
Hustle by day and risk it all at night in Need for Speed™ Heat Deluxe Edition, a white-knuckle street racer, where the lines of the law fade as the sun starts to set.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #68, worst BR #78 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.14/day in the week to Sep 14 → 39.57/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−90% | 154.1Kreviews | 84% | — | $14.2M |
| $59.99 | 78.7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
proste ne
top
好
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 30 → 87.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Arabic, Japanese*, Polish* +1 more
| $59.99 |
| 10.7Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A decent arcade racer, but not the comeback I expected I grew up with the early Need for Speed games, so I was curious when Need for Speed Heat was presented as a modern take on the classic formula. While it captures some of that spirit, it never fully reaches the magic of the older titles. The biggest issue is that the experience becomes repetitive. The night races and police chases are a great idea, but the pursuit system quickly becomes predictable once you discover easy escape spots. The open world looks impressive, but despite the neon style and visual detail, it often feels empty and more like a racing backdrop than a world worth exploring. The story is easily the weakest part, with forgettable characters and a lack of excitement around the underground racing theme. Thankfully, the actual racing is where the game shines. Driving feels smooth and responsive, with a great selection of cars and satisfying customization options. The progression system is also one of the strongest aspects. Starting with a weaker car and gradually upgrading or replacing it creates a rewarding gameplay loop. However, the tuning system is not explained very well, making some upgrades unnecessarily confusing. Overall, Need for Speed Heat is a fun but flawed arcade racer. The racing, car selection, and progression are enjoyable, but the repetitive police system, empty world, and weak story hold it back. Not a must-play at full price, but definitely worth picking up on sale if you want some nostalgic arcade racing. Just don’t expect the legendary comeback some fans were hoping for.
Лично я в NFS MW 2005 года не играл, играл только в NFS MW 2012, которая и являлась моей любимой игрой детства. Не знаю, много кто скажет что 2005 год лучше чем 2012 версия, но могу сказать ТОЧНО, что эта версия Heat ПОЛНОЕ ГОВНО. Ни стоит даже того одного доллара, за который я купил эту игру. Пол часа игры хватило что бы понять насколько это ужасно. Удалил игру росто как минимум изза того что управление ну вообше не реалистичное и не казуальное. Игра 2020 года выпуска, а физика в ней гораздо хуже чем в NFS MW 2012 (да в 2012 тоже есть свои приколы, по типу улетающей в кат-сцене, как бумага, машине, когда она на скорости во что-то врезаеться. Но и то это больше синематик эффект я бы сказал, всегда любил смотреть на эти кат-сцены, хотя инода они бесили очень) и темболее хуже чем в любой Форзе. Не знаю что там остальные аспекты, но в отзывах пишут, что сюжет тоже говно.
spoko, gra
ме
I've been a big fan of the whole NFS franchise, ever since I was a kid. NFSU2 and NFSMW were the OG racing games that I played while growing up. I just got into this game right after finishing NFS Payback. I loved that the car customization mechanics, they were similar in both games which allowed me to customize my cars with ease. Apart from the buggy cutscenes and stuttering framerates, this game was very visually appealing to me(not to mention, I loved the transition scenes before each race starts which were really nice). I really enjoyed the high-speed police chases at night!
Não passa da tela de carregamento, ai fecha ou fica carregando eternamente... Meu PC roda BF6, mas não roda NFS Heat, não sei nem o que dizer kkkkkkk
Dont play without mods, get UNITE mods and it becomes such a great experience
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $1.2M | 10.7K | 76% | $6.99 | |
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| $4.5M | 32.4K | 85% | $7.79 | |
| $9.3M | 60.5K | 60% | $9.79 | |
| $638.4K | 8.6K | 63% | $4.99 |
Related
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|---|---|---|---|---|
| $14.2M | 34.6K | 97% | $13.99 | |
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| $14.2M | 55.9K | 99% | $14.99 | |
| $14.2M | 86.4K | 71% | $10.49 | |
| $14.1M | 12.5K | 94% | $39.99 | |
| $14.1M | 86.5K | 79% | $8.99 |