
Set in the underworld of Fortune Valley, you and your crew were divided by betrayal and reunited by revenge to take down The House, a nefarious cartel that rules the city’s casinos, criminals and cops. In this corrupt gambler’s paradise, the stakes are high and The House always wins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Sep 14 → 5.4/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 32.4Kreviews | 85% | — | $4.5M |
| $19.99 | 76.4Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1414 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
просто моя любимая игра
Самый адекватный NFS из последних,в плане сюжета и управления!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 17.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Italian*, German*, Japanese*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 5.6Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Writings as bad as gameplay in this one smh
game ini biarpun dirilis tahun 2017 tapi dengan update dan segala macam game ini masih sangat seru dimainkan di tahun 2026 🔥🔥🔥🔥
The game is fluid, exciting and immersive. Even in 2026, its graphics engine is still impressive. I recommend it.
English review: I do not recommend it. Need for Speed Payback tries to mix many things into one game: street racing, drift, off-road, drag races, action missions, police chases, car customization, an open world, and a story with a cinematic, Fast and Furious-style tone. The problem is that, for me, the game tries to do too much and does not do any of it well enough. It wants to be a big action racing experience, but the result feels unfocused and not very satisfying. I also did not like the car progression and tuning system. The idea of buying, upgrading, and customizing cars could have been interesting, but in practice I found it weak and not very fun. Instead of making the game better, it made the experience more annoying to me. Among the Need for Speed games I have played, I prefer Hot Pursuit much more. It is more direct and focused: you race, unlock cars, and have fun without dealing with so many extra systems. For me, that simplicity makes it a much better and more enjoyable game. To be fair, I did not have technical problems with Payback. The game ran normally, and I did not experience major bugs. My issue is not with performance, but with the design of the game itself. In short, Need for Speed Payback has a lot of ideas, but none of them stood out enough for me. Considering the price it usually costs, I do not recommend it. Análise em português: Não recomendo. Need for Speed Payback tenta misturar muitas coisas em um só jogo: corrida de rua, drift, off-road, arrancada, missões de ação, perseguições policiais, customização de carros, mundo aberto e uma história com clima cinematográfico, meio estilo Velozes e Furiosos. O problema é que, para mim, o jogo tenta fazer coisa demais e não faz nenhuma delas bem o suficiente. Ele quer ser uma grande experiência de corrida com ação, mas o resultado acaba parecendo pouco focado e não muito satisfatório. Também não gostei do sistema de progressão e tunagem dos carros. A ideia de comprar, melhorar e customizar os carros poderia ser interessante, mas na prática achei o sistema fraco e pouco divertido. Em vez de melhorar a experiência, acabou deixando o jogo mais chato para mim. Entre os Need for Speed que joguei, prefiro muito mais o Hot Pursuit. Ele é mais direto e focado: você corre, libera carros e se diverte sem precisar lidar com tantos sistemas extras. Para mim, essa simplicidade faz dele um jogo muito melhor e mais divertido. Sendo justo, não tive problemas técnicos com Payback. O jogo rodou normalmente e não encontrei grandes bugs. Meu problema não é com o desempenho, mas com o design do jogo em si. Resumindo, Need for Speed Payback tem muitas ideias, mas nenhuma delas se destacou o suficiente para mim. Considerando o preço que ele costuma custar, eu não recomendo.
Дерзкий и нелепый блокбастер в духе «Форсажа», который споткнулся о собственную систему прокачки -------------------------------------- Need for Speed Payback — это двадцатая часть культовой гоночной серии, которая стала для Ghost Games попыткой создать что-то в духе «Форсажа»: с тремя главными героями, мафиозным картелем, контролирующим город, и обязательной историей о мести. Действие разворачивается в вымышленном Фортуна-Вэлли — гибриде Лас-Вегаса, пустыни Невады и типичного города из NFS. Местный криминальный картель «Дом» контролирует всё: от казино до полиции, и после того как они подставляют главных героев, те решают отомстить. Сценарий пытается быть серьёзным, но скатывается в набор штампов и нелепых диалогов, а лица персонажей, по меткому замечанию игроков, выглядят «как из пластилина». Геймплей — это классическая экшен-аркада с открытым миром, где вас ждут уличные гонки, дрифт, бездорожье, драг-рейсинг и погони с полицией. Впервые в серии у вас есть три играбельных персонажа: гонщик Тайлер, дрэг-рейсер Мак и Джесс, специалистка по побегам от полиции. У каждого свой стиль гонок, и это разнообразит прохождение. Однако главная проблема игры — система прокачки через карты производительности. Это, по сути, мобильная механика, которая искусственно растягивает игру и заставляет либо много гриндить, либо тратить реальные деньги на лутбоксы. С патчами необходимость гринда пофиксили, но осадок остался. При этом управление в игре, по отзывам многих, чувствуется прекрасно, особенно на геймпаде, хотя физика кажется чересчур простой и аркадной, а скорость ощущается только на очень быстрых машинах. Атмосфера — это «Форсаж» в чистом виде, и это одновременно и плюс, и минус. Графика и дизайн машин выполнены на высоком уровне, но город Фортуна-Вэлли ощущается пустым и бездушным. Музыкальное сопровождение, хоть и приятное, состоит из небольшого набора треков, которые быстро надоедают. Искусственный интеллект противников, к слову, удивляет: NPC срезают углы и ведут себя как живые игроки. Полиция же, в отличие от былых времён, не создаёт должного напряжения, а в открытом мире её практически нет. Персонажи — это, пожалуй, самая слабая сторона игры. Главные герои — Тайлер, Мак и Джесс — прописаны плоско и не вызывают симпатии, а их диалоги во время гонок порой раздражают. Злодеи из картеля «Дом» — карикатурные и не запоминаются. Исключением можно считать разве что возможность кастомизировать автомобили — здесь система тюнинга действительно глубокая и позволяет превратить машину в уникальный проект. Из достоинств стоит выделить разнообразие гонок и три играбельных персонажа с уникальными стилями; глубокую систему тюнинга и кастомизации; качественную графику и проработанный мир; приятное управление (особенно на геймпаде); а также возможность находить и восстанавливать старые редкие машины. Недостатков, к сожалению, больше. Главный минус — система прокачки карточками, убивающая интерес и превращающая игру в гриндильню. Сюжет предсказуемый, банальный и полный штампов. Полиция не создаёт должного напряжения, открытый мир пустоват, а саундтрек быстро надоедает. Встречаются баги и технические проблемы, а движение на горизонтах плохо проработано. Need for Speed Payback оставляет смешанное, но в целом не самое тёплое впечатление. Это игра, которая пытается быть большим блокбастером в духе «Форсажа», но спотыкается о собственные решения. Нелепый сюжет, сломанная система прокачки и пустой мир не позволяют назвать эту часть успешной. Однако если вы любите кастомизировать машины и готовы закрыть глаза на недостатки ради красивой графики и динамичных гонок — возможно, игра вам зайдёт, особенно после патчей. Но если вы ждали достойного преемника старых частей — приготовьтесь к разочарованию. Это не провал, но и не шедевр — скорее проходной проект, который останется в памяти только благодаря своей спорной системе прокачки и «форсажной» эстетике.
Let's say ... 6.5/10 Pros: - Nice concept - Many roaming racers to challenge - Lots of street challenges - Multiple car classes Cons: - Obtaining parts involves gacha - Cop chase is meh - Too many "invisible wall" - Can only change cars (from different class) by interacting with events related to that class - The story has too many plot hole
Pretty good game for his age, i always play NFS Payback in 2026
В году 20 проходил сейчас перепрохожу
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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