K | 81% | $19.99 | |
| $1.2M | 1.9K | 80% | $11.99 | |
| $1.2M | 20.2K | 98% | $1.99 | |
| $1.2M | 3.5K | 89% | $12.99 |