
Erase the line between single player and multiplayer in this street-racing rivalry between Cops and Racers. Seamlessly join a world where your friends are already racing and chasing
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 14 → 5.17/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 10.7Kreviews | 76% | — | $1.2M |
| $19.99 | 62.5Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сервера хоть и отрубили, но играть в оффлайне все также оxуенно, мб лучшая нфс
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.6K | 81% | $19.99 | |
| $1.2M | 4.5K | 89% | $19.99 | |
| $1.2M | 1.9K | 80% | $11.99 | |
| $1.2M | 20.3K | 98% | $1.99 | |
| $1.2M | 2K | 88% | $34.99 | |
| $1.2M | 5.4K | 74% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 129K | 85% | $6.99 | |
| — | 20K | 83% | — | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $637.2K | 8.6K | 63% | $4.99 | |
| $24 | 1 | 0% | $1.07 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Dutch, Polish, Russian*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Achei os controles bem ruins, e o jogo pausa TODA HORA para ficar explicando as coisas.
multiplayer was PEAK,and then you shut it down,nice one EA another NFS killed(:
After nearly seven years with this game, moving from a 30 FPS console experience to 60 FPS on PC was incredible. It is a shame that the servers have now been taken offline.
bad
Cara, é um jogo com seus bugs e tal, porém para mim tem um significado maior, havia um parente(falecido, que deus o tenha), foi um dos únicos jogos q eu consegui jogar ao lado dele, e ele era um pai para mim, msm tendo pouco tempo de convívio com ele, sendo esposo da minha prima, e meu pai de consideração, fazendo mais q meu próprio pai, eu somente consegui jogar esse jogo depois de vários anos depois de jogar com ele, com meu próprio computador, e agr jogarei sempre lembrando do meu eterno "tio", q esta "balizando carros com jesus nosso senhor)
