
Erase the line between single player and multiplayer in this street-racing rivalry between Cops and Racers. Seamlessly join a world where your friends are already racing and chasing
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 14 → 5.17/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 10.7Kreviews | 76% | — | $1.2M |
| $19.99 | 62.5Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
idk its unfun and repetitive the driving feels heavy but the drifts are pretty good
o
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 30.2K | 91% | $1.74 | |
| $1.2M | 2.2K | 89% | $34.99 | |
| $1.2M | 2.6K | 81% | $19.99 | |
| $1.2M | 4.5K | 89% | $19.99 | |
| $1.2M | 1.9K | 80% | $11.99 | |
| $1.2M | 20.3K | 98% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 154K | 84% | $6.99 | |
| — | 20K | 83% | — | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $637.2K | 8.6K | 63% | $4.99 | |
| $24 | 1 | 0% | $1.07 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Dutch, Polish, Russian*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
F этой игре К большому сожалению - поиграл я в нее полноценно с Онлайном только пару месяцев, ибо приобрел очень поздно. Но это было круто. Наверное лучше этой части NFS для меня не будет :(
感覺沒有超熱力追緝好 雖然有代碼可以開其他幀數 但會有一堆bug DLC因為終止服務所以領不到 要在網上找別的辦法
Дерьмо полное!!! Физика хрен пойми какая, так еще и ограничение кадров в 30 Фпс. Что за бред Как в этот кал играть, так еще и вылетает, Не дает даже блядское обучение пройти. 0/10 не покупайте эту ♥♥♥♥♥
slamming into racers at 400km/h never felt better
This game is locked at 30 fps and it the controls feels so unresponsive and all the cars feels so heavy. Just buy Hot Pursuit instead that a much better game than this.
NEED FOR SPEED RIVALS: POLICE BRUTALITY EDITION
This game still holds up really well. I had a lot of fun in my 23 hours of gameplay. The game still looks decent given how old it is. The 30FPS cap isn't a big issue people are just being fussy. If you run at anything past 30 expect physics engine bugs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.