
Erase the line between single player and multiplayer in this street-racing rivalry between Cops and Racers. Seamlessly join a world where your friends are already racing and chasing
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 10.6Kreviews | 76% | — | $1.2M |
| $19.99 | 62.5Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Jogo bom, mas fica travado em 30 FPS. Pra corrigir isso, vá nas propriedades do game na Steam e digite nas opções avançadas: [code]-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60.0[/code] De nada, divirta-se!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Dutch, Polish, Russian*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
За гайцов нельзя брать взятки.[b] [i] Сюжет/карьера [/i] [/b] для галочки.[b] [i] Геймплей [/i] [/b] NFS HP 2010, но в открытом мире (online) с челленджами. Карта разнообразная. Баланс подвел.[b] [i] Графика [/i] [/b] отличная.[b] [i] Музыка [/i] [/b] good. Оптимизон забыли.[b] [i]8/10[/i] [/b]
bestes nfs meine Kindheit zu viel richtig gemacht einfach simple und perfekt
I really wanted to like this but the technical and gameplay problems are very difficult to overlook. For starters the game runs at a paltry 30FPS fixed, which I personally don't mind but the choppiness for a racing game is just excruciating at times especially when the screen is busy during cop chases. On top of this, the game, on a whim will decide to discard/reset progress you've made on your speed list and from what i've there's no way to turn off the buggy autosave. As for the gameplay experience, it must be said that this is modern nfs in its most barebones state. The game was built around an online open world but since oct 2025, servers have shut down and what remains is a graveyard of AI racers and cops with a sad speed list, in the name of progression. In my personal opinion I had a lot more fun on NFS MW 2012 than on this. Save your money.
又是十分可惜但又精品的nfs作品,《Need For Speed™: Rivals》。作为首次引入寒霜引擎3来制作的新世代nfs系列作品,拥有强大和极具张力的画面表现力的同时,还有警方多样化的车单,警车每辆都有三个类型,车手的车单相对穷酸但也不会很少,手感偏滑不一定适合部分玩家,但爽感一定可以震撼到玩家。 为什么这部NFS作品又是精品但又可惜?宿敌的画质、车单、剧情各有亮点,画面在上面提到了表现力强,车单丰富也是引进了法拉利等品牌的经典车,剧情深奥引人深思,FATE和Zephyr之间的博弈;为什么可惜?宿敌在2026年关停了服务器,意味着只能够单人游玩,此外寒霜引擎有各种小毛病比如平地起飞、卡地里等。 宿敌不一定适合玩家,但对于有nfs情怀大概率是个好游戏,宿敌作为我童年回忆之一也是很晚才补了票,没有体验到多人模式内容,也是十分遗憾,尽管没有在线内容,也还是很推荐的
Un-♥♥♥♥♥♥♥-playable ♥♥♥♥. Unskippable INTROs, unskippable retarded tutorial. you get control of the game after 5 minutes of derivative drivel holy ♥♥♥♥. You need MODS to even ♥♥♥♥♥♥♥ run the game in a playable state. ♥♥♥♥♥♥♥♥♥
Even for £1.79 just not worth it, locked to 30fps which makes it very very choppy to play. tutorial is unskippable and very frustrating as the dialogue is so so longwinded and slow. Online doesnt work but i kind of expected that tbh
На пиратке наиграл хорошее количество часов. В двух словах это Hot Pursuit улучшенная версия. Criterion взяла всё лучшее из неё и попыталась сделать следующий шаг. Не сказать, что особо получилось, но игра выдалась неплохая, хоть и есть технические огрехи, которые прямо влияют на игровой опыт. Суть осталась прежней, ты снова выбираешь сторону, гонщика или полицейского, и рубишься в погони на суперкарах. Кастомизация на уровне покраски и наклеек, прокачка характеристик напоминает мобильные аркады, а сюжета как такового нет, просто ролики и списки заданий. Ездить было прикольно, но не более того. Для 2013 года вполне приемлимо, в тот момент гонок-то особо и не вспомнишь.
[h1]Need for Speed Rivals — закинутий музей машинок[/h1] Основною «фішкою» цієї гри був онлайн та постійне змагання поліції та гонщиків. Дві паралельні лінії, між якими можна легко перемикатися та прокачувати їх окремо. Усі машини мають рівні здоров’я (лол) та можуть використовувати усілякі sci-fi штуки на кшталт електрогармат чи енергетичного корпусу. Втікачам потрібно закінчити гонку та живими дістатися до схованки, не потрапивши дорогою до рук поліції. Останнім, навпаки, треба затримати якомога більше порушників: чим вищий їхній ранг, тим більша нагорода. Усе це звучить непогано. Але! Ось як гра виглядає насправді: сервери вимкнуті, тож увесь світ перетворився на заповнену ботами пустку. Гра постійно «спавнить» машинки тут і там, по яких ти сумно стріляєш енергетичною зброєю — і на цьому все. Сюжету як такого я не побачив, рівні качаєш, виконуючи різноманітні завдання типу «виграй гонку» та «набери таку-то швидкість» перед поверненням додому. Навіть усе це можна було б стерпіти, якби не ОБМЕЖЕННЯ У 30 КАДРІВ! Та за що? Гра виглядає красиво, але ці кадри... На високих швидкостях це жах. Тож гру не рекомендую: тут уже немає чого робити, залиште її в минулому.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 153.9K | 84% | $6.99 | |
| — | 20K | 83% | — | |
| $5.1M | 29.6K | 69% | $7.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $636.1K | 8.6K | 63% | $4.99 | |
| $24 | 1 | 0% | $1.07 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 17.8K | 98% | $1.99 | |
| $1.2M | 2.2K | 88% | $34.99 | |
| $1.2M | 1.8K | 81% | $19.99 | |
| $1.2M | 30.2K | 91% | $1.74 | |
| $1.2M | 2K | 93% | $24.99 | |
| $1.2M | 4.9K | 94% | $7.49 |