Mnogo bugova, igra je katastrofalna, samo 30 fps. Auta se pojavljuju niotkuda, propadaš, jadno napravljeno. Pokušat ću je preći do kraja baš da vidim kakvih još smeća ima ovo smeće. Uglavnom ne kupujte nikada.
想了很久,这部NFS算不上什么好作品,但在十多块的一折和情怀的份上还是打了推荐 其实这部自称HP4,比前作17自称新MW更有资格,整个游戏有太多能让人幻视14的东西,但毕竟剧情也都这么做了,叫宿敌也完全没问题就是 这代NFS不推荐买的理由非常简单,首先就是这代锁30帧,这个问题首当其冲,属于是跟19的全程联网一样的超级劝退门槛,作为一个竞速游戏实在不应该,虽然这些年里也有了60FPS的mod或者用小黄鸭补帧,但好像mod有闪退问题 其次是这代的线上服务器已经关了,所以喜欢热力追踪那种警察车手对抗玩法的没法再跟真人对局了......并且EA这个线上关的特别不厚道,steam上买的这个是带全DLC的但DLC车都因为线上服务器的关闭无法再解锁了,这对于18那在整个NFS系列都排得上号的高质量车单非常的可惜,包括还有通过overwatch这个EA早在18年就关掉的手机APP解锁的车辆和车贴,b站有解锁这些内容的方法,基本上是打mod覆盖存档之类的盘外招,当然也包括这个省时组合包DLC也别买了,我反正是祝EA能跟它旗下的游戏一个结局,不知道其他玩家是不是也支持 还有的问题一个是这代的物理有问题,包括一些复活点也选的不正常,寒霜航空这个梗就从18开始的吧,应该是寒霜引擎带来的问题导致高速驾驶的时候路上一些小地形起伏会让车直接起飞然后坠机,跟驾驶手感是两个东西 以及就是我不知道当年主机上是不是也这样,还是移植PC没做适配,这代卡死的bug挺多的,包括点游戏窗口外游戏会直接失去响应,这些bug非常破坏体验,我遇到过最严重的就是游戏进去默认画质开的是全最高,实际上作为一个13年的老游戏还锁30帧的,现在穷哥们捡点老硬件装的电脑性能也都足够跑原本的画面了吧,后面的19都不吃性能,但结果就是全最高我就会稳定玩着玩着突然整个画面就卡住,游戏也关不掉只能在任务管理器里面强行关掉,后面把画质改到全高就没出现过这个问题了,也没查到是什么原因,可能是有什么bug我看十年后的新电脑也有遇到这个问题的,但不管怎么说确实是麻了 还有一个可能让人不喜欢的原因就是这代车手跟警察的平衡性可能警察太强了,不过现在因为线上没了至少不至于新手开个小保时捷出门被老玩家开着轩尼诗毒液GT或者科尼赛格什么的直接蔡司就是了 这些大概是这代我觉得算是很大的缺点了,而且有的也已经不可能去改变了 而至于这代的优点,首先我觉得就是这代的玩法了,也算是很独特了,毕竟是唯一一个把热力追踪跟开放世界结合起来的游戏,车手和警察都可以在大世界里面随便逛,找比赛打,警察可以随时靠近车手发动追捕,即便是单机模式街头随处刷新的巡逻警察和车手都显得红景郡相当有生活,甚至AI警察本身遇到AI车手也会发动追捕,并且结果是有逃离也有逮捕,甚至AI也会互相用武器对抗,这确实比后面22什么冲线以后对手突然全都消失就剩自己被条子追着打那体验要强太多了 这代很多东西确实你可以说继承,或者是灵感取自14,红景郡本身地图的风格就跟14的海蜂市特别像,而且高速路段居多特别适合开着超级跑车冲刺冲刺,并且寒霜3带来的画面进步,以及引入了昼夜交替和天气更迭,这一代地图质感出乎意料的好,那种肃杀的感觉,突然下起的雷暴雨,夜晚飙车直升机聚光灯一样照在车上,那种在街头为自由以命相搏的感觉突然就来了,这代的驾驶手感也和14很像,但感觉比14更轻,虽然没有了14那种几乎不掉速的牛顿飞棺漂移,非常好上手的手感,车手警察都只能带两种武器,你可以说少了,也可以说这算是简化了对抗 