
Set in the underworld of Fortune Valley, you and your crew were divided by betrayal and reunited by revenge to take down The House, a nefarious cartel that rules the city’s casinos, criminals and cops. In this corrupt gambler’s paradise, the stakes are high and The House always wins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Sep 14 → 7.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 32.4Kreviews | 85% | — | $4.5M |
| $19.99 | 76.4Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
net nieuw gekocht. vroeger ook NfS 2005. niet meer verkrijgbaar
Гибкой настройки машин нет, система с карточками дерьмо, на сюжет по боку, но персонажи все кринжовые, если сравнивать со старыми частями - они прям ну очень плохи. Сначала радовало то, что нет этой мокрой дороги бесконечной как в NFS 2015, но это быстро закончилось когда у тебя прокачка дерьмом оказалась полнейшим.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 17.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Italian*, German*, Japanese*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 5.6Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Need for Casino: Payback What the ♥♥♥♥ is this game? I played Need for Speed Payback as a kid, and I didn't like it back then. Years later, I saw it on sale and decided to give it another chance. I regret having functional memory. First of all, the handling is kind of ass. The drifting sucks, driving on sand feels like you're driving on ♥♥♥♥♥♥♥ ice, and the cars constantly feel like they're floating and sliding around. And no, I'm not saying this because I'm bad at the game. I've played plenty of racing games. I've played other Need for Speed games. I know how to drive and drift in these games. Payback just feels ♥♥♥♥♥♥♥ terrible. The off-road handling is especially bad. You hit the sand and suddenly your car has the stability of a shopping cart with one broken wheel. Then there is the upgrade system. Or should I say... Need for Casino. Rain bet sim Why the ♥♥♥♥ am I gambling for car upgrades? Instead of simply earning money, buying parts, and upgrading my car like a normal human being, Payback gives you randomized performance cards and packs. I race. I earn money. I want an upgrade. The game says: “Would you like to gamble?” NO. I WANT TO UPGRADE MY ♥♥♥♥♥♥♥ CAR. Need for Speed Heat had a much better system. You earn REP at night, money during the day, and you use that money to actually build your cars. Simple. Understandable. Fun. Payback decided that apparently what the racing genre was missing was a ♥♥♥♥♥♥♥ casino. And the car system is just as ridiculous. Why are there so many separate categories and dealerships? One dealership sells cars for street racing. Another sells off-road cars. Another handles drifting. Another handles drag racing. WHY? Just give me one dealership and let me buy a car and tune it for whatever the hell I want. If I want to turn my car into a street racer, let me do it. If I want to build it for off-road, let me do it. If I want to make it a drift car, let me do it. Instead, Payback basically says: "Sorry, this car isn't for that. Please purchase another car." Who at EA came up with this? And who else sat in that meeting and thought: "You know what? That's actually a great idea." What the ♥♥♥♥ were you people doing? Then we have the prologue. Why is the ♥♥♥♥♥♥♥ prologue around 40 minutes long if you're rushing through it? I don't want to spend nearly an hour replaying the same damn introduction before I can properly roam around and get my first car. And unfortunately, I had to do it three ♥♥♥♥♥♥♥ times. Because of mods, my save got erased twice. So I had to start from zero for a third time. Forty minutes. Three times. About two hours of my life. Gone. 120 minutes of watching the same ♥♥♥♥♥♥♥ prologue just so I could finally get to the point where the actual game lets me play. And yes, I installed quality-of-life mods because I wanted to skip some of the ridiculous grind. The game apparently took that personally. Even with mods, this thing is still ♥♥♥♥♥♥ up. The graphics are probably the biggest compliment I can give it. The game still looks pretty good. The cars look great, the environments hold up, and visually it has aged better than I expected. But everything surrounding the actual driving feels unnecessarily complicated, restrictive, or just plain annoying. Bad drifting. ♥♥♥♥♥♥ off-road handling. Randomized performance cards. Gambling disguised as progression. Separate dealerships for every ♥♥♥♥♥♥♥ discipline. A ridiculously long prologue. And a save system that apparently enjoys watching me suffer. I genuinely don't understand why they made a racing game this complicated. Just let me race. Let me earn cash. Let me buy parts. Let me upgrade my car. Let me tune it however I want. Then let me drive the ♥♥♥♥♥♥♥ thing. That's it. Need for Speed Payback isn't the worst-looking racing game I've played, but as a Need for Speed game, it is one of the most frustrating experiences I've had. I played it as a kid. I didn't like it. I came back years later. I still don't like it. At this point, EA, please stop making Need for Casino Simulator and make a ♥♥♥♥♥♥♥ good Need for Speed game. Idk Remake the Nfs 2005 mw or make another good one not unbound, not Casino sim
Пацаны, не гоняйте! Вы матерям еще нужны!
GOOD
NOTA 7/10. É um bom jogo, não tem nada demais nele, mas faz o básico bem feito.
mantap
do caralho
los que se quejan de las speed cards son putitos
mt bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 20K | 83% | — | |
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| $1.2M | 10.7K | 76% | $6.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $24 | 1 | 0% | $1.07 | |
| $0 | 33 | 67% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 18.3K | 78% | $9.99 | |
| $4.5M | 6.6K | 88% | $19.99 | |
| $4.5M | 3.4K | 92% | $29.99 | |
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 4.8K | 93% | $19.99 |