
Hustle by day and risk it all at night in Need for Speed™ Heat Deluxe Edition, a white-knuckle street racer, where the lines of the law fade as the sun starts to set.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #68, worst BR #99 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.14/day in the week to Sep 14 → 34.33/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−90% | 154Kreviews | 84% | — | $14.2M |
| $59.99 | 78.7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3043 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 蓝粉色的霓虹光效,迈阿密的独特风情 [/h1] 正如标题所言,《极品飞车 热度》背景选取在迈阿密,本作最显眼的特点,或者是说这一代的主题配色,正是充斥在游戏封面,成就图标,以及游戏内的大量光效的迈阿密经典蓝粉配色,这也让本作变得极具特点和辨识度。 本作采用的是白天黑夜切换模式,不得不说本作从白天切换到黑夜的转场动画极具特色和视觉冲击力,包括主界面滑动动画,加载动画都把色彩和光效运用到了很高的程度,充满了动感,夜店的那种花天酒地的感觉。 本作的画面效果相比于同赛车类游戏地平线,其实并不够逼真细腻,质感上也略逊一筹,不过本作完全利用各种光影效果,街上的路灯,霓虹灯,雨天地面墙壁的反射,意外地烘托出了很优秀的氛围。尤其是在夜间高速行驶时,给人一种灯红酒绿,花天酒地的狂热感觉,再搭配上追击欲望巨强的警察,令人神经紧绷的警笛声,同样晃眼的红蓝警灯,各种颜色的光效从眼前快速频繁晃过,简直把这种狂热的,癫狂的,惊心动魄的犯罪氛围烘托到了极致。 本作的玩法非常有趣,白天合法赛事赚钱买车买零件,夜间非法赛事赚取热度提升声望等级,以便购买更高级的车辆零件提升性能。坚持过渡到中期升级一些配件后,游戏体验就会大幅度上升。到了中后期参加高热度比赛并逃脱回家给我的感觉就像搜打撤,每一次去赚取顶级配件都是一次高度紧张惊险刺激的冒险挑战,令人肾上腺素飙升,这种紧张刺激高压的玩法融入到赛车游戏里体验特别棒。 不过本作缺点也同样“晃眼”。开局以及前期车辆性能极低,由于速度不快完全感受不到赛车游戏该有的极速感,拼尽全力也很难在比赛中取胜,一次失误就会导致永远追不上,这种“残疾人”的前期体验真的很让人劝退,坚持到中期提高声望获取到更高级的配件后,游戏体验才会大幅提高,游戏也会逐渐变得充满爽感。 本作的剧情比较食之无味,尤其是除了主线的另外三个剧情故事,压根就没讲啥故事,都是一样的结尾,参与最后一次比赛就能赢得一辆车,实在同质化严重。 另外本作地图上四处布满了收集物品,然而很多收集物品藏在远离道路的地方,不额外购买藏宝图的话,不靠近也不会显示,这种设计对于想要全收集的玩家来说比较糟糕,但其实这样的设计更没什么意义,到处找房屋然后在房屋周围绕一圈检查是否有涂鸦或者火烈鸟,这一点意思也没有。 公路上的NPC车辆非常恼人,比赛的时候完全能接受,但是做那些挑战尤其是测速挑战的时候,真的非常让人红温,撞到车了就得重新倒回去再次预留足够的距离,本作没有像地平线那样的时间回溯,也没有进入挑战区间内NPC变幽灵车的机制,在这点上实在是不够注重玩家体验。 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 30 → 87.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Arabic, Japanese*, Polish* +1 more
| $59.99 |
| 10.7Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏卡但是好玩 沟槽的ea和它那狗屎做的服务器一样傻逼 游戏公司里的粪坑
MUITO BOM BOM MUITO
frum frum
过场动画太卡了,还要打补丁,这些东西不会自己优化好吗
i love it! it is such a cool game and everything about i tis so cool and best purchuse ever!!!!!!
Fun
i like the environment but not the cars, i need an electric cars
i got called "gay" while playing this
very fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 10.7K | 76% | $6.99 | |
| — | 20K | 83% | — | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $9.3M | 60.5K | 60% | $9.79 | |
| $637.2K | 8.6K | 63% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 16K | 85% | $29.99 | |
| $14.2M | 34.5K | 97% | $13.99 | |
| $14.2M | 126.4K | 83% | $7.99 | |
| $14.2M | 25.8K | 93% | $29.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $14.2M | 86.3K | 71% | $10.49 |