这代很多人觉得车手太弱了,不过至少看得出来在游戏设计上是有想法的,双方有共用的经典道具EMP(车手的EMP可以瞄其他车手和警察),震荡波,静电场,车手有专供的能沉默四周所有人的干扰器,开启以后短暂蓄力然后爆发一段长时间超雄加速的涡轮,以及别人踩了会瞬间失去动力和被沉默的眩晕地雷,以及轻盈的驾驶手感(弯道更快),并且级别越高的车辆可以配备等级更高的武器(更多储备更快冷却更高伤害),但同样越高级的跑车出门自带的热度也不一样,但最低出门都自带1火,这代虽然车手需要在外面闯荡给自己赚取相当于钱的SP点然后要逃回家才可以保存这些钱,但棕榈市和Lakeshore市人羡慕不来的是这代车手可以顶着警察追击直接进屋,包括直接回满血,氮气以及武器储备的加油站也是随便用的,至少现在买这游戏单机下别搁外面贪太多SP都算是比较好逃跑的,不过车手线的任务比较人性化的地方是包括一次赚取多少SP在内的所有任务做完以后是即时保存的,即便没逃掉回去以后也只是SP白瞎了,但任务是继续推进的,另外车手的车需要性能升级(极速加速操控,撞击伤害和耐久),以及武器的购买所以需要的SP很多,当然相对车手赚取SP的速度也更快,车手的比赛有经典的热力追踪,还有自己一个人逃脱的拦截行动,以及基本的点对点竞速和计时赛,这代车手最尴尬的地方是没法好好自由移动欣赏红景郡的风景,因为哪怕停路上不动警察路过也会可疑,抓回狱中,不过倒也能试试攒满火,体验一下自己身边成堆刷科尼赛格布加迪警车来撞自己的奇妙体验 而警察方,确实待遇是一眼好啊......警察的车都是做完对应任务直接解锁的,并且不需要性能升级,警车的面板基本相较同级别的车手车更高,包括17里的最强车轩尼诗毒液GT以及科尼赛格都是警察方的,可以说是NFS史上最强警方(排面也最大,FBI下属的VRT),耐久和伤害也更高,但手感都会更重(过弯手感差),每台警车都有三个版本,分别是极速加速高的巡逻警车,伤害耐久更高的执法警车,以及操控最高并且在主动发动追捕之前都不会在车手雷达上显示的卧底警车,不过现在线上寄了这个卧底警车的机制感觉没啥用了,线下的AI只有主动亮出警灯才会加速开始跑路,甚至可以在开始之前跟在AI车手后面先锁个EMP,或者开静电场速度差来个大滑铲直接把对方撞飞进追捕......但不管怎么说,三个改模版本都好几把帅,后面22更的那几个警车相比之下就还是呃呃,警方还有特供的武器包括召唤可以标点车手,放置钉刺带的直升机,自己放置的钉刺带(18的车扎破了以后过段时间会自己修复轮胎),以及在前方召唤堵路的警车路障,SP实时储存被撞毁直接回家,虽然说SP花费只需要在武器上但也赚的少,而且每台车3个版本要刷不同的三套任务很肝,警方有经典的撞车撞墙加时的快速反应,一对一抓捕的拦截行动,以及一抓多的热力追踪,但这代因为漫游原因所以如果你在热力追踪或者拦截行动正好路过有其他AI警车会加入跟你一起抓人 这代出门可以直接传送到任意一个比赛点,可能是因为大世界的加入这一代比赛开始都是玩家停车在点位,然后AI对手会从身后刷出来路过,有一种比赛到一半加入的感觉,也挺街头的,就是没了14那种超帅的开局和结算CG也比较可惜,不过因为警察完全可以自由选择进入推出追捕,所以想逛街的我会推进开个卧底警车出门,毕竟卧底警车不开追捕看着也就是黑色的跑车 这代还有一个我觉得很可惜的就是车库里不能自由检视车辆,讲实话这代的车库渲染我觉得比14好很多,甚至在这个游戏背景设定下这个车库渲染比后面的极品飞车更好,不管是车手的藏匿点还是警察的指挥中心,昏暗的车库里停着开着灯的车,那种压抑又潜伏着暴力的感觉很足,加上车身上滑下来的水珠,尤其是黑色主色调的hyper卧底警车真他妈帅 游戏还有一个双线的剧情,对应了车手与警察这对宿敌,剧情写得说好听是意识流说难听就是叙事压根没交代清楚在干嘛,但车手方对自由的追逐和警方为了维持秩序稳定社会有不惜动用极端暴力的觉悟,也比后面NFS里警察都一群纯废物或者吃回扣搞贪污的也够的设定强多了,以及这代的无线电依旧保持了14那种专业的感觉(甚至可能太正式了),剧情都是完成一个阶段任务就来个过场动画,不喜欢就跳,包括这代所有车辆都有解锁的CG,虽然说跟17那些黑名单的CG没法比,但也相当不错 这代的车单是真的好,但确实现在被线上服务器卡脖子搞得特别尴尬了就 讲真这代虽然依旧赶工依旧半成品,但看得出来确实有自己的想法,在我心里也是非常可惜的一代NFS,不同于17那种是设想被EA移交蔡司没能实现的遗憾,18如果可以解决一些逆天bug和锁30帧的问题光靠现有的体量都是一部佳作.....讲真对这游戏本该打差评,但现在如果以11块的价格再评判,我会说至少不算亏,但确实这游戏因为各种逆天问题导致成为了一个不能被大部分人接受的游戏
В игре офнули сервера. Играть не особо интересно, а вот что интересно это ♥♥♥♥ она еще продаеться.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.