
Set in the underworld of Fortune Valley, you and your crew were divided by betrayal and reunited by revenge to take down The House, a nefarious cartel that rules the city’s casinos, criminals and cops. In this corrupt gambler’s paradise, the stakes are high and The House always wins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Sep 14 → 7.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 32.4Kreviews | 85% | — | $4.5M |
| $19.99 | 76.4Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It had really slow start but once it gets going its quite catchy. Only real downer are those speed cards for upgrading cars. THAT MECHANIC SUCKS HARD. It is good game for 5 euro. I wouldnt pay more.
gud
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 17.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Italian*, German*, Japanese*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 5.6Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
w game :)
Oynayanın kendine saygısı yoktur böyle saçma oyun görmedim
all time favourite nfs
Roubar Carro, ser enganado, ter que recuperar carro, ouvir sons realistas de carros = Homem feliz
Game đồ họa đẹp mượt mà cốt truyện hấp dẫn cuốn hút
I’ve beaten Need for Speed Payback twice now, and honestly, I think the game got way more hate than it deserved when it came out. For me, Payback is way more fun than both NFS 2015 and Heat. The characters, gameplay and story are all much better than I expected. The handling still isn’t perfect, but I actually prefer it over 2015 and Heat. It’s not amazing, but it’s not terrible either — it sits somewhere in the middle. The engine sounds, however, are still ♥♥♥♥♥♥♥ awful. I don’t know why NFS keeps struggling with engine sounds. The map is also really good. In fact, I think this might be one of the best-looking NFS games in the series. It gives me a huge Forza Horizon 3 vibe, especially with the open world and the overall atmosphere. The day/night cycle is another nice touch. The story honestly isn’t nearly as bad as people make it sound. What I really like is how much the races change throughout the game. You have normal races, drag races, drift events, off-road races, etc., and different cars actually feel suited to different events. It keeps the gameplay from becoming repetitive. One of the best things about Payback is the sense of progression. Taking down different crews and moving up through the ranks gives me some Most Wanted 2005 vibes. Obviously it’s not exactly the same as the Blacklist, but having specific rivals to beat and working your way through them gives you a satisfying feeling of progression. The lack of cops, though, is probably one of the biggest flaws in the game. Having a huge open world like this with basically no police is just weird. The game could have been so much better with proper police chases. The card upgrade system is probably my biggest complaint. At the beginning, I honestly didn’t hate it. It feels like a different upgrade system and it can even be fun at first. But later in the game it becomes a massive grind. You buy a new car and then realize you can’t properly upgrade it because you don’t have the right cards. Then you have to keep doing races and hope you get the cards you need. It’s especially annoying toward the end of the game. You can make money pretty easily — I had around 1.5 million at one point and still had a ton of money later on — but money isn’t really the problem. The problem is getting the right upgrade cards. Another stupid thing is that completed races aren’t properly marked on the map. You do a race and then the same event is still sitting there with no clear indication that you’ve already completed it. I actually ended up skipping some races after finishing the story because I couldn’t tell which ones I had already done. I normally love clearing maps, so this was pretty annoying. There are also some minor bugs. Sometimes the sun glare on the screen flickers, graphics can randomly pop in and out, and there are other little visual issues. Nothing game-breaking, but they can get annoying after playing for a while. The multiplayer is also pretty mediocre in my opinion. The single-player is where this game really shines. That’s where most of the fun is. I also thought some music had been removed because of licensing issues. I was absolutely sure that “I Win” played during Mac’s first scene, but when I didn’t hear it, I thought they had removed some songs. Thankfully, they didn’t. That would have been a pretty big negative for me. Overall, Payback definitely has problems. The card system sucks, the lack of police is a huge missed opportunity, the map tracking is dumb, and there are some annoying bugs. But the game is ♥♥♥♥♥♥♥ fun. It has that old-school NFS feeling that I really like. The progression is satisfying, the races are varied, the story is perfectly fine, the map looks great, and somehow the game never got boring for me — even after beating it twice. I’m not saying Heat is bad. Heat is still one of my favorite NFS games and probably my #2. But Payback absolutely does not deserve the amount of hate it got. Flawed? Absolutely. Perfect? Hell no. Fun as ♥♥♥♥? Definitely. One of my favorite NFS games. I highly recommend it.
I will never enjoy racing my drag-build car in a 2.5 min in a sprint race, partially offroad. Lowered the difficulty because I didn't want to deal with the random upgrade system. Story is alright, didn't expect much, just left me hanging. Jess' missions were great, I enjoyed them the most.
Сбил кучу машин из за кривых рук, скрывался от погони полиции, законтрил картель, и в конце дня сбросил напряжение в NFS payback
